SBSPSS/source/enemy/nscrab.cpp
Charles 52c69c25b8
2001-04-18 16:34:17 +00:00

149 lines
2.6 KiB
C++

/*=========================================================================
nscrab.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __ANIM_SPIDERCRAB_HEADER__
#include <ACTOR_SPIDERCRAB_ANIM.h>
#endif
void CNpcEnemy::processCloseSpiderCrabAttack( int _frames )
{
s32 velocity;
DVECTOR newPos = Pos;
if ( m_animNo != ANIM_SPIDERCRAB_JUMP )
{
m_animPlaying = true;
m_animNo = ANIM_SPIDERCRAB_JUMP;
m_frame = 0;
}
velocity = m_velocity * _frames;
if ( m_extendDir == EXTEND_RIGHT )
{
m_extension += velocity;
m_heading = 0;
}
else
{
m_extension -= velocity;
m_heading = 2048;
}
bool completed = false;
if ( m_extension > 128 )
{
m_extension = 128;
completed = true;
}
else if ( m_extension < -128 )
{
m_extension = -128;
completed = true;
}
newPos.vx = m_base.vx + m_extension;
newPos.vy = m_base.vy - ( ( 20 * rsin( abs( m_extension ) << 4 ) ) >> 12 );
s32 minX, maxX;
m_npcPath.getPathXExtents( &minX, &maxX );
if ( newPos.vx < minX )
{
newPos.vx = minX;
}
else if ( newPos.vx > maxX )
{
newPos.vx = maxX;
}
// check for collision with ground
if ( m_layerCollision->getHeightFromGround( newPos.vx, newPos.vy ) < 0 )
{
// abort jump
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_timerFunc = NPC_TIMER_ATTACK_DONE;
m_timerTimer = GameState::getOneSecondInFrames();
m_sensorFunc = NPC_SENSOR_NONE;
m_extension = 0;
completed = false;
}
else
{
Pos = newPos;
}
if ( completed )
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_timerFunc = NPC_TIMER_ATTACK_DONE;
m_timerTimer = GameState::getOneSecondInFrames();
m_sensorFunc = NPC_SENSOR_NONE;
m_extension = 0;
}
}
void CNpcEnemy::processSpiderCrabCollision()
{
if ( m_oldControlFunc == NPC_CONTROL_CLOSE )
{
// bite player
if ( m_animNo != ANIM_SPIDERCRAB_BITE )
{
CPlayer *player = GameScene.getPlayer();
player->takeDamage( m_data[m_type].damageToUserType );
m_animNo = ANIM_SPIDERCRAB_BITE;
m_animPlaying = true;
m_frame = 0;
}
else if ( !m_animPlaying )
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_timerFunc = NPC_TIMER_ATTACK_DONE;
m_timerTimer = GameState::getOneSecondInFrames();
m_sensorFunc = NPC_SENSOR_NONE;
m_extension = 0;
}
}
else
{
CPlayer *player = GameScene.getPlayer();
player->takeDamage( m_data[m_type].damageToUserType );
m_controlFunc = m_oldControlFunc;
}
}