578 lines
14 KiB
C++
578 lines
14 KiB
C++
/*=========================================================================
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gui.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "gui\gui.h"
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#ifndef __SYSTEM_DBG_H__
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#include "system\dbg.h"
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#endif
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#ifndef __GFX_FONT_H__
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#include "gfx\font.h"
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#endif
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#ifndef __PRIM_HEADER__
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#include "gfx\prim.h"
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#endif
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#include "game\game.h"
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __SPR_SPRITES_H__
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#include <sprites.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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static SpriteBank *s_uiSpriteBank=0;
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObject::init(CGUIObject *_parent,GUIId _id)
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{
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ASSERT(this!=m_this);
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m_id=_id;
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m_x=m_y=m_w=m_h=0;
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m_flags=getInitialFlags();
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m_this=this;
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m_parent=_parent;
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m_child=NULL;
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m_next=NULL;
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// Link in with the parent
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if(m_parent)
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{
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if(m_parent->m_child)
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{
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CGUIObject *pGUI;
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pGUI=m_parent->m_child;
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while(pGUI->m_next)
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{
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pGUI=pGUI->m_next;
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}
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pGUI->m_next=this;
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}
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else
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{
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m_parent->m_child=this;
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}
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}
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else
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{
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// This object is a bastard :)
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObject::shutdown()
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{
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ASSERT(this==m_this);
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if(m_child)m_child->shutdown(); m_child=NULL;
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if(m_next)m_next->shutdown(); m_next=NULL;
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m_parent=NULL;
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m_this=NULL;
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// Is this actually safe? Possibly not.. (PKG)
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delete this;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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#ifdef __USER_paul__
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int forceBorderDraw=false;
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#endif
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void CGUIObject::render()
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{
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ASSERT(this==m_this);
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if(m_child)m_child->render();
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if(m_next)m_next->render();
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if(isHidden())
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{
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return;
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}
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if(getFlags(FLAG_DRAWBORDER))
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{
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TPOLY_F4 *f4;
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int x,y,w,h;
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int ot;
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x=getX()+getParentX();
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y=getY()+getParentY();
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w=getW();
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h=getH();
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ot=getOt();
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// Border
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drawBambooBorder(x,y,w,h,ot);
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// Background
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f4=GetPrimTF4();
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setXYWH(f4,x,y,w,h);
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setRGB0(f4, 0, 0, 90);
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setTSemiTrans(f4,true);
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AddPrimToList(f4,ot);
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}
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#ifdef __USER_paul__
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if(forceBorderDraw)
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{
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int x,y,w,h;
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int ot;
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int r,g,b;
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x=getX()+getParentX();
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y=getY()+getParentY();
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w=getW();
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h=getH();
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ot=getOt();
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r=g=b=200;
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DrawLine(x ,y ,x+w,y ,r,g,b,0);
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DrawLine(x ,y ,x ,y+h,r,g,b,0);
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DrawLine(x+w,y ,x+w,y+h,r,g,b,0);
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DrawLine(x ,y+h,x+w,y+h,r,g,b,0);
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x+=1;y+=1;w-=2;h-=2;
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DrawLine(x ,y ,x+w,y ,r,g,b,0);
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DrawLine(x ,y ,x ,y+h,r,g,b,0);
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DrawLine(x+w,y ,x+w,y+h,r,g,b,0);
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DrawLine(x ,y+h,x+w,y+h,r,g,b,0);
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x+=1;y+=1;w+=1;h+=1;
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DrawLine(x ,y ,x+w,y ,0,0,0,0);
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DrawLine(x ,y ,x ,y+h,0,0,0,0);
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DrawLine(x+w,y ,x+w,y+h,0,0,0,0);
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DrawLine(x ,y+h,x+w,y+h,0,0,0,0);
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}
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#endif
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObject::think(int _frames)
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{
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ASSERT(this==m_this);
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if(m_child)m_child->think(_frames);
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if(m_next)m_next->think(_frames);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObject::recalc()
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{
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ASSERT(this==m_this);
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if(m_child)m_child->recalc();
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if(m_next)m_next->recalc();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObjectWithFont::init(CGUIObject *_parent,GUIId _id)
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{
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CGUIObject::init(_parent,_id);
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m_fontBank=new ("GUIObjectWithFont:fontBank") FontBank();
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m_fontBank->initialise(&standardFont);
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m_fontBank->setJustification(FontBank::JUST_CENTRE);
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m_fontBank->setOt(getOt());
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m_fontBank->setColour(DEFAULT_FONT_R,DEFAULT_FONT_G,DEFAULT_FONT_B);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObjectWithFont::shutdown()
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{
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CGUIObject::shutdown();
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m_fontBank->dump();
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delete(m_fontBank);
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m_fontBank=NULL;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObjectWithFont::setFlags(GUI_FLAGS _flags)
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{
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CGUIObject::setFlags(_flags);
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if(_flags&FLAG_SELECTED)
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{
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FontBank *fb=getFontBank();
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fb->setColour(CGUIObjectWithFont::SELECTED_FONT_R,CGUIObjectWithFont::SELECTED_FONT_G,CGUIObjectWithFont::SELECTED_FONT_B);
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fb->setWobble(true);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObjectWithFont::clearFlags(GUI_FLAGS _flags)
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{
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CGUIObject::clearFlags(_flags);
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if(_flags&FLAG_SELECTED)
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{
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FontBank *fb=getFontBank();
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fb->setColour(CGUIObjectWithFont::DEFAULT_FONT_R,CGUIObjectWithFont::DEFAULT_FONT_G,CGUIObjectWithFont::DEFAULT_FONT_B);
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fb->setWobble(false);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObjectWithFont::recalc()
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{
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int x,y,w,h;
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CGUIObject::recalc();
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x=getX()+getParentX()+BORDERWIDTH;
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y=getY()+getParentY()+BORDERHEIGHT;
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w=getW()-(BORDERWIDTH*2);
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h=getH()-(BORDERHEIGHT*2);
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getFontBank()->setPrintArea(x,y,w,h);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObjectWithSpriteBank::init(CGUIObject *_parent,GUIId _id)
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{
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CGUIObject::init(_parent,_id);
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m_spriteBank=0;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObjectWithSpriteBank::shutdown()
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{
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ASSERT(m_spriteBank);
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CGUIObject::shutdown();
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m_spriteBank->dump();
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delete m_spriteBank;
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m_spriteBank=0;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObjectWithSpriteBank::setSpriteBank(FileEquate _fe)
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{
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m_spriteBank=new ("spritebank") SpriteBank();
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m_spriteBank->load(_fe);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose: NB: This permenantly keeps a copy of the UI sprite bank
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loaded in vram! Can be changed if necessary.. (PKG)
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void initGUIStuff()
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{
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ASSERT(!s_uiSpriteBank);
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// s_uiSpriteBank=new ("UI Sprites") SpriteBank();
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// s_uiSpriteBank->load(SPRITES_SPRITES_SPR);
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s_uiSpriteBank=CGameScene::getSpriteBank();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void drawBambooBorder(int _x,int _y,int _w,int _h,int _ot)
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{
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sFrameHdr *vbam,*hbam,*corner;
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int totalSize,numSprites,step;
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int x1,y1,x2,y2;
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int i,x,y;
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vbam=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOVERTICAL);
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hbam=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOHORIZONTAL);
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corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOTOPLEFT); // All corners are the same size
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// Top and bottom
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totalSize=_w-((corner->W+corner->W)/2)-hbam->W;
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numSprites=(totalSize/hbam->W)+1;
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if(numSprites>1)
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{
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step=(totalSize<<4)/(numSprites-1);
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x1=1+(_x+(corner->W/2)+(hbam->W/2)-(hbam->W/2)+hbam->W-hbam->W-1)<<4;
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y1=_y-(hbam->H/2);
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y2=y1+_h;
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for(i=0;i<numSprites;i++)
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{
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x=x1>>4;
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s_uiSpriteBank->printFT4(hbam,x,y1,0,0,_ot);
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s_uiSpriteBank->printFT4(hbam,x,y2,0,0,_ot);
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x1+=step;
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}
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}
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// Left and right
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totalSize=_h-((corner->H+corner->H)/2)-vbam->H;
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numSprites=(totalSize/vbam->H)+1;
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if(numSprites>1)
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{
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step=(totalSize<<4)/(numSprites-1);
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x1=_x-(vbam->W/2);
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x2=x1+_w;
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y1=1+(_y+(corner->H/2)+(vbam->H/2)-(vbam->H/2)+vbam->H-vbam->H-1)<<4;
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for(i=0;i<numSprites;i++)
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{
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y=y1>>4;
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s_uiSpriteBank->printFT4(vbam,x1,y,0,0,_ot);
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s_uiSpriteBank->printFT4(vbam,x2,y,0,0,_ot);
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y1+=step;
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}
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}
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else
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{
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x1=_x-(vbam->W/2);
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x2=x1+_w;
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y1=1+(_y+(corner->H/2)+(vbam->H/2)-(vbam->H/2)+vbam->H-vbam->H-1);
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s_uiSpriteBank->printFT4(vbam,x1,y1,0,0,_ot);
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s_uiSpriteBank->printFT4(vbam,x2,y1,0,0,_ot);
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}
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// Draw Corners
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corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOTOPLEFT);
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s_uiSpriteBank->printFT4(corner,_x-(corner->W/2),_y-(corner->H/2),0,0,_ot);
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corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOTOPRIGHT);
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s_uiSpriteBank->printFT4(corner,_x+_w-(corner->W/2),_y-(corner->H/2),0,0,_ot);
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corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOBOTRIGHT);
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s_uiSpriteBank->printFT4(corner,_x+_w-(corner->W/2),_y+_h-(corner->H/2),0,0,_ot);
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corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOBOTLEFT);
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s_uiSpriteBank->printFT4(corner,_x-(corner->W/2),_y+_h-(corner->H/2),0,0,_ot);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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typedef struct
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{
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int gapfromheadtobubble;
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int speechmarkgapfromtop;
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int speechmarkheight;
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}_sbb;
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_sbb sbb=
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{
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32,
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5,
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10,
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};
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void drawSpeechBubbleBorder(int _x,int _y,int _w,int _h,int _ot,int _faceFrame)
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{
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sFrameHdr *cornerFh;
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POLY_FT4 *ft4;
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LINE_F2 *f2;
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int centreX,centreY;
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sFrameHdr *faceFh;
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TPOLY_F4 *f4;
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TPOLY_F3 *f3;
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// Squeeze in the corners a bit..
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_x+=4;
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_y+=5;
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_w-=8;
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_h-=10;
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// Sprite corner pieces
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cornerFh=s_uiSpriteBank->getFrameHeader(FRM__SPEECHBUBBLECORNER);
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ft4=s_uiSpriteBank->printFT4(cornerFh,_x-cornerFh->W,_y-cornerFh->H,0,0,_ot);setSemiTrans(ft4,true);
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ft4=s_uiSpriteBank->printFT4(cornerFh,_x+_w+cornerFh->W+1,_y-cornerFh->H,1,0,_ot);setSemiTrans(ft4,true);
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ft4=s_uiSpriteBank->printFT4(cornerFh,_x-cornerFh->W,_y+_h+cornerFh->H+1,0,1,_ot);setSemiTrans(ft4,true);
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ft4=s_uiSpriteBank->printFT4(cornerFh,_x+_w+cornerFh->W+1,_y+_h+cornerFh->H+1,1,1,_ot);setSemiTrans(ft4,true);
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// Black edge lines
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f2=DrawLine(_x,_y-cornerFh->H-1,_x+_w,_y-cornerFh->H-1,0,0,0,_ot);setSemiTrans(f2,true);
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f2=DrawLine(_x+_w+cornerFh->W+1,_y,_x+_w+cornerFh->W+1,_y+_h,0,0,0,_ot);setSemiTrans(f2,true);
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f2=DrawLine(_x+_w,_y+_h+cornerFh->H+1,_x,_y+_h+cornerFh->H+1,0,0,0,_ot);setSemiTrans(f2,true);
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// White middle
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f4=GetPrimTF4();
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setXYWH(f4,_x,_y-cornerFh->H,_w+1,cornerFh->H);
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setRGB0(f4,255,255,255);
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setTSemiTrans(f4,true);
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AddPrimToList(f4,_ot);
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f4=GetPrimTF4();
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setXYWH(f4,_x-cornerFh->W,_y,_w+(cornerFh->W*2)+1,_h+1);
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setRGB0(f4,255,255,255);
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setTSemiTrans(f4,true);
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AddPrimToList(f4,_ot);
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f4=GetPrimTF4();
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setXYWH(f4,_x,_y+_h+1,_w+1,cornerFh->H);
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setRGB0(f4,255,255,255);
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setTSemiTrans(f4,true);
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AddPrimToList(f4,_ot);
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if(_faceFrame!=-1)
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{
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// Speaking characters head
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centreX=_x-cornerFh->W-sbb.gapfromheadtobubble-(64/2);
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centreY=_y+(_h/2);
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faceFh=s_uiSpriteBank->getFrameHeader(_faceFrame);
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ft4=s_uiSpriteBank->printFT4(faceFh,centreX-(faceFh->W/2),centreY-(faceFh->H/2),0,0,_ot);//setSemiTrans(ft4,true);
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// White speech bubble triangle shaped piece with black outlines.. (!?)
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int speechmarkEndX,speechmarkEndY;
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speechmarkEndX=_x-cornerFh->W-sbb.gapfromheadtobubble;
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speechmarkEndY=centreY;
|
|
f2=DrawLine(_x-cornerFh->W-1,_y,_x-cornerFh->W-1,_y+sbb.speechmarkgapfromtop-1,0,0,0,_ot);setSemiTrans(f2,true);
|
|
f2=DrawLine(_x-cornerFh->W-1,_y+sbb.speechmarkgapfromtop,speechmarkEndX,speechmarkEndY,0,0,0,_ot);setSemiTrans(f2,true);
|
|
f2=DrawLine(speechmarkEndX,speechmarkEndY,_x-cornerFh->W-1,_y+sbb.speechmarkgapfromtop+sbb.speechmarkheight,0,0,0,_ot);setSemiTrans(f2,true);
|
|
f2=DrawLine(_x-cornerFh->W-1,_y+sbb.speechmarkgapfromtop+sbb.speechmarkheight+1,_x-cornerFh->W-1,_y+_h,0,0,0,_ot);setSemiTrans(f2,true);
|
|
f3=GetPrimTF3();
|
|
setXY3(f3,_x-cornerFh->W,_y+sbb.speechmarkgapfromtop,
|
|
speechmarkEndX,speechmarkEndY,
|
|
_x-cornerFh->W,_y+sbb.speechmarkgapfromtop+sbb.speechmarkheight);
|
|
setRGB0(f3,255,255,255);
|
|
setTSemiTrans(f3,true);
|
|
AddPrimToList(f3,_ot);
|
|
}
|
|
else
|
|
{
|
|
// Fill in the left hand black edge line
|
|
f2=DrawLine(_x-cornerFh->W-1,_y,_x-cornerFh->W-1,_y+_h,0,0,0,_ot);setSemiTrans(f2,true);
|
|
}
|
|
|
|
// Background
|
|
/*
|
|
f4=GetPrimTF4();
|
|
setXYWH(f4,0,0,512,256);
|
|
setRGB0(f4, 0, 0, 90);
|
|
setTSemiTrans(f4,true);
|
|
AddPrimToList(f4,_ot);
|
|
*/
|
|
}
|
|
|
|
|
|
/*===========================================================================
|
|
end */
|