SBSPSS/Utils/MapEdit/LayerFX.h
2001-04-07 21:05:33 +00:00

46 lines
1.0 KiB
C++

/****************/
/*** Layer FX ***/
/****************/
#ifndef __LAYER_FX_HEADER__
#define __LAYER_FX_HEADER__
#include "LayerThing.h"
#include "Layer.h"
#include "MapEdit.h"
#include "GUILayerFX.h"
#include "Elem.h"
/*****************************************************************************/
class CLayerFX : public CLayerThing
{
public:
CLayerFX(sLayerDef &Def);
CLayerFX(CFile *File,int Version) {Load(File,Version);}
void InitLayer(sLayerDef &Def);
void InitSubView(CCore *Core);
void GUIInit(CCore *Core);
void GUIKill(CCore *Core);
void GUIUpdate(CCore *Core);
void GUIChanged(CCore *Core);
bool GUIReady();
void GUIThingDefClear();
void GUIThingUpdate(bool OnlySel=false);
void GUIThingPointUpdate(bool OnlySel=false);
protected:
void RenderThing(CCore *Core,Vector3 &CamPos,sLayerThing &ThisThing,bool Render3d,bool Selected);
void SetThingParams(sLayerThing &Thing);
CGUILayerFX GUIFX;
};
/*****************************************************************************/
#endif