536 lines
10 KiB
C++
536 lines
10 KiB
C++
/*=========================================================================
|
|
|
|
player.cpp
|
|
|
|
Author: PKG
|
|
Created:
|
|
Project: Spongebob
|
|
Purpose:
|
|
|
|
Copyright (c) 2001 Climax Development Ltd
|
|
|
|
===========================================================================*/
|
|
|
|
/*----------------------------------------------------------------------
|
|
Includes
|
|
-------- */
|
|
|
|
#include "player\player.h"
|
|
|
|
#ifndef __ANIM_HEADER__
|
|
#include "gfx\anim.h"
|
|
#endif
|
|
|
|
#ifndef __PAD_PADS_H__
|
|
#include "pad\pads.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER__PSSTATES_H__
|
|
#include "player\pstates.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER__PSJUMP_H__
|
|
#include "player\psjump.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER__PSRUN_H__
|
|
#include "player\psrun.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER__PSFALL_H__
|
|
#include "player\psfall.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER__PSIDLE_H__
|
|
#include "player\psidle.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER__PSBUTT_H__
|
|
#include "player\psbutt.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER__PSCHOP_H__
|
|
#include "player\pschop.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER__PSDUCK_H__
|
|
#include "player\psduck.h"
|
|
#endif
|
|
|
|
#ifndef __GAME_GAMESLOT_H__
|
|
#include "game\gameslot.h"
|
|
#endif
|
|
|
|
// to be removed
|
|
#include "gfx\tpage.h"
|
|
|
|
|
|
/* Std Lib
|
|
------- */
|
|
|
|
/* Data
|
|
---- */
|
|
|
|
#ifndef __ANIM_PLAYER_ANIM_HEADER__
|
|
#include <player_anim.h>
|
|
#endif
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Tyepdefs && Defines
|
|
------------------- */
|
|
|
|
/*----------------------------------------------------------------------
|
|
Structure defintions
|
|
-------------------- */
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function Prototypes
|
|
------------------- */
|
|
|
|
/*----------------------------------------------------------------------
|
|
Vars
|
|
---- */
|
|
|
|
CPlayerStateIdle stateIdle;
|
|
CPlayerStateJump stateJump;
|
|
CPlayerStateRun stateRun;
|
|
CPlayerStateFall stateFall;
|
|
CPlayerStateFallFar stateFallFar;
|
|
CPlayerStateButtBounce stateButtBounce;
|
|
CPlayerStateButtBounceFall stateButtBounceFall;
|
|
CPlayerStateButtBounceLand stateButtBounceLand;
|
|
CPlayerStateChop stateChop;
|
|
CPlayerStateRunChop stateRunChop;
|
|
CPlayerStateAirChop stateAirChop;
|
|
CPlayerStateDuck stateDuck;
|
|
CPlayerStateSoakUp stateSoackUp;
|
|
CPlayerStateGetUp stateGetup;
|
|
|
|
// Player with karate chop installed
|
|
CPlayer::PlayerMode CPlayer::s_modes=
|
|
{
|
|
{ {
|
|
8, // PM__JUMP_VELOCITY
|
|
10, // PM__MAX_JUMP_FRAMES
|
|
20, // PM__MAX_SAFE_FALL_FRAMES
|
|
4, // PM__GRAVITY_VALUE
|
|
8, // PM__TERMINAL_VELOCITY
|
|
8, // PM__MAX_RUN_VELOCITY
|
|
4, // PM__RUN_SPEEDUP
|
|
2, // PM__RUN_REVERSESLOWDOWN
|
|
1, // PM__RUN_SLOWDOWN
|
|
} },
|
|
{
|
|
&stateIdle, // STATE_IDLE
|
|
&stateJump, // STATE_JUMP
|
|
&stateRun, // STATE_RUN
|
|
&stateFall, // STATE_FALL
|
|
&stateFallFar, // STATE_FALLFAR
|
|
&stateButtBounce, // STATE_BUTTBOUNCE
|
|
&stateButtBounceFall, // STATE_BUTTFALL
|
|
&stateButtBounceLand, // STATE_BUTTLAND
|
|
&stateChop, // STATE_ATTACK
|
|
&stateRunChop, // STATE_RUNATTACK
|
|
&stateAirChop, // STATE_AIRATTACK
|
|
&stateDuck, // STATE_DUCK
|
|
&stateSoackUp, // STATE_SOAKUP
|
|
&stateGetup, // STATE_GETUP
|
|
}
|
|
};
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPlayer::init()
|
|
{
|
|
CThing::init();
|
|
|
|
sActor3dHdr *Hdr=m_skel.Load(ACTORS_SPONGEBOB_A3D);
|
|
m_skel.Init(Hdr);
|
|
TPLoadTex(ACTORS_SPONGEBOB_TEX);
|
|
m_skel.setAnimDatabase(CAnimDB::GetPlayerAnimBank());
|
|
|
|
m_animNo=0;
|
|
m_animFrame=0;
|
|
setState(STATE_IDLE);
|
|
m_moveVel.vx=0;
|
|
m_moveVel.vy=0;
|
|
setFacing(FACING_RIGHT);
|
|
|
|
m_lives=CGameSlotManager::getSlotData().m_lives;
|
|
|
|
m_invincibleFrameCount=INVIBCIBLE_FRAMES__START;
|
|
|
|
#ifdef __USER_paul__
|
|
Pos.vx=50;
|
|
Pos.vy=200;
|
|
#else
|
|
Pos.vx=10;
|
|
Pos.vy=10;
|
|
#endif
|
|
|
|
m_cameraOffsetTarget.vx=0;
|
|
m_cameraOffsetTarget.vy=0;
|
|
m_cameraOffset.vx=0;
|
|
m_cameraOffset.vy=0;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPlayer::shutdown()
|
|
{
|
|
CThing::shutdown();
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
DVECTOR ofs={0,0};
|
|
void CPlayer::think(int _frames)
|
|
{
|
|
int i;
|
|
|
|
CThing::think(_frames);
|
|
|
|
#ifndef __USER_paul__
|
|
int padInput=PadGetHeld(0);
|
|
int move=7*_frames;
|
|
if(padInput&PAD_UP) Pos.vy-=move;
|
|
if(padInput&PAD_DOWN) Pos.vy+=move;
|
|
if(padInput&PAD_LEFT) Pos.vx-=move;
|
|
if(padInput&PAD_RIGHT) Pos.vx+=move;
|
|
#else
|
|
if(_frames>=3)_frames=2;
|
|
|
|
for(i=0;i<_frames;i++)
|
|
{
|
|
// Think
|
|
m_currentState->think(this);
|
|
Pos.vx+=m_moveVel.vx>>VELOCITY_SHIFT;
|
|
Pos.vy+=m_moveVel.vy>>VELOCITY_SHIFT;
|
|
|
|
// Ground collision
|
|
if(isOnSolidGround())
|
|
{
|
|
if(m_moveVel.vy)
|
|
{
|
|
// Was falling.. so we've just hit the ground
|
|
if(m_state==STATE_BUTTFALL)
|
|
{
|
|
setState(STATE_BUTTLAND);
|
|
}
|
|
else if(m_state==STATE_FALLFAR)
|
|
{
|
|
setState(STATE_IDLE);
|
|
}
|
|
else if(m_moveVel.vx)
|
|
{
|
|
setState(STATE_RUN);
|
|
setAnimNo(ANIM_PLAYER_ANIM_RUNJUMPEND);
|
|
}
|
|
else
|
|
{
|
|
setState(STATE_IDLE);
|
|
setAnimNo(ANIM_PLAYER_ANIM_JUMPEND);
|
|
}
|
|
m_moveVel.vy=0;
|
|
m_fallFrames=0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(m_state!=STATE_JUMP&&m_state!=STATE_BUTTBOUNCE)
|
|
{
|
|
// Fall
|
|
const PlayerMetrics *metrics;
|
|
metrics=getPlayerMetrics();
|
|
m_moveVel.vy+=metrics->m_metric[PM__GRAVITY_VALUE];
|
|
if(m_moveVel.vy>=metrics->m_metric[PM__TERMINAL_VELOCITY]<<VELOCITY_SHIFT)
|
|
{
|
|
m_moveVel.vy=metrics->m_metric[PM__TERMINAL_VELOCITY]<<VELOCITY_SHIFT;
|
|
m_fallFrames++;
|
|
if(m_fallFrames>metrics->m_metric[PM__MAX_SAFE_FALL_FRAMES])
|
|
{
|
|
setState(STATE_FALLFAR);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Flashing..
|
|
if(m_invincibleFrameCount)
|
|
{
|
|
m_invincibleFrameCount--;
|
|
}
|
|
}
|
|
|
|
|
|
#endif
|
|
m_invincibleFrameCount=0;
|
|
// Move the camera offset
|
|
for(i=0;i<_frames;i++)
|
|
{
|
|
m_cameraOffsetTarget=ofs;
|
|
m_cameraOffset=ofs;
|
|
/*
|
|
int moveDelta;
|
|
moveDelta=(m_cameraOffset.vx-m_cameraOffsetTarget.vx);
|
|
if(moveDelta)
|
|
{
|
|
if(moveDelta<0)
|
|
{
|
|
moveDelta>>=2;
|
|
if(moveDelta==0)moveDelta=1;
|
|
}
|
|
else if(moveDelta>0)
|
|
{
|
|
moveDelta>>=2;
|
|
if(moveDelta==0)moveDelta=-1;
|
|
}
|
|
m_cameraOffset.vx+=moveDelta;
|
|
}
|
|
*/
|
|
}
|
|
if(Pos.vx<0)Pos.vx=0;
|
|
if(Pos.vy<0)Pos.vy=0;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
int panim=-1;
|
|
SVECTOR ppos={0,1024,5000};
|
|
void CPlayer::render()
|
|
{
|
|
CThing::render();
|
|
|
|
// Render
|
|
if(m_invincibleFrameCount==0||m_invincibleFrameCount&2)
|
|
{
|
|
m_skel.setPos(&ppos);
|
|
m_skel.setFrame(m_animFrame);
|
|
if(panim!=-1)
|
|
m_skel.setAnimNo(panim);
|
|
else
|
|
m_skel.setAnimNo(m_animNo);
|
|
m_skel.Animate(this);
|
|
m_skel.Render(this);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
DVECTOR CPlayer::getCameraPos()
|
|
{
|
|
DVECTOR cameraPos;
|
|
cameraPos.vx=Pos.vx;//+m_cameraOffset.vx;
|
|
cameraPos.vy=Pos.vy;//+m_cameraOffset.vy;
|
|
return cameraPos;
|
|
}
|
|
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
const PlayerMetrics *CPlayer::getPlayerMetrics()
|
|
{
|
|
return &s_modes.m_metrics;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CPlayer::setState(PLAYER_STATE _state)
|
|
{
|
|
m_currentState=s_modes.m_states[_state];
|
|
m_currentState->enter(this);
|
|
m_state=_state;
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
int CPlayer::getFacing()
|
|
{
|
|
return m_facing;
|
|
}
|
|
void CPlayer::setFacing(int _facing)
|
|
{
|
|
if(m_facing!=_facing)
|
|
{
|
|
switch(_facing)
|
|
{
|
|
case FACING_LEFT:
|
|
m_facing=FACING_LEFT;
|
|
m_skel.setAng(1024);
|
|
break;
|
|
case FACING_RIGHT:
|
|
m_facing=FACING_RIGHT;
|
|
m_skel.setAng(-1024);
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
int CPlayer::getAnimFrame()
|
|
{
|
|
return m_animFrame;
|
|
}
|
|
void CPlayer::setAnimFrame(int _animFrame)
|
|
{
|
|
m_animFrame=_animFrame;
|
|
}
|
|
int CPlayer::getAnimFrameCount()
|
|
{
|
|
return m_skel.getFrameCount();
|
|
}
|
|
int CPlayer::getAnimNo()
|
|
{
|
|
return m_animNo;
|
|
}
|
|
void CPlayer::setAnimNo(int _animNo)
|
|
{
|
|
m_animNo=_animNo;
|
|
m_animFrame=0;
|
|
}
|
|
DVECTOR CPlayer::getMoveVelocity()
|
|
{
|
|
return m_moveVel;
|
|
}
|
|
void CPlayer::setMoveVelocity(DVECTOR *_moveVel)
|
|
{
|
|
m_moveVel=*_moveVel;
|
|
}
|
|
int CPlayer::getPadInput()
|
|
{
|
|
return PadGetHeld(0);
|
|
}
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int CPlayer::isOnSolidGround()
|
|
{
|
|
return Pos.vy>16*15;
|
|
}
|
|
|
|
|
|
|
|
|
|
void CPlayer::moveLeft()
|
|
{
|
|
const PlayerMetrics *metrics;
|
|
metrics=getPlayerMetrics();
|
|
|
|
setFacing(FACING_LEFT);
|
|
if(m_moveVel.vx<=0)
|
|
{
|
|
m_moveVel.vx-=metrics->m_metric[PM__RUN_SPEEDUP];
|
|
if(m_moveVel.vx<-metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT)
|
|
{
|
|
m_moveVel.vx=-metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_moveVel.vx-=metrics->m_metric[PM__RUN_REVERSESLOWDOWN];
|
|
}
|
|
}
|
|
void CPlayer::moveRight()
|
|
{
|
|
const PlayerMetrics *metrics;
|
|
metrics=getPlayerMetrics();
|
|
|
|
setFacing(FACING_RIGHT);
|
|
if(m_moveVel.vx>=0)
|
|
{
|
|
m_moveVel.vx+=metrics->m_metric[PM__RUN_SPEEDUP];
|
|
if(m_moveVel.vx>metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT)
|
|
{
|
|
m_moveVel.vx=metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_moveVel.vx+=metrics->m_metric[PM__RUN_REVERSESLOWDOWN];
|
|
}
|
|
}
|
|
void CPlayer::slowdown()
|
|
{
|
|
const PlayerMetrics *metrics;
|
|
metrics=getPlayerMetrics();
|
|
|
|
if(m_moveVel.vx<0)
|
|
{
|
|
m_moveVel.vx+=metrics->m_metric[PM__RUN_SLOWDOWN];
|
|
if(m_moveVel.vx>0)m_moveVel.vx=0;
|
|
}
|
|
else if(m_moveVel.vx>0)
|
|
{
|
|
m_moveVel.vx-=metrics->m_metric[PM__RUN_SLOWDOWN];
|
|
if(m_moveVel.vx<0)m_moveVel.vx=0;
|
|
}
|
|
}
|
|
|
|
void CPlayer::jump()
|
|
{
|
|
}
|
|
void CPlayer::fall()
|
|
{
|
|
}
|
|
|
|
|
|
/*===========================================================================
|
|
end */
|