SBSPSS/Utils/MapEdit/LayerHazard.h
2001-05-09 21:56:48 +00:00

50 lines
1.3 KiB
C++

/********************/
/*** Layer Hazard ***/
/********************/
#ifndef __LAYER_HAZARD_HEADER__
#define __LAYER_HAZARD_HEADER__
#include "LayerThing.h"
#include "Layer.h"
#include "MapEdit.h"
#include "GUILayerHazard.h"
#include "Elem.h"
/*****************************************************************************/
class CLayerHazard : public CLayerThing
{
public:
CLayerHazard(sLayerDef &Def);
CLayerHazard(CFile *File,int Version) {Load(File,Version);}
void InitLayer(sLayerDef &Def);
void InitSubView(CCore *Core);
void LoadDefThing(const char *Name,sLayerThing &ThisDef);
void LoadOldThing(CFile *File,sLayerThing &ThisThing);
void GUIInit(CCore *Core);
void GUIKill(CCore *Core);
void GUIUpdate(CCore *Core);
void GUIChanged(CCore *Core);
bool GUIReady();
void GUIThingDefClear();
void GUIThingUpdate(bool OnlySel=false);
void GUIThingPointUpdate(bool OnlySel=false);
void Export(CCore *Core,CExport &Exp);
void ExportThingData(CCore *Core,CExport &Exp,sLayerThing &ThisThing,sLayerThingData &OutThing);
virtual bool CanMirror(){return(true);}
virtual bool CanRotate(){return(true);}
protected:
CGUILayerHazard GUIHazard;
};
/*****************************************************************************/
#endif