SBSPSS/source/platform/pbranch.cpp
Charles 22c46c193a
2001-04-25 19:22:15 +00:00

125 lines
2.2 KiB
C++

/*=========================================================================
pbranch.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PBRANCH_H__
#include "platform\pbranch.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBranchPlatform::postInit()
{
m_angularVelocity = 0;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBranchPlatform::setWaypoints( sThingPlatform *ThisPlatform )
{
int pointNum;
u16 *PntList=(u16*)MakePtr(ThisPlatform,sizeof(sThingPlatform));
u16 initXPos, newXPos, newYPos;
initXPos = newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = newYPos << 4;
init( startPos );
if ( ThisPlatform->PointCount > 1 )
{
newXPos = (u16) *PntList;
if ( newXPos < initXPos )
{
m_reversed = true;
}
else
{
m_reversed = false;
}
}
else
{
m_reversed = false;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBranchPlatform::processMovement( int _frames )
{
s16 newAngle = getCollisionAngle();
if ( m_contact )
{
if ( ( m_reversed && newAngle < -256 ) || newAngle > 256 )
{
// flick player upwards
}
s16 angularForce = 3 * _frames;
if ( m_reversed )
{
angularForce = -angularForce;
}
m_angularVelocity += angularForce;
}
s32 resistance = -( 10 * newAngle ) >> 8;
if ( newAngle > 0 && resistance > -2 )
{
resistance = -2;
}
else if ( newAngle < 0 && resistance < 2 )
{
resistance = 2;
}
// get direction of resistance
m_angularVelocity += resistance;
newAngle += m_angularVelocity;
if ( m_angularVelocity )
{
m_angularVelocity += -m_angularVelocity / abs( m_angularVelocity );
}
/*if ( newAngle > 320 )
{
newAngle = 320;
}
else if ( newAngle < -320 )
{
newAngle = -320;
}*/
setCollisionAngle( newAngle );
}