181 lines
3.5 KiB
C++
181 lines
3.5 KiB
C++
/*=========================================================================
|
|
|
|
pfallnor.cpp
|
|
|
|
Author: CRB
|
|
Created:
|
|
Project: Spongebob
|
|
Purpose:
|
|
|
|
Copyright (c) 2001 Climax Development Ltd
|
|
|
|
===========================================================================*/
|
|
|
|
#ifndef __PLATFORM_PFALLNOR_H__
|
|
#include "platform\pfallnor.h"
|
|
#endif
|
|
|
|
#ifndef __GAME_GAME_H__
|
|
#include "game\game.h"
|
|
#endif
|
|
|
|
#ifndef __UTILS_HEADER__
|
|
#include "utils\utils.h"
|
|
#endif
|
|
|
|
#ifndef __VID_HEADER_
|
|
#include "system\vid.h"
|
|
#endif
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcFallingNoRespawnPlatform::postInit()
|
|
{
|
|
CNpcPlatform::postInit();
|
|
|
|
m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
|
|
|
|
m_spinFinish = false;
|
|
m_rotation = 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcFallingNoRespawnPlatform::processMovement( int _frames )
|
|
{
|
|
s32 moveX = 0, moveY = 0;
|
|
s32 distX, distY, heading;
|
|
bool pathComplete;
|
|
|
|
DVECTOR offset = CLevel::getCameraPos();
|
|
|
|
if ( m_spinFinish )
|
|
{
|
|
m_rotation += 64 * _frames;
|
|
m_rotation &= 4095;
|
|
|
|
if ( m_bounceDir )
|
|
{
|
|
Pos.vx += 2 * _frames;
|
|
}
|
|
else
|
|
{
|
|
Pos.vx -= 2 * _frames;
|
|
}
|
|
|
|
Pos.vy += m_speed * _frames;
|
|
|
|
if ( m_speed < 12 )
|
|
{
|
|
m_speed++;
|
|
}
|
|
|
|
s32 yPos = Pos.vy - offset.vy;
|
|
|
|
if ( yPos < 0 || yPos > VidGetScrH() )
|
|
{
|
|
setToShutdown();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_npcPath.thinkVertical( Pos, &pathComplete, &distX, &distY, &heading );
|
|
|
|
if ( pathComplete )
|
|
{
|
|
m_spinFinish = true;
|
|
m_speed = -5;
|
|
m_bounceDir = getRnd() % 2;
|
|
}
|
|
else
|
|
{
|
|
moveX = 0;
|
|
moveY = m_speed * _frames;
|
|
|
|
if ( heading == 3072 )
|
|
{
|
|
moveY = -moveY;
|
|
}
|
|
|
|
s32 groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy + moveY, 16 );
|
|
|
|
if ( groundHeight < moveY )
|
|
{
|
|
if ( ( CGameScene::getCollision()->getCollisionBlock( Pos.vx, Pos.vy + groundHeight + 8 ) & COLLISION_TYPE_MASK ) != COLLISION_TYPE_FLAG_DEATH_FALL )
|
|
{
|
|
moveY = groundHeight;
|
|
moveX = 2 * _frames;
|
|
}
|
|
}
|
|
}
|
|
|
|
s32 yPos = Pos.vy - offset.vy;
|
|
|
|
if ( yPos > VidGetScrH() + 100 )
|
|
{
|
|
setToShutdown();
|
|
}
|
|
}
|
|
|
|
Pos.vx += moveX;
|
|
Pos.vy += moveY;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
const CRECT *CNpcFallingNoRespawnPlatform::getThinkBBox()
|
|
{
|
|
CRECT objThinkBox = getCollisionArea();
|
|
|
|
sBBox &thinkBBox = CThingManager::getThinkBBox();
|
|
objThinkBox.x1 = thinkBBox.XMin;
|
|
objThinkBox.x2 = thinkBBox.XMax;
|
|
objThinkBox.y1 = thinkBBox.YMin;
|
|
objThinkBox.y2 = thinkBBox.YMax;
|
|
|
|
return &objThinkBox;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcFallingNoRespawnPlatform::render()
|
|
{
|
|
if ( m_isActive )
|
|
{
|
|
CPlatformThing::render();
|
|
|
|
// Render
|
|
if (canRender())
|
|
{
|
|
DVECTOR &renderPos=getRenderPos();
|
|
|
|
SVECTOR rotation;
|
|
rotation.vx = 0;
|
|
rotation.vy = 0;
|
|
rotation.vz = m_rotation;
|
|
|
|
VECTOR scale;
|
|
scale.vx = ONE;
|
|
scale.vy = ONE;
|
|
scale.vz = ONE;
|
|
|
|
m_modelGfx->Render(renderPos,&rotation,&scale);
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
int CNpcFallingNoRespawnPlatform::checkCollisionAgainst(CThing *_thisThing, int _frames)
|
|
{
|
|
if ( m_spinFinish )
|
|
{
|
|
return( false );
|
|
}
|
|
else
|
|
{
|
|
return( CNpcPlatform::checkCollisionAgainst( _thisThing, _frames ) );
|
|
}
|
|
}
|