SBSPSS/Utils/MapEdit/Core.cpp
2000-11-14 15:03:04 +00:00

325 lines
9.0 KiB
C++

/***********************/
/*** Map Editor Core ***/
/***********************/
#include "stdafx.h"
#include "gl3d.h"
#include <gl\gl.h>
#include <gl\glu.h>
#include <gl\glut.h>
#include "GLEnabledView.h"
#include "MapEdit.h"
#include "MapEditDoc.h"
#include "MapEditView.h"
#include "MainFrm.h"
#include "Core.h"
#include "Layer.h"
#include "LayerTile.h"
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CCore::CCore()
{
for (int i=0; i<LAYER_TYPE_MAX; i++) Layers[i]=0;
TileViewFlag=FALSE;
GridFlag=TRUE;
CurrentMousePos=CPoint(0,0);
ActiveLayer=0;
MapCam=Vec(0,0,0);
TileCam=Vec(0,0,0);
Is3dFlag=TRUE;
CurrentTileBank=0;
MouseTileL.Bank=0; MouseTileL.Tile=1;
MouseTileR.Bank=0; MouseTileR.Tile=1;
}
/*****************************************************************************/
CCore::~CCore()
{
for (int i=0; i<LAYER_TYPE_MAX; i++) if (Layers[i]) delete Layers[i];
}
/*****************************************************************************/
void CCore::NewMap()
{
// To be loaded/created
Layers[LAYER_TYPE_BACK]= new CLayerTile("Back", 32, 32, 4.0f, FALSE);
Layers[LAYER_TYPE_MID]= new CLayerTile("Mid", TileLayerDefaultWidth/2.0f, TileLayerDefaultHeight/2.0f, 2.0f, FALSE);
Layers[LAYER_TYPE_ACTION]= new CLayerTile("Action",TileLayerDefaultWidth/1.0f, TileLayerDefaultHeight/1.0f, 1.0f, TRUE);
Layers[LAYER_TYPE_FORE]= new CLayerTile("Fore", TileLayerDefaultWidth/0.5f, TileLayerDefaultHeight/0.5f, 0.5f, FALSE);
ActiveLayer=LAYER_TYPE_ACTION;
MapCam=Vec(0,0,0);
TileCam=Vec(0,0,0);
TileBank.AddTileSet("c:/temp/3/test.gin");
// TileBank.AddTileSet("c:/temp/slope/slope.gin");
// TileBank.AddTileSet("c:/temp/2/2.gin");
// TileBank.AddTileSet("c:/temp/1/1.gin");
TileBank.AddTileSet("c:/temp/4/4.gin");
TileBank.AddTileSet("c:/temp/5/5.gin");
}
/*****************************************************************************/
void CCore::OpenMap()
{
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void CCore::Render(CMapEditView *View,BOOL ForceRender)
{
if (TileBank.NeedLoad()) TileBank.LoadTileSets(this);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen
if (TileViewFlag)
{
RenderTileView(View);
}
else
{
RenderLayers(View);
}
}
/*****************************************************************************/
void CCore::RenderLayers(CMapEditView *View)
{
Vec &ThisCam=GetCam();
for (int i=0;i<LAYER_TYPE_MAX;i++)
{
Layers[i]->Render(this,ThisCam,Is3dFlag);
}
if (GridFlag) Layers[ActiveLayer]->RenderGrid(this,ThisCam);
// Get Cursor Pos
Layers[ActiveLayer]->FindCursorPos(this,View,GetCam(),CurrentMousePos);
}
/*****************************************************************************/
void CCore::RenderTileView(CMapEditView *View)
{
Vec &ThisCam=GetCam();
TileBank.RenderSet(this,ThisCam,Is3dFlag);
// Get Cursor Pos
TileBank.FindCursorPos(this,View,GetCam(),CurrentMousePos);
}
/*****************************************************************************/
/*** Control *****************************************************************/
/*****************************************************************************/
void CCore::LButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag)
{
if (TileViewFlag)
TileBank.LButtonControl(this,View,nFlags,point,DownFlag);
else
;
}
/*****************************************************************************/
void CCore::MButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag)
{
LastMousePos=point;
}
/*****************************************************************************/
void CCore::RButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag)
{
if (TileViewFlag)
TileBank.RButtonControl(this,View,nFlags,point,DownFlag);
else
;
}
/*****************************************************************************/
void CCore::MouseWheel(CMapEditView *View,UINT nFlags, short zDelta, CPoint &pt)
{
if (zDelta>0)
UpdateView(View,Vec(0,0,1.0f));
else
UpdateView(View,Vec(0,0,-1.0f));
}
/*****************************************************************************/
void CCore::MouseMove(CMapEditView *View,UINT nFlags, CPoint &point)
{
Vec Ofs(0,0,0);
Vec &ThisCam=GetCam();
// check if active doc
if (theApp.GetCurrent()!=View->GetDocument()) return;
CurrentMousePos=point;
// Handle Drag Movement
if (nFlags & MK_MBUTTON)
{
float XS,YS;
RECT ThisRect;
View->GetWindowRect(&ThisRect);
XS=ThisCam.z*4;//*Layers[ActiveLayer]->GetLayerZPos();
YS=ThisCam.z*4;//*Layers[ActiveLayer]->GetLayerZPos();
XS/=((ThisRect.right-ThisRect.left));
YS/=((ThisRect.bottom-ThisRect.top));
Ofs.x=LastMousePos.x-CurrentMousePos.x;
Ofs.y=LastMousePos.y-CurrentMousePos.y;
LastMousePos=CurrentMousePos;
Ofs.x*=XS;
Ofs.y*=YS;
UpdateView(View,Ofs);
}
else
{ // Mouse still moved, so need to redraw windows, to get CursorPos (And pos render)
View->Invalidate();
}
}
/*****************************************************************************/
/*** Layers ******************************************************************/
/*****************************************************************************/
void CCore::UpdateParamBar(CMapEditView *View,BOOL ViewFlag)
{
CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
CToolBar *ToolBar=Frm->GetToolBar();
CMultiBar *ParamBar=Frm->GetParamBar();
// ParamBar->ReCalc();
//CCheckListBox *Dlg=(CCheckListBox *)ParamBar->GetDlgItem(IDC_PARAMBAR_LAYER_LIST);
/*
ParamViewFlag=ViewFlag;
if (ParamViewFlag)
{
ParamBar->m_ListBox.ResetContent();
// Dlg->ResetContent();
for (int i=0;i<LAYER_TYPE_MAX;i++)
{
CLayer *ThisLayer=GetLayer(i);
ParamBar->m_ListBox.AddString(ThisLayer->GetName());
// Dlg->AddString(ThisLayer->GetName());
}
ParamBar->m_ListBox.SetCurSel(ActiveLayer);
// Dlg->SetCurSel(ActiveLayer);
}
*/
// ToolBar->GetToolBarCtrl().PressButton(ID_TOOLBAR_PARAMBAR,ParamViewFlag);
// Frm->ShowControlBar(ParamBar, ParamViewFlag, FALSE);
// ParamBar->ShowWindow(SW_SHOW);
// if (View) UpdateView(View);
}
/*****************************************************************************/
void CCore::SetActiveLayer(int i)
{
// UpdateParamBar(NULL,ParamViewFlag);
}
/*****************************************************************************/
/*** Grid ********************************************************************/
/*****************************************************************************/
void CCore::UpdateGrid(CMapEditView *View,BOOL Toggle)
{
CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
CToolBar *ToolBar=Frm->GetToolBar();
if (Toggle) GridFlag=!GridFlag;
ToolBar->GetToolBarCtrl().PressButton(ID_TOOLBAR_GRID,GridFlag);
UpdateView(View);
}
/*****************************************************************************/
/*** TileBank ****************************************************************/
/*****************************************************************************/
void CCore::UpdateTileView(CMapEditView *View,BOOL Toggle)
{
CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
CToolBar *ToolBar=Frm->GetToolBar();
if (Toggle)
{
TileViewFlag=!TileViewFlag;
if (TileViewFlag)
TileBank.InitGUI(this);
else
Layers[ActiveLayer]->InitGUI(this);
}
ToolBar->GetToolBarCtrl().PressButton(ID_TOOLBAR_TILEPALETTE,TileViewFlag);
UpdateView(View);
}
/*****************************************************************************/
void CCore::ReloadTileBank()
{
TileBank.Reload();
TexCache.Purge();
UpdateView(NULL);
}
/*****************************************************************************/
void CCore::ChangeTileBank()
{
CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
CTileSetDlg *TileSetDlg=(CTileSetDlg*)Frm->GetDialog(IDD_TILESET_DIALOG);
CurrentTileBank=TileSetDlg->TileSetList.GetCurSel();
}
/*****************************************************************************/
/*** Misc ********************************************************************/
/*****************************************************************************/
Vec &CCore::GetCam()
{
if (TileViewFlag)
return(TileCam);
else
return(MapCam);
}
/*****************************************************************************/
void CCore::UpdateAll(CMapEditView *View)
{
UpdateView(View);
UpdateGrid(View);
if (TileViewFlag)
TileBank.UpdateGUI(this);
else
Layers[ActiveLayer]->UpdateGUI(this);
}
/*****************************************************************************/
void CCore::UpdateView(CMapEditView *View,Vec Ofs)
{
Vec &ThisCam=GetCam();
Ofs.y=-Ofs.y;
ThisCam+=Ofs;
if (ThisCam.z>-1) ThisCam.z=-1;
if (View) View->Invalidate();
}