1196 lines
24 KiB
C++
1196 lines
24 KiB
C++
/*=========================================================================
|
|
|
|
player.cpp
|
|
|
|
Author: PKG
|
|
Created:
|
|
Project: Spongebob
|
|
Purpose:
|
|
|
|
Copyright (c) 2001 Climax Development Ltd
|
|
|
|
===========================================================================*/
|
|
|
|
/*----------------------------------------------------------------------
|
|
Includes
|
|
-------- */
|
|
|
|
#include "player\player.h"
|
|
|
|
#ifndef __PAD_PADS_H__
|
|
#include "pad\pads.h"
|
|
#endif
|
|
|
|
#ifndef __GAME_GAMESLOT_H__
|
|
#include "game\gameslot.h"
|
|
#endif
|
|
|
|
#ifndef __LAYER_COLLISION_H__
|
|
#include "level\layercollision.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PMODES_H__
|
|
#include "player\pmodes.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PMBLOON_H__
|
|
#include "player\pmbloon.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PMBUBBLE_H__
|
|
#include "player\pmbubble.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PMNET_H__
|
|
#include "player\pmnet.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PMCHOP_H__
|
|
#include "player\pmchop.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PMCORAL_H__
|
|
#include "player\pmcoral.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PMDEAD_H__
|
|
#include "player\pmdead.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PMFLY_H__
|
|
#include "player\pmfly.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PMJELLY_H__
|
|
#include "player\pmjelly.h"
|
|
#endif
|
|
|
|
#ifndef __GFX_FONT_H__
|
|
#include "gfx\font.h"
|
|
#endif
|
|
|
|
#ifndef __GFX_SPRBANK_H__
|
|
#include "gfx\sprbank.h"
|
|
#endif
|
|
|
|
// to be removed
|
|
#include "gfx\tpage.h"
|
|
|
|
|
|
/* Std Lib
|
|
------- */
|
|
|
|
/* Data
|
|
---- */
|
|
|
|
#ifndef __SPR_SPRITES_H__
|
|
#include <sprites.h>
|
|
#endif
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Tyepdefs && Defines
|
|
------------------- */
|
|
|
|
//#define _RECORD_DEMO_MODE_
|
|
#ifdef __USER_paul__
|
|
#define _STATE_DEBUG_
|
|
#endif
|
|
|
|
|
|
#define SLIPSPEED 10 // Speed that player slips on icy surfaces
|
|
|
|
/*----------------------------------------------------------------------
|
|
Structure defintions
|
|
-------------------- */
|
|
|
|
// Two dice. One says 'Re' on every face, the other says 'boot',
|
|
// 'install', 'try', 'tire', 'sume' and 'number'
|
|
|
|
/*
|
|
WEAPON MODES
|
|
unamred constant
|
|
karate-chop constant
|
|
balloon timed ( respawn )
|
|
bubble mixture (un)limited supply ( respawn )
|
|
helmet constant ( respawn )
|
|
coral blower constant ( respawn )
|
|
net constant
|
|
jelly launcher limited supply ( respawn )
|
|
|
|
POWER-UPS
|
|
glasses constant
|
|
squeaky boots timed ( respawn )
|
|
mm & bb ring timed
|
|
*/
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function Prototypes
|
|
------------------- */
|
|
|
|
/*----------------------------------------------------------------------
|
|
Vars
|
|
---- */
|
|
|
|
#ifdef _RECORD_DEMO_MODE_
|
|
|
|
#include "player\demoplay.h"
|
|
|
|
#define MAX_DEMO_SIZE 512 // So max size of a demo is 1k
|
|
#define MAX_DEMO_TIME_IN_FRAMES 30*60 // Recorded demo will last 30 seconds
|
|
|
|
static CDemoPlayer::demoPlayerControl s_demoControls[MAX_DEMO_SIZE]={{PI_NONE,0}};
|
|
static int s_demoSize=0;
|
|
static int s_demoFrameCount=0;
|
|
|
|
static void writeDemoControls()
|
|
{
|
|
char filename[32];
|
|
int fh;
|
|
int fc=MAX_DEMO_TIME_IN_FRAMES;
|
|
|
|
sprintf(filename,"demo____.dmo");
|
|
fh=PCcreat((char *)filename,0);
|
|
ASSERT(fh!=-1);
|
|
PCwrite(fh,(char*)&fc,sizeof(fc)); // frame count
|
|
PCwrite(fh,(char*)&s_demoSize,sizeof(s_demoSize)); // demo size
|
|
for(int i=0;i<s_demoSize;i++)
|
|
PCwrite(fh,(char*)&s_demoControls[i],sizeof(CDemoPlayer::demoPlayerControl)); // control data
|
|
PCclose(fh);
|
|
|
|
SYSTEM_DBGMSG("Written demo file %s with %d frames",filename,s_demoSize);
|
|
}
|
|
#endif
|
|
|
|
|
|
#ifdef _STATE_DEBUG_
|
|
static const char *s_modeText[NUM_PLAYERMODES]=
|
|
{
|
|
"BASICUNARMED",
|
|
"FULLUNARMED",
|
|
"BALLOON",
|
|
"BUBBLE MIXTURE",
|
|
"NET",
|
|
"CORALBLOWER",
|
|
"JELLY LAUNCHER",
|
|
"DEAD",
|
|
"FLY",
|
|
};
|
|
#endif
|
|
|
|
|
|
int s_screenPos;
|
|
int m_cameraLookOffset;
|
|
|
|
int MAP2D_CENTRE_X=-256;
|
|
int MAP2D_CENTRE_Y=-170;
|
|
int MAP2D_BLOCKSTEPSIZE=16;
|
|
|
|
CPlayerModeBase PLAYERMODE;
|
|
CPlayerModeChop PLAYERMODECHOP;
|
|
CPlayerModeBalloon PLAYERMODEBALLOON;
|
|
CPlayerModeBubbleMixture PLAYERMODEBUBBLEMIXTURE;
|
|
CPlayerModeNet PLAYERMODENET;
|
|
CPlayerModeCoralBlower PLAYERMODECORALBLOWER;
|
|
CPlayerModeJellyLauncher PLAYERMODEJELLYLAUNCHER;
|
|
CPlayerModeDead PLAYERMODEDEAD;
|
|
CPlayerModeFly PLAYERMODEFLY;
|
|
|
|
CPlayerMode *CPlayer::s_playerModes[NUM_PLAYERMODES]=
|
|
{
|
|
&PLAYERMODE, // PLAYER_MODE_BASICUNARMED
|
|
&PLAYERMODECHOP, // PLAYER_MODE_FULLUNARMED
|
|
&PLAYERMODEBALLOON, // PLAYER_MODE_BALLOON
|
|
&PLAYERMODEBUBBLEMIXTURE, // PLAYER_MODE_BUBBLE_MIXTURE
|
|
&PLAYERMODENET, // PLAYER_MODE_NET
|
|
&PLAYERMODECORALBLOWER, // PLAYER_MODE_CORALBLOWER
|
|
&PLAYERMODEJELLYLAUNCHER, // PLAYER_MODE_JELLY_LAUNCHER
|
|
&PLAYERMODEDEAD, // PLAYER_MODE_DEAD
|
|
&PLAYERMODEFLY, // PLAYER_MODE_FLY
|
|
};
|
|
|
|
|
|
// A big bunch of 'temporary' variables for tweaking things
|
|
// This #def makes them static under a release build..
|
|
#ifdef __VERSION_DEBUG__
|
|
#define pint int
|
|
#else
|
|
#define pint static const int
|
|
#endif
|
|
|
|
pint sbanimspeed=0;
|
|
|
|
pint looktimeout=20;
|
|
pint lookmaxoffsetup=3*MAP2D_BLOCKSTEPSIZE;
|
|
pint lookmaxoffsetdown=6*MAP2D_BLOCKSTEPSIZE;
|
|
pint lookspeed=2;
|
|
pint lookreturnspeed=5;
|
|
|
|
pint ledgeTimer=50;
|
|
pint ledgeSpeedIn=1;
|
|
pint ledgeSpeedOut=3;
|
|
pint ledgeShift=1;
|
|
|
|
pint cammove=2;
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPlayer::init()
|
|
{
|
|
CPlayerThing::init();
|
|
|
|
m_fontBank=new ("PlayerFont") FontBank();
|
|
m_fontBank->initialise(&standardFont);
|
|
m_fontBank->setOt(5);
|
|
|
|
m_spriteBank=new ("PlayerSprites") SpriteBank();
|
|
m_spriteBank->load(SPRITES_SPRITES_SPR);
|
|
|
|
m_layerCollision=NULL;
|
|
|
|
m_actorGfx=CActorPool::GetActor(ACTORS_SPONGEBOB_SBK);
|
|
|
|
for(int i=0;i<NUM_PLAYERMODES;i++)
|
|
{
|
|
s_playerModes[i]->initialise(this);
|
|
}
|
|
m_currentPlayerModeClass=NULL;
|
|
setMode(PLAYER_MODE_FULLUNARMED); //PKG
|
|
|
|
m_animNo=0;
|
|
m_animFrame=0;
|
|
setFacing(FACING_RIGHT);
|
|
respawn();
|
|
|
|
m_lives=CGameSlotManager::getSlotData().m_lives;
|
|
|
|
m_lastPadInput=m_padInput=PI_NONE;
|
|
|
|
s_screenPos=128;
|
|
|
|
resetPlayerCollisionSizeToBase();
|
|
|
|
m_divingHelmet=false;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPlayer::shutdown()
|
|
{
|
|
for(int i=0;i<NUM_PLAYERMODES;i++)
|
|
{
|
|
s_playerModes[i]->shutdown();
|
|
}
|
|
|
|
delete m_actorGfx;
|
|
|
|
m_spriteBank->dump(); delete m_spriteBank;
|
|
m_fontBank->dump(); delete m_fontBank;
|
|
|
|
CPlayerThing::shutdown();
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
int newmode=-1;
|
|
|
|
#ifdef _STATE_DEBUG_
|
|
char posBuf[100];
|
|
#endif
|
|
void CPlayer::think(int _frames)
|
|
{
|
|
int i;
|
|
|
|
|
|
if(PadGetHeld(0)&PAD_L1&&PadGetHeld(0)&PAD_L2)
|
|
{
|
|
respawn();
|
|
}
|
|
if(newmode!=-1)
|
|
{
|
|
setMode((PLAYER_MODE)newmode);
|
|
newmode=-1;
|
|
}
|
|
|
|
if(isOnPlatform())
|
|
{
|
|
shove(m_platform->getPosDelta());
|
|
}
|
|
for(i=0;i<_frames;i++)
|
|
{
|
|
// Think
|
|
updatePadInput();
|
|
// s_modes[m_currentMode].m_modeControl->think();
|
|
// m_currentStateClass->think(this);
|
|
m_currentPlayerModeClass->think();
|
|
|
|
// Powerups
|
|
if(m_squeakyBootsTimer)
|
|
{
|
|
m_squeakyBootsTimer--;
|
|
}
|
|
if(m_invinvibilityRingTimer)
|
|
{
|
|
m_invinvibilityRingTimer--;
|
|
}
|
|
|
|
// Flashing..
|
|
if(m_invincibleFrameCount)
|
|
{
|
|
m_invincibleFrameCount--;
|
|
}
|
|
|
|
|
|
if(Pos.vx<64)Pos.vx=64;
|
|
else if(Pos.vx>m_mapEdge.vx-64)Pos.vx=m_mapEdge.vx-64;
|
|
if(Pos.vy<64)Pos.vy=64;
|
|
else if(Pos.vy>m_mapEdge.vy-64)Pos.vy=m_mapEdge.vy-64;
|
|
|
|
|
|
// Look around
|
|
int pad=getPadInputHeld();
|
|
if(pad&PI_UP&&canDoLookAround())
|
|
{
|
|
if(m_padLookAroundTimer>0)
|
|
{
|
|
m_padLookAroundTimer=0;
|
|
}
|
|
else if(m_padLookAroundTimer>-looktimeout)
|
|
{
|
|
m_padLookAroundTimer--;
|
|
}
|
|
else if(m_cameraLookOffset>-lookmaxoffsetup)
|
|
{
|
|
m_cameraLookOffset-=lookspeed;
|
|
if(m_cameraLookOffset<-lookmaxoffsetup)
|
|
{
|
|
m_cameraLookOffset=-lookmaxoffsetup;
|
|
}
|
|
}
|
|
}
|
|
else if(pad&PI_DOWN&&canDoLookAround())
|
|
{
|
|
if(m_padLookAroundTimer<0)
|
|
{
|
|
m_padLookAroundTimer=0;
|
|
}
|
|
else if(m_padLookAroundTimer<looktimeout)
|
|
{
|
|
m_padLookAroundTimer++;
|
|
}
|
|
else if(m_cameraLookOffset<lookmaxoffsetdown)
|
|
{
|
|
m_cameraLookOffset+=lookspeed;
|
|
if(m_cameraLookOffset>lookmaxoffsetdown)
|
|
{
|
|
m_cameraLookOffset=lookmaxoffsetdown;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_padLookAroundTimer=0;
|
|
}
|
|
|
|
// Return to centre
|
|
if(m_padLookAroundTimer==0&&m_cameraLookOffset<0)
|
|
{
|
|
m_cameraLookOffset+=lookreturnspeed;
|
|
if(m_cameraLookOffset>0)
|
|
{
|
|
m_cameraLookOffset=0;
|
|
}
|
|
}
|
|
if(m_padLookAroundTimer==0&&m_cameraLookOffset>0)
|
|
{
|
|
m_cameraLookOffset-=lookreturnspeed;
|
|
if(m_cameraLookOffset<0)
|
|
{
|
|
m_cameraLookOffset=0;
|
|
}
|
|
}
|
|
|
|
// Automatic anim sfx
|
|
playAnimFrameSfx(m_animNo,m_animFrame);
|
|
}
|
|
|
|
// Ledge look-ahead stuff
|
|
if(m_ledgeLookAhead&&m_ledgeLookAhead==m_lastLedgeLookAhead)
|
|
{
|
|
if(m_ledgeLookTimer<ledgeTimer)
|
|
{
|
|
m_ledgeLookTimer+=_frames;
|
|
}
|
|
else
|
|
{
|
|
int limit;
|
|
limit=(m_ledgeLookAhead*MAP2D_BLOCKSTEPSIZE)<<ledgeShift;
|
|
if(m_ledgeLookAhead>0)
|
|
{
|
|
if(m_ledgeLookOffset<limit)
|
|
{
|
|
// Look down
|
|
m_ledgeLookOffset+=ledgeSpeedIn*_frames;
|
|
if(m_ledgeLookOffset>limit)
|
|
{
|
|
m_ledgeLookOffset=limit;
|
|
}
|
|
}
|
|
else if(m_ledgeLookOffset>limit)
|
|
{
|
|
// Look up
|
|
m_ledgeLookOffset-=ledgeSpeedIn*_frames;
|
|
if(m_ledgeLookOffset<limit)
|
|
{
|
|
m_ledgeLookOffset=limit;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(m_ledgeLookOffset>0)
|
|
{
|
|
// Relax from look down
|
|
m_ledgeLookOffset-=ledgeSpeedOut*_frames;
|
|
if(m_ledgeLookOffset<=0)
|
|
{
|
|
m_ledgeLookOffset=0;
|
|
m_ledgeLookTimer=0;
|
|
}
|
|
}
|
|
else if(m_ledgeLookOffset<0)
|
|
{
|
|
// Relax from look up
|
|
m_ledgeLookOffset+=ledgeSpeedOut*_frames;
|
|
if(m_ledgeLookOffset>=0)
|
|
{
|
|
m_ledgeLookOffset=0;
|
|
m_ledgeLookTimer=0;
|
|
}
|
|
}
|
|
}
|
|
m_lastLedgeLookAhead=m_ledgeLookAhead;
|
|
m_ledgeLookAhead=0;
|
|
|
|
|
|
// Camera focus point stuff
|
|
m_currentCamFocusPointTarget.vx=Pos.vx+MAP2D_CENTRE_X;
|
|
m_currentCamFocusPointTarget.vy=Pos.vy+MAP2D_CENTRE_Y;
|
|
for(i=0;i<_frames;i++)
|
|
{
|
|
m_currentCamFocusPoint.vx+=(m_currentCamFocusPointTarget.vx-m_currentCamFocusPoint.vx)>>cammove;
|
|
m_currentCamFocusPoint.vy+=(m_currentCamFocusPointTarget.vy-m_currentCamFocusPoint.vy)>>cammove;
|
|
}
|
|
|
|
// Final camera position
|
|
int yoff;
|
|
yoff=m_cameraLookOffset+(m_ledgeLookOffset>>ledgeShift);
|
|
if(yoff<-lookmaxoffsetup)yoff=-lookmaxoffsetup;
|
|
else if(yoff>lookmaxoffsetdown)yoff=lookmaxoffsetdown;
|
|
m_cameraPos.vx=m_currentCamFocusPoint.vx;
|
|
m_cameraPos.vy=m_currentCamFocusPoint.vy+yoff;
|
|
|
|
|
|
// Limit camera scroll to the edges of the map
|
|
if(m_cameraPos.vx<0)
|
|
{
|
|
m_cameraPos.vx=0;
|
|
}
|
|
else if(m_cameraPos.vx>m_mapCameraEdges.vx)
|
|
{
|
|
m_cameraPos.vx=m_mapCameraEdges.vx;
|
|
}
|
|
if(m_cameraPos.vy<0)
|
|
{
|
|
m_cameraPos.vy=0;
|
|
}
|
|
else if(m_cameraPos.vy>m_mapCameraEdges.vy)
|
|
{
|
|
m_cameraPos.vy=m_mapCameraEdges.vy;
|
|
}
|
|
|
|
CPlayerThing::think(_frames);
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
int panim=-1;
|
|
#include "gfx\prim.h" // (pkg)
|
|
int healthx=40;
|
|
int healthy=40;
|
|
int healthr=200;
|
|
int healthg=75;
|
|
int healthb=75;
|
|
|
|
#ifdef __USER_paul__
|
|
int mouth=-1,eyes=-1;
|
|
#endif
|
|
void CPlayer::render()
|
|
{
|
|
CPlayerThing::render();
|
|
|
|
#ifdef _STATE_DEBUG_
|
|
sprintf(posBuf,"%03d (%02d) ,%03d (%02d) = dfg:%+02d",Pos.vx,Pos.vx&0x0f,Pos.vy,Pos.vy&0x0f,getHeightFromGround(Pos.vx,Pos.vy));
|
|
m_fontBank->print(40,40,posBuf);
|
|
#endif
|
|
|
|
// Render
|
|
if(m_invincibleFrameCount==0||m_invincibleFrameCount&2)
|
|
{
|
|
DVECTOR sbPos=
|
|
{
|
|
Pos.vx-m_cameraPos.vx,
|
|
Pos.vy-m_cameraPos.vy,
|
|
};
|
|
renderSb(&sbPos,m_animNo,m_animFrame>>sbanimspeed);
|
|
m_currentPlayerModeClass->render(&sbPos);
|
|
}
|
|
|
|
|
|
#ifdef _STATE_DEBUG_
|
|
char buf[128];
|
|
sprintf(buf,"MODE: %s",s_modeText[m_currentMode]);
|
|
m_fontBank->print(40,210,buf);
|
|
#endif
|
|
|
|
|
|
// Health
|
|
{
|
|
static int s_fullHealthFrames[]=
|
|
{
|
|
FRM__HEALTH_FULL_1,
|
|
FRM__HEALTH_FULL_2,
|
|
FRM__HEALTH_FULL_3,
|
|
FRM__HEALTH_FULL_4,
|
|
FRM__HEALTH_FULL_5,
|
|
};
|
|
static int s_emptyHealthFrames[]=
|
|
{
|
|
FRM__HEALTH_EMPTY_1,
|
|
FRM__HEALTH_EMPTY_2,
|
|
FRM__HEALTH_EMPTY_3,
|
|
FRM__HEALTH_EMPTY_4,
|
|
FRM__HEALTH_EMPTY_5,
|
|
};
|
|
int i,x,y;
|
|
POLY_FT4 *ft4;
|
|
int *frames;
|
|
|
|
x=healthx;
|
|
y=healthy;
|
|
if(m_health==0||m_healthReactFrames)
|
|
{
|
|
if(m_healthReactFrames)
|
|
{
|
|
m_healthReactFrames--;
|
|
}
|
|
frames=s_emptyHealthFrames;
|
|
}
|
|
else
|
|
{
|
|
frames=s_fullHealthFrames;
|
|
}
|
|
|
|
for(i=5;i>0;i--)
|
|
{
|
|
ft4=m_spriteBank->printFT4(*frames++,x,y,0,0,5);
|
|
if(i>m_health)
|
|
{
|
|
setRGB0(ft4,healthr,healthg,healthb);
|
|
}
|
|
y+=9;
|
|
}
|
|
}
|
|
|
|
// Mode specific ui
|
|
m_currentPlayerModeClass->renderModeUi();
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose: Pre-calcs the visible edges of the map ( ie: the hard limits
|
|
for the camera pos )
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPlayer::setMapSize(DVECTOR _mapSize)
|
|
{
|
|
m_mapCameraEdges.vx=(_mapSize.vx-34)*MAP2D_BLOCKSTEPSIZE; // Made up numbers! :) (pkg)
|
|
m_mapCameraEdges.vy=(_mapSize.vy-18)*MAP2D_BLOCKSTEPSIZE;
|
|
m_mapEdge.vx=_mapSize.vx*MAP2D_BLOCKSTEPSIZE;
|
|
m_mapEdge.vy=_mapSize.vy*MAP2D_BLOCKSTEPSIZE;
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
int CPlayer::getHeightFromGround(int _x,int _y,int _maxHeight)
|
|
{
|
|
int height;
|
|
DVECTOR platformPos;
|
|
DVECTOR newPos;
|
|
if(isOnPlatform())
|
|
{
|
|
CThing *platform = isOnPlatform();
|
|
height = platform->getNewYPos( this ) - Pos.vy;
|
|
|
|
int groundHeight = m_layerCollision->getHeightFromGround(_x,_y,_maxHeight);
|
|
|
|
if ( groundHeight < height )
|
|
{
|
|
height = groundHeight;
|
|
clearPlatform();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
height=m_layerCollision->getHeightFromGround(_x,_y,_maxHeight);
|
|
}
|
|
return height;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
int CPlayer::getHeightFromGroundNoPlatform(int _x,int _y,int _maxHeight=32)
|
|
{
|
|
return( m_layerCollision->getHeightFromGround(_x,_y,_maxHeight) );
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPlayer::addHealth(int _health)
|
|
{
|
|
m_health+=_health;
|
|
if(m_health>MAX_HEALTH)
|
|
{
|
|
m_health=MAX_HEALTH;
|
|
}
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPlayer::addLife()
|
|
{
|
|
m_lives++;
|
|
if(m_lives>MAX_LIVES)
|
|
{
|
|
m_lives=MAX_LIVES;
|
|
}
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
ATTACK_STATE CPlayer::getAttackState()
|
|
{
|
|
return m_currentPlayerModeClass->getAttackState();
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPlayer::setMode(PLAYER_MODE _mode)
|
|
{
|
|
resetPlayerCollisionSizeToBase();
|
|
m_currentMode=_mode;
|
|
m_currentPlayerModeClass=s_playerModes[_mode];
|
|
m_currentPlayerModeClass->enter();
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
int CPlayer::getFacing()
|
|
{
|
|
return m_facing;
|
|
}
|
|
void CPlayer::setFacing(int _facing)
|
|
{
|
|
m_facing=_facing;
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
int CPlayer::getAnimFrame()
|
|
{
|
|
return m_animFrame;
|
|
}
|
|
void CPlayer::setAnimFrame(int _animFrame)
|
|
{
|
|
m_animFrame=_animFrame;
|
|
}
|
|
int CPlayer::getAnimFrameCount()
|
|
{
|
|
return m_actorGfx->getFrameCount(m_animNo)<<sbanimspeed;
|
|
}
|
|
int CPlayer::getAnimNo()
|
|
{
|
|
return m_animNo;
|
|
}
|
|
void CPlayer::setAnimNo(int _animNo)
|
|
{
|
|
m_animNo=_animNo;
|
|
setAnimFrame(0);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPlayer::playAnimFrameSfx(int _animNo,int _animFrame)
|
|
{
|
|
static int lastAnimNo=-1;
|
|
static const AnimSfx *sfx;
|
|
|
|
if(_animNo!=lastAnimNo)
|
|
{
|
|
// Lookup the new anim number and cache it for next time :)
|
|
int i;
|
|
sfx=s_animSfx;
|
|
for(i=0;i<s_numAnimSfx;i++)
|
|
{
|
|
if(sfx->m_animNumber==_animNo)
|
|
{
|
|
break;
|
|
}
|
|
sfx++;
|
|
}
|
|
if(i==s_numAnimSfx)
|
|
{
|
|
// No sfx for this anim
|
|
sfx=NULL;
|
|
}
|
|
lastAnimNo=_animNo;
|
|
}
|
|
|
|
// Are there any sounds for this anim at this frame?
|
|
if(sfx)
|
|
{
|
|
const AnimFrameSfx *frameSfx;
|
|
int i;
|
|
|
|
ASSERT(sfx->m_numAnimFrameSfx);
|
|
|
|
frameSfx=sfx->m_animFrameSfx;
|
|
for(i=0;i<sfx->m_numAnimFrameSfx;i++)
|
|
{
|
|
if(m_animFrame==frameSfx->m_frame)
|
|
{
|
|
CSoundMediator::SFXID sfxId=frameSfx->m_sfxId;
|
|
if(m_squeakyBootsTimer)
|
|
{
|
|
// Ugh.. horrible way to change the sfx when wearing squeaky boots (pkg)
|
|
if(sfxId==CSoundMediator::SFX_SPONGEBOB_WALK_1)sfxId=CSoundMediator::SFX_SPONGEBOB_SQUEAKY_SHOES_1;
|
|
else if(sfxId==CSoundMediator::SFX_SPONGEBOB_WALK_2)sfxId=CSoundMediator::SFX_SPONGEBOB_SQUEAKY_SHOES_2;
|
|
}
|
|
CSoundMediator::playSfx(sfxId);
|
|
break;
|
|
}
|
|
if(m_animFrame<frameSfx->m_frame)
|
|
{
|
|
break;
|
|
}
|
|
frameSfx++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPlayer::respawn()
|
|
{
|
|
// Strip any items that the player might be holding
|
|
if(m_currentMode!=PLAYER_MODE_BASICUNARMED)
|
|
{
|
|
setMode(PLAYER_MODE_FULLUNARMED);
|
|
}
|
|
else
|
|
{
|
|
setMode(PLAYER_MODE_BASICUNARMED);
|
|
}
|
|
|
|
m_health=MAX_HEALTH;
|
|
m_healthReactFrames=0;
|
|
m_invincibleFrameCount=INVINCIBLE_FRAMES__START;
|
|
Pos=m_respawnPos;
|
|
m_cameraLookOffset=0;
|
|
m_currentCamFocusPoint.vx=Pos.vx+MAP2D_CENTRE_X;
|
|
m_currentCamFocusPoint.vy=Pos.vy+MAP2D_CENTRE_Y;
|
|
m_padLookAroundTimer=0;
|
|
m_ledgeLookAhead=m_lastLedgeLookAhead=0;
|
|
m_ledgeLookOffset=0;
|
|
m_ledgeLookTimer=0;
|
|
|
|
m_glassesFlag=0;
|
|
m_squeakyBootsTimer=0;
|
|
m_invinvibilityRingTimer=0;
|
|
m_bubbleAmmo=0;
|
|
m_jellyAmmo=0;
|
|
|
|
|
|
clearPlatform();
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPlayer::renderSb(DVECTOR *_pos,int _animNo,int _animFrame)
|
|
{
|
|
m_actorGfx->Render(*_pos,_animNo,_animFrame,m_facing==FACING_RIGHT?0:1);
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose: Says whether SB can do the look up/down thing
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
int CPlayer::canDoLookAround()
|
|
{
|
|
return m_currentPlayerModeClass->canDoLookAround();
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
#ifdef __VERSION_DEBUG__
|
|
int invincibleSponge=false; // NB: This is for debugging purposes only so don't try and use it for a permenant cheat mode..
|
|
#endif
|
|
void CPlayer::takeDamage(DAMAGE_TYPE _damage)
|
|
{
|
|
if(m_invincibleFrameCount==0&& // Don't take damage if still recovering from the last hit
|
|
m_invinvibilityRingTimer==0&& // Or if we have the invincibility ring on
|
|
m_currentMode!=PLAYER_MODE_DEAD) // Or already dead! :)
|
|
{
|
|
int ouchThatHurt=true;
|
|
|
|
// Check if we are currently immune to this damage type
|
|
switch(_damage)
|
|
{
|
|
case DAMAGE__NONE:
|
|
break;
|
|
|
|
case DAMAGE__ELECTROCUTION:
|
|
case DAMAGE__SHOCK_ENEMY:
|
|
if(m_squeakyBootsTimer)
|
|
{
|
|
ouchThatHurt=false;
|
|
}
|
|
break;
|
|
|
|
case DAMAGE__FALL:
|
|
case DAMAGE__LAVA:
|
|
case DAMAGE__HIT_ENEMY:
|
|
case DAMAGE__GAS_ENEMY:
|
|
case DAMAGE__POISON_ENEMY:
|
|
case DAMAGE__SWALLOW_ENEMY:
|
|
case DAMAGE__PINCH_ENEMY:
|
|
case DAMAGE__SQUASH_ENEMY:
|
|
case DAMAGE__BURN_ENEMY:
|
|
case DAMAGE__BITE_ENEMY:
|
|
break;
|
|
}
|
|
|
|
if(ouchThatHurt)
|
|
{
|
|
#ifdef __VERSION_DEBUG__
|
|
if(invincibleSponge){m_invincibleFrameCount=INVINCIBLE_FRAMES__HIT;return;}
|
|
#endif
|
|
if(m_health)
|
|
{
|
|
m_invincibleFrameCount=INVINCIBLE_FRAMES__HIT;
|
|
m_healthReactFrames=10;
|
|
m_health--;
|
|
}
|
|
else
|
|
{
|
|
CSoundMediator::playSfx(CSoundMediator::SFX_SPONGEBOB_DEFEATED_JINGLE);
|
|
setMode(PLAYER_MODE_DEAD);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPlayer::updatePadInput()
|
|
{
|
|
m_lastPadInput=m_padInput;
|
|
m_padInput=readPadInput();
|
|
m_padInputDown=(PLAYERINPUT)(m_padInput&(m_lastPadInput^-1));
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
PLAYERINPUT CPlayer::readPadInput()
|
|
{
|
|
PLAYERINPUT input;
|
|
int pad;
|
|
|
|
input=PI_NONE;
|
|
pad=PadGetHeld(0);
|
|
|
|
if(pad&CPadConfig::getButton(CPadConfig::PAD_CFG_UP))
|
|
{
|
|
input=(PLAYERINPUT)(input|PI_UP);
|
|
}
|
|
if(pad&CPadConfig::getButton(CPadConfig::PAD_CFG_DOWN))
|
|
{
|
|
input=(PLAYERINPUT)(input|PI_DOWN);
|
|
}
|
|
if(pad&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
|
|
{
|
|
input=(PLAYERINPUT)(input|PI_LEFT);
|
|
}
|
|
if(pad&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
|
|
{
|
|
input=(PLAYERINPUT)(input|PI_RIGHT);
|
|
}
|
|
if(pad&CPadConfig::getButton(CPadConfig::PAD_CFG_JUMP))
|
|
{
|
|
input=(PLAYERINPUT)(input|PI_JUMP);
|
|
}
|
|
if(pad&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION))
|
|
{
|
|
input=(PLAYERINPUT)(input|PI_ACTION);
|
|
}
|
|
|
|
|
|
#ifdef _RECORD_DEMO_MODE_
|
|
CDemoPlayer::demoPlayerControl *crnt;
|
|
PLAYERINPUT lastInput;
|
|
crnt=&s_demoControls[s_demoSize];
|
|
if(s_demoFrameCount==0)
|
|
{
|
|
crnt->m_inputValue=input;
|
|
}
|
|
lastInput=(PLAYERINPUT)crnt->m_inputValue;
|
|
if(crnt->m_length==255)
|
|
{
|
|
lastInput=(PLAYERINPUT)(input-1);
|
|
}
|
|
if(lastInput==input)
|
|
{
|
|
crnt->m_length++;
|
|
}
|
|
else
|
|
{
|
|
s_demoSize++;
|
|
ASSERT(s_demoSize<MAX_DEMO_SIZE);
|
|
crnt++;
|
|
crnt->m_inputValue=input;
|
|
crnt->m_length=1;
|
|
}
|
|
s_demoFrameCount++;
|
|
if(s_demoFrameCount==MAX_DEMO_TIME_IN_FRAMES)
|
|
{
|
|
writeDemoControls();
|
|
ASSERT(!"DEMO ENDED");
|
|
}
|
|
#endif
|
|
|
|
return input;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPlayer::shove( DVECTOR move )
|
|
{
|
|
int colHeight;
|
|
|
|
// X movement
|
|
colHeight=m_layerCollision->getHeightFromGround(Pos.vx+move.vx,Pos.vy,5);
|
|
if(colHeight<0)
|
|
{
|
|
// Stop at the edge of the obstruction
|
|
int dir,vx,cx,i;
|
|
if(move.vx<0)
|
|
{
|
|
dir=-1;
|
|
vx=move.vx;
|
|
}
|
|
else
|
|
{
|
|
dir=+1;
|
|
vx=move.vx;
|
|
}
|
|
cx=Pos.vx;
|
|
for(i=0;i<vx;i++)
|
|
{
|
|
if(m_layerCollision->getHeightFromGround(cx,Pos.vy)<0)
|
|
{
|
|
break;
|
|
}
|
|
cx+=dir;
|
|
}
|
|
if(i)
|
|
Pos.vx=cx-dir;
|
|
}
|
|
else
|
|
{
|
|
// No obstruction
|
|
Pos.vx+=move.vx;
|
|
}
|
|
|
|
// Y movement
|
|
colHeight=m_layerCollision->getHeightFromGround(Pos.vx,Pos.vy+move.vy,5);
|
|
if(colHeight<0)
|
|
{
|
|
// Stop at the edge of the obstruction
|
|
int dir,vy,cy,i;
|
|
if(move.vy<0)
|
|
{
|
|
dir=-1;
|
|
vy=move.vy;
|
|
}
|
|
else
|
|
{
|
|
dir=+1;
|
|
vy=move.vy;
|
|
}
|
|
cy=Pos.vy;
|
|
for(i=0;i<vy;i++)
|
|
{
|
|
if(m_layerCollision->getHeightFromGround(Pos.vx,cy)<0)
|
|
{
|
|
break;
|
|
}
|
|
cy+=dir;
|
|
}
|
|
if(i)
|
|
Pos.vy=cy-dir;
|
|
}
|
|
else
|
|
{
|
|
// No obstruction
|
|
Pos.vy+=move.vy;
|
|
}
|
|
}
|
|
|
|
void CPlayer::setPlatform(CThing *_newPlatform)
|
|
{
|
|
m_platform=_newPlatform;
|
|
}
|
|
void CPlayer::clearPlatform()
|
|
{
|
|
m_platform=NULL;
|
|
}
|
|
|
|
void CPlayer::setHasPlatformCollided( bool newVal )
|
|
{
|
|
m_hasPlatformCollided = newVal;
|
|
}
|
|
|
|
bool CPlayer::getHasPlatformCollided()
|
|
{
|
|
return( m_hasPlatformCollided );
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPlayer::resetPlayerCollisionSizeToBase()
|
|
{
|
|
setPlayerCollisionSize(0,-COLSIZE_BASE_HEIGHT/2,COLSIZE_BASE_WIDTH,COLSIZE_BASE_HEIGHT);
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPlayer::setPlayerCollisionSize(int _x,int _y,int _w,int _h)
|
|
{
|
|
setCollisionSize(_w,_h);
|
|
setCollisionCentreOffset(_x,_y);
|
|
}
|
|
|
|
/*===========================================================================
|
|
end */
|