44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
/*******************/
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/*** Layer Shade ***/
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/*******************/
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#ifndef __MKLEVEL_LAYER_SHADE_HEADER__
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#define __MKLEVEL_LAYER_SHADE_HEADER__
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#include "MkLevelLayer.h"
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#include <List2d.h>
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/*****************************************************************************/
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struct sBackGfxList
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{
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GString Name;
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int TexID;
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sLayerShadeBackGfxType Out;
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bool operator ==(sBackGfxList const &v1) {return(Name==v1.Name);}
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};
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/*****************************************************************************/
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class CMkLevelLayerShade : public CMkLevelLayer
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{
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public:
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CMkLevelLayerShade(sExpLayerHdr *LayerHdr);
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void PreProcess(CMkLevel *Core);
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void Process(CMkLevel *Core);
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int Write(CMkLevel *Core,FILE *File,const char *LayerName);
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protected:
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int WriteTypeList(FILE *File);
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int WriteGfxList(FILE *File);
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CList<GString> TypeNameList;
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CList<sLayerShadeGfx> GfxList;
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CList<sBackGfxList> OutTypeList;
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sLayerShadeHdr ShadeHdr;
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};
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/*****************************************************************************/
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#endif
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