132 lines
2.6 KiB
C++
132 lines
2.6 KiB
C++
/**********************/
|
|
/*** ZZZZ (for FMA) ***/
|
|
/**********************/
|
|
|
|
#include "system\global.h"
|
|
#include <DStructs.h>
|
|
#include "utils\utils.h"
|
|
#include "gfx\prim.h"
|
|
#include "gfx\sprbank.h"
|
|
#include <sprites.h>
|
|
#include "level\level.h"
|
|
#include "game\game.h"
|
|
#include "gfx\otpos.h"
|
|
|
|
#include "FX\FXzzzz.h"
|
|
|
|
static const int FRM_Z=FRM__90;
|
|
static const int ZLifeInc=-8;
|
|
static const int ZDelay=32;
|
|
|
|
static const s8 XT[16]={ 0,+1,+2,+2,+3,+2,+2,+1,
|
|
0,-1,-2,-2,-3,-2,-2,-1};
|
|
|
|
/*****************************************************************************/
|
|
void CFXZZZZ::init(DVECTOR const &_Pos)
|
|
{
|
|
CFX::init(_Pos);
|
|
|
|
for (int i=0;i<Z_COUNT; i++)
|
|
{
|
|
Z[i].Life=0;
|
|
}
|
|
Count=0;
|
|
DieFlag=0;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*** Think *******************************************************************/
|
|
/*****************************************************************************/
|
|
void CFXZZZZ::think(int _frames)
|
|
{
|
|
// CFX::think(_frames);
|
|
|
|
Count-=_frames;
|
|
|
|
if (Count<=0 && !DieFlag)
|
|
{ // Make new
|
|
|
|
Count=ZDelay;
|
|
|
|
int Idx;
|
|
for (Idx=0; Idx<Z_COUNT; Idx++)
|
|
{
|
|
if (Z[Idx].Life==0) break;
|
|
}
|
|
if (Idx<Z_COUNT)
|
|
{ // Got free
|
|
sZ &ThisZ=Z[Idx];
|
|
|
|
ThisZ.Ofs.vx=0;
|
|
ThisZ.Ofs.vy=0;
|
|
ThisZ.Life=256;
|
|
ThisZ.TablePos=getRnd() & 15;
|
|
}
|
|
}
|
|
|
|
// Move Em
|
|
for (int i=0;i<Z_COUNT; i++)
|
|
{
|
|
if (Z[i].Life>0)
|
|
{
|
|
Z[i].Ofs.vx+=XT[Z[i].TablePos]-1;
|
|
Z[i].Ofs.vy--;
|
|
Z[i].Life+=ZLifeInc;
|
|
if (Z[i].Life<0) Z[i].Life=0;
|
|
|
|
Z[i].TablePos++;
|
|
Z[i].TablePos&=15;
|
|
|
|
}
|
|
else
|
|
{
|
|
Z[i].Life=0;
|
|
}
|
|
|
|
}
|
|
if (DieFlag==1)
|
|
{
|
|
DieFlag++;
|
|
}
|
|
else
|
|
if (DieFlag==2)
|
|
{
|
|
CFX::killFX();
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*** Render ******************************************************************/
|
|
/*****************************************************************************/
|
|
void CFXZZZZ::render()
|
|
{
|
|
CFX::render();
|
|
DVECTOR renderPos;
|
|
getFXRenderPos(renderPos);
|
|
if (!canRender() || Flags & FX_FLAG_HIDDEN) return;
|
|
int Frame=FRM_Z;
|
|
if (DieFlag)
|
|
Frame=FRM__BUBBLEPOP;
|
|
|
|
POLY_FT4 *Ft4;
|
|
for (int i=0; i<Z_COUNT; i++)
|
|
{
|
|
sZ &ThisZ=Z[i];
|
|
|
|
if (ThisZ.Life)
|
|
{
|
|
DVECTOR ThisPos;
|
|
int HLife=ThisZ.Life/2;
|
|
ThisPos.vx=renderPos.vx+ThisZ.Ofs.vx;
|
|
ThisPos.vy=renderPos.vy+ThisZ.Ofs.vy;
|
|
Ft4=CGameScene::getSpriteBank()->printFT4Scaled(Frame,ThisPos.vx,ThisPos.vy,0,0,OtPos,128+HLife);
|
|
setShadeTex(Ft4,0);
|
|
setSemiTrans(Ft4,1);
|
|
Ft4->tpage|=1<<5;
|
|
|
|
setRGB0(Ft4,HLife,HLife,HLife);
|
|
}
|
|
}
|
|
}
|
|
|