237 lines
4.6 KiB
C++
237 lines
4.6 KiB
C++
/*=========================================================================
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nsdart.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __ENEMY_NSDART_H__
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#include "enemy\nsdart.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __PROJECTL_PRNPCSPR_H__
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#include "projectl\prnpcspr.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSquidDartEnemy::render()
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{
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SprFrame = NULL;
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if ( m_isActive )
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{
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CEnemyThing::render();
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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// bodge
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if ( m_reversed )
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{
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renderPos.vx += 32;
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}
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else
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{
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renderPos.vx -= 32;
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}
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//renderPos.vy -= 6;
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// bodge
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int frame = FRM_SQUIDDART_SWIM0001 + ( m_frame >> 8 );
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SprFrame = CGameScene::getSpriteBank()->printFT4(frame,renderPos.vx,renderPos.vy,m_reversed,0,0);
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//setRGB0( SprFrame, 255, 128, 255 );
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/*s32 XMax = SprFrame->x1 - origRenderPos.vx;
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s32 XMin = SprFrame->x0 - origRenderPos.vx;
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s32 YMax = SprFrame->y2 - origRenderPos.vy;
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s32 YMin = SprFrame->y0 - origRenderPos.vy;*/
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s32 XMax = SprFrame->x1 - renderPos.vx;
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s32 XMin = SprFrame->x0 - renderPos.vx;
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s32 YMax = SprFrame->y2 - renderPos.vy;
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s32 YMin = SprFrame->y0 - renderPos.vy;
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setCollisionSize( ( XMax - XMin ), ( YMax - YMin ) );
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// bodge
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//setCollisionCentreOffset( 0, 0 ); //( XMax + XMin ) >> 1, ( YMax + YMin ) >> 1 );
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setCollisionCentreOffset( 0, ( YMax + YMin ) >> 1 ); //( XMax + XMin ) >> 1, ( YMax + YMin ) >> 1 );
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSquidDartEnemy::fireAsProjectile( s16 heading )
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{
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m_isActive = false;
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setToShutdown();
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DVECTOR newPos = Pos;
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newPos.vy -= 10;
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CEnemyAsSpriteProjectile *projectile;
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projectile = CEnemyAsSpriteProjectile::Create();
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projectile->init( newPos,
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heading,
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CPlayerProjectile::PLAYER_PROJECTILE_DUMBFIRE,
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CPlayerProjectile::PLAYER_PROJECTILE_FINITE_LIFE,
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5*60);
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projectile->setGraphic( FRM_SQUIDDART_SWIM0001 );
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projectile->setHasRGB( true );
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projectile->setRGB( 255, 128, 255 );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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s32 CNpcSquidDartEnemy::getFrameShift( int _frames )
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{
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return( ( _frames << 8 ) >> 2 );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool CNpcSquidDartEnemy::processSensor()
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{
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switch( m_sensorFunc )
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{
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case NPC_SENSOR_NONE:
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return( false );
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default:
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{
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if ( playerXDistSqr + playerYDistSqr < 20000 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_attack = false;
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// sound
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if( m_soundId != NOT_PLAYING )
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{
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CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId );
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m_soundId = NOT_PLAYING;
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}
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return( true );
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}
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else
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{
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return( false );
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSquidDartEnemy::processClose( int _frames )
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{
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s32 movement;
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s32 yAim = playerYDist - 20;
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//s32 maxSpeed = m_data[m_type].speed * _frames;
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s32 maxSpeed = m_speed * _frames;
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if ( m_attack )
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{
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movement = m_xPos - Pos.vx;
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if ( movement )
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{
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if ( movement > maxSpeed )
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{
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movement = maxSpeed;
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}
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else if ( movement < -maxSpeed )
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{
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movement = -maxSpeed;
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}
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Pos.vx += movement;
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if( m_soundId != NOT_PLAYING )
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{
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m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_SQUIDDART_ATTACK, true );
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}
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}
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else
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerTimer = GameState::getOneSecondInFrames();
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m_sensorFunc = NPC_SENSOR_NONE;
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}
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}
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else
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{
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if ( abs( yAim ) > 5 )
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{
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movement = yAim;
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if ( movement > maxSpeed )
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{
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movement = maxSpeed;
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}
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else if ( movement < -maxSpeed )
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{
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movement = -maxSpeed;
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}
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Pos.vy += movement;
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}
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else
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{
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m_attack = true;
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m_xPos = Pos.vx + playerXDist;
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}
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if ( playerXDist > 0 )
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{
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m_heading = 0;
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}
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else
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{
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m_heading = 2048;
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}
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}
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if ( !m_animPlaying )
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{
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m_frame = 0;
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m_animNo = m_data[m_type].moveAnim;
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m_animPlaying = true;
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}
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} |