SBSPSS/Utils/MapEdit/TileSet.cpp
2000-11-14 15:03:04 +00:00

399 lines
10 KiB
C++

/*********************/
/*** TileSet Stuph ***/
/*********************/
#include "stdafx.h"
#include "gl3d.h"
#include <gl\gl.h>
#include <gl\glu.h>
#include <gl\glut.h>
#include "GLEnabledView.h"
#include <Vector>
#include "Core.h"
#include "TileSet.h"
#include "GinTex.h"
#include "utils.h"
#include "MapEdit.h"
#include "MapEditDoc.h"
#include "MapEditView.h"
#include "MainFrm.h"
#include "TileSetDlg.h"
/*****************************************************************************/
/*****************************************************************************/
/*** TileBank ****************************************************************/
/*****************************************************************************/
const float TileBrowserGap=0.2f;
const float TileBrowserX0=0-TileBrowserGap/2;
const float TileBrowserX1=1+TileBrowserGap/2;
const float TileBrowserY0=0-TileBrowserGap/2;
const float TileBrowserY1=1+TileBrowserGap/2;
/*****************************************************************************/
CTileBank::CTileBank()
{
LoadFlag=FALSE;
}
/*****************************************************************************/
CTileBank::~CTileBank()
{
}
/*****************************************************************************/
void CTileBank::AddTileSet(char *Filename)
{
TileSet.push_back(CTileSet(Filename));
LoadFlag=TRUE;
}
/*****************************************************************************/
void CTileBank::LoadTileSets(CCore *Core)
{
int ListSize=TileSet.size();
for (int i=0;i<ListSize;i++)
{
CTileSet &ThisSet=TileSet[i];
if (!ThisSet.IsLoaded()) ThisSet.Load(Core);
}
LoadFlag=FALSE;
}
/*****************************************************************************/
void CTileBank::Reload()
{
int ListSize=TileSet.size();
for (int i=0; i<ListSize; i++)
{
TileSet[i].Purge();
}
LoadFlag=TRUE;
}
/*****************************************************************************/
CTile &CTileBank::GetTile(int Bank,int Tile)
{
return(TileSet[Bank].GetTile(Tile));
}
/*****************************************************************************/
void CTileBank::RenderSet(CCore *Core,Vec &CamPos,BOOL Is3d)
{
int CurrentBank=Core->GetCurrentTileBank();
sMapElem &LSelTile=Core->GetMouseTileL();
sMapElem &RSelTile=Core->GetMouseTileR();
int LTile=-1,RTile=-1;
if (LSelTile.Bank==CurrentBank || LSelTile.Tile==0) LTile=LSelTile.Tile;
if (RSelTile.Bank==CurrentBank || RSelTile.Tile==0) RTile=RSelTile.Tile;
if (Is3d)
{
glEnable(GL_DEPTH_TEST);
TileSet[CurrentBank].Render3d(Core,CamPos,CursPos,LTile,RTile);
glDisable(GL_DEPTH_TEST);
}
else
{
TileSet[CurrentBank].Render2d(Core,CamPos,CursPos,LTile,RTile);
}
}
/*****************************************************************************/
void CTileBank::FindCursorPos(CCore *Core,CMapEditView *View,Vec &CamPos,CPoint &MousePos)
{
int CurrentBank=Core->GetCurrentTileBank();
CursPos=TileSet[CurrentBank].FindCursorPos(Core,View,CamPos,MousePos);
}
/*****************************************************************************/
void CTileBank::LButtonControl(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag)
{
if (!DownFlag) return;
sMapElem &SelTile= Core->GetMouseTileL();
sMapElem &OtherSelTile= Core->GetMouseTileR();
int CurrentBank= Core->GetCurrentTileBank();
if (CursPos==-1) return;
if (CurrentBank==OtherSelTile.Bank && OtherSelTile.Tile==CursPos)
{ // Dont assign if same as other mouse
}
else
{
SelTile.Bank=CurrentBank;
SelTile.Tile=CursPos;
if (SelTile.Tile==0) SelTile.Bank=0; // Always make zero tile, bank 0 (dunno why, just seems handy)
View->Invalidate();
}
}
/*****************************************************************************/
void CTileBank::RButtonControl(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag)
{
if (!DownFlag) return;
sMapElem &SelTile= Core->GetMouseTileR();
sMapElem &OtherSelTile= Core->GetMouseTileL();
int CurrentBank= Core->GetCurrentTileBank();
if (CursPos==-1) return;
if (CurrentBank==OtherSelTile.Bank && OtherSelTile.Tile==CursPos)
{ // Dont assign if same as other mouse
}
else
{
SelTile.Bank=CurrentBank;
SelTile.Tile=CursPos;
View->Invalidate();
}
}
/*****************************************************************************/
/*** Gui *********************************************************************/
/*****************************************************************************/
void CTileBank::InitGUI(CCore *Core)
{
CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
CMultiBar *ParamBar=Frm->GetParamBar();
ParamBar->RemoveAll();
ParamBar->Add(Frm->GetTileSetDlg(),IDD_TILESET_DIALOG,TRUE);
ParamBar->Update();
UpdateGUI(Core);
}
/*****************************************************************************/
void CTileBank::UpdateGUI(CCore *Core)
{
CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
CTileSetDlg *TileSetDlg=(CTileSetDlg*)Frm->GetDialog(IDD_TILESET_DIALOG);
int ListSize=TileSet.size();
TRACE1("%i\n",TileSetDlg->TileSetList.GetCurSel());
TileSetDlg->TileSetList.ResetContent();
for (int i=0; i<ListSize; i++)
{
TileSetDlg->TileSetList.AddString(TileSet[i].GetName());
}
TileSetDlg->TileSetList.SetCurSel(Core->GetCurrentTileBank());
}
/*****************************************************************************/
/*****************************************************************************/
/*** TileSet *****************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CTileSet::CTileSet(char *_Filename)
{
char Drive[_MAX_DRIVE];
char Dir[_MAX_DIR];
char Fname[_MAX_FNAME];
char Ext[_MAX_EXT];
_splitpath(_Filename,Drive,Dir,Fname,Ext);
sprintf(Path,"%s%s",Drive,Dir);
sprintf(Name,"%s",Fname);
Loaded=FALSE;
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CTileSet::~CTileSet()
{
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void CTileSet::Load(CCore *Core)
{
CScene Scene;
char Filename[256+64];
CTile NewTile;
sprintf(Filename,"%s%s.%s",Path,Name,"Gin");
Scene.Load(Filename);
CNode &ThisNode=Scene.GetSceneNode(0);
int ChildCount=ThisNode.GetPruneChildCount();
NewTile.CreateBlank(Core,this);
Tile.push_back(NewTile);
for (int Child=0; Child<ChildCount; Child++)
{
NewTile.Load(Core,this,Scene,ThisNode.PruneChildList[Child]);
Tile.push_back(NewTile);
}
Loaded=TRUE;
}
/*****************************************************************************/
void CTileSet::Purge()
{
int ListSize=Tile.size();
for (int i=0; i<ListSize; i++)
{
Tile[i].Purge();
}
Tile.clear();
Loaded=FALSE;
}
/*****************************************************************************/
void CTileSet::Render2d(CCore *Core,Vec &CamPos,int CursorPos,int LTile,int RTile)
{
}
/*****************************************************************************/
void CTileSet::Render3d(CCore *Core,Vec &CamPos,int CursorPos,int LTile,int RTile)
{
int ListSize=Tile.size();
CTexCache &TexCache=Core->GetTexCache();
int TileID=0;
BOOL GridFlag=Core->IsGridOn();
glMatrixMode(GL_MODELVIEW);
while(TileID!=ListSize)
{
CTile &ThisTile=Tile[TileID];
int XPos=TileID%TileBrowserWidth;
int YPos=TileID/TileBrowserWidth;
glLoadIdentity();
glTranslatef(CamPos.x+XPos*(1+TileBrowserGap),CamPos.y-YPos*(1+TileBrowserGap),CamPos.z);
RenderMisc(TileID==LTile,TileID==RTile,GridFlag,TileID==CursorPos);
glColor3f(0.5,0.5,0.5);
ThisTile.Render();
TileID++;
}
}
/*****************************************************************************/
void CTileSet::RenderMisc(BOOL LSelFlag,BOOL RSelFlag, BOOL GridFlag,BOOL CursorFlag)
{
glDisable(GL_TEXTURE_2D);
if (LSelFlag || RSelFlag || CursorFlag)
{ // Show selected tile
glBegin(GL_QUADS);
glNormal3f( 1,1,1);
if (LSelFlag)
glColor3ub(255,0,0);
else
if (RSelFlag)
glColor3ub(0,0,255);
else
glColor3ub(255,255,0);
BuildGLQuad(TileBrowserX0,TileBrowserX1,TileBrowserY0,TileBrowserY1,0);
glEnd();
}
else
if (GridFlag)
{
glBegin(GL_LINES);
glNormal3f( 1,1,1);
glColor3ub(255,255,255);
glVertex3f( TileBrowserX0,TileBrowserY0,0);
glVertex3f( TileBrowserX1,TileBrowserY0,0);
glVertex3f( TileBrowserX0,TileBrowserY1,0);
glVertex3f( TileBrowserX1,TileBrowserY1,0);
glVertex3f( TileBrowserX0,TileBrowserY0,0);
glVertex3f( TileBrowserX0,TileBrowserY1,0);
glVertex3f( TileBrowserX1,TileBrowserY0,0);
glVertex3f( TileBrowserX1,TileBrowserY1,0);
glEnd();
}
glEnable(GL_TEXTURE_2D);
}
/*****************************************************************************/
int CTileSet::FindCursorPos(CCore *Core,CMapEditView *View,Vec &CamPos,CPoint &MousePos)
{
int ListSize=Tile.size();
GLint Viewport[4];
GLuint SelectBuffer[SELECT_BUFFER_SIZE];
int HitCount;
int TileID=0;
glGetIntegerv(GL_VIEWPORT, Viewport);
glSelectBuffer (SELECT_BUFFER_SIZE, SelectBuffer );
glRenderMode (GL_SELECT);
glInitNames();
glPushName(-1);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluPickMatrix( MousePos.x ,(Viewport[3]-MousePos.y),5.0,5.0,Viewport);
View->SetupPersMatrix();
glMatrixMode(GL_MODELVIEW);
while(TileID!=ListSize)
{
int XPos=TileID%TileBrowserWidth;
int YPos=TileID/TileBrowserWidth;
glLoadIdentity();
glTranslatef(CamPos.x+XPos*(1+TileBrowserGap),CamPos.y-YPos*(1+TileBrowserGap),CamPos.z);
glLoadName (TileID);
glBegin (GL_QUADS);
BuildGLQuad(TileBrowserX0,TileBrowserX1,TileBrowserY0,TileBrowserY1,0);
glEnd();
TileID++;
}
HitCount= glRenderMode (GL_RENDER);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
// Process hits
GLuint *HitPtr=SelectBuffer;
TileID=-1;
if (HitCount) // Just take 1st
{
TileID=HitPtr[3];
}
glMatrixMode(GL_MODELVIEW); // <-- Prevent arse GL assert
return(TileID);
}