SBSPSS/Utils/MapEdit/LayerDef.h
2001-05-09 21:56:48 +00:00

88 lines
2.2 KiB
C

/******************/
/*** Layer Defs ***/
/******************/
#ifndef __LAYER_DEFS_HEADER__
#define __LAYER_DEFS_HEADER__
/*****************************************************************************/
// Max size is 8 * 6
enum LAYER_TYPE
{
LAYER_TYPE_TILE=0,
LAYER_TYPE_COLLISION,
LAYER_TYPE_SHADE,
LAYER_TYPE_ACTOR,
LAYER_TYPE_ITEM,
LAYER_TYPE_PLATFORM,
LAYER_TYPE_TRIGGER,
LAYER_TYPE_FX,
LAYER_TYPE_HAZARD,
LAYER_TYPE_MAX
};
enum LAYER_SUBTYPE
{
LAYER_SUBTYPE_NONE=-1,
LAYER_SUBTYPE_BACK=0,
LAYER_SUBTYPE_MID,
LAYER_SUBTYPE_ACTION,
LAYER_SUBTYPE_FORE,
LAYER_SUBTYPE_SCRATCH,
};
enum LAYER_SUBVIEW
{
LAYER_SUBVIEW_NONE=0,
LAYER_SUBVIEW_TILEBANK,
};
enum TILE_FLAG
{
PC_TILE_FLAG_MIRROR_X =1<<0,
PC_TILE_FLAG_MIRROR_Y =1<<1,
PC_TILE_FLAG_MIRROR_XY =PC_TILE_FLAG_MIRROR_X | PC_TILE_FLAG_MIRROR_Y,
PC_TILE_COLLISION_NORMAL =0,
PC_TILE_COLLISION_DAMAGE =1,
PC_TILE_COLLISION_SLIPPERY =2,
PC_TILE_COLLISION_ELECTRIC =3,
PC_TILE_COLLISION_STICKY =4,
PC_TILE_COLLISION_WATER =5,
PC_TILE_COLLISION_SOLID =6,
PC_TILE_COLLISION_DEATH =7,
PC_TILE_COLLISION_DESTRUCTABLE =8,
PC_TILE_FLAG_COLLISION_SHIFT =2,
PC_TILE_FLAG_COLLISION_NORMAL =PC_TILE_COLLISION_NORMAL<<PC_TILE_FLAG_COLLISION_SHIFT,
PC_TILE_FLAG_COLLISION_DAMAGE =PC_TILE_COLLISION_DAMAGE<<PC_TILE_FLAG_COLLISION_SHIFT,
PC_TILE_FLAG_COLLISION_SLIPPERY =PC_TILE_COLLISION_SLIPPERY<<PC_TILE_FLAG_COLLISION_SHIFT,
PC_TILE_FLAG_COLLISION_ELECTRIC =PC_TILE_COLLISION_ELECTRIC<<PC_TILE_FLAG_COLLISION_SHIFT,
PC_TILE_FLAG_COLLISION_STICKY =PC_TILE_COLLISION_STICKY<<PC_TILE_FLAG_COLLISION_SHIFT,
PC_TILE_FLAG_COLLISION_WATER =PC_TILE_COLLISION_WATER<<PC_TILE_FLAG_COLLISION_SHIFT,
PC_TILE_FLAG_COLLISION_SOLID =PC_TILE_COLLISION_SOLID<<PC_TILE_FLAG_COLLISION_SHIFT,
PC_TILE_FLAG_COLLISION_DEATH =PC_TILE_COLLISION_DEATH<<PC_TILE_FLAG_COLLISION_SHIFT,
PC_TILE_FLAG_COLLISION_DESTRUCTABLE =PC_TILE_COLLISION_DESTRUCTABLE<<PC_TILE_FLAG_COLLISION_SHIFT,
PC_TILE_FLAG_COLLISION_MASK = ~PC_TILE_FLAG_MIRROR_XY,
};
enum
{
LAYER_SHADE_MAX=4,
};
struct sLayerDef
{
int Type;
int SubType;
int Width;
int Height;
bool VisibleFlag;
};
/*****************************************************************************/
#endif