SBSPSS/source/platform/pfblock.cpp
Charles 62c0fd8e93
2001-08-21 16:55:47 +00:00

175 lines
3.8 KiB
C++

/*=========================================================================
pfblock.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PFBLOCK_H__
#include "platform\pfblock.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFallingBlockPlatform::postInit()
{
CNpcPlatform::postInit();
m_isTriggered = false;
m_isFalling = false;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFallingBlockPlatform::trigger()
{
m_isTriggered = true;
m_timer = GameState::getOneSecondInFrames();
// Clear collision, flagged with normal - cos rest is solid!
CLevel &level=GameScene.GetLevel();
level.destroyMapArea(Pos,COLLISION_TYPE_SLIPPERY);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFallingBlockPlatform::processMovement( int _frames )
{
if ( m_isTriggered )
{
if ( m_timer > 0 )
{
m_timer -= _frames;
if ( m_timer <= 0 )
{
Pos = m_base;
m_isFalling = true;
if( m_soundId != NOT_PLAYING )
{
CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId );
}
m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_ANY_OBJECT_FALLING, true );
}
else
{
Pos.vx = m_base.vx + ( -3 + ( getRnd() % 7 ) );
Pos.vy = m_base.vy + ( -3 + ( getRnd() % 7 ) );
if ( m_soundId == NOT_PLAYING )
{
m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_HAZARD__STALACTITE_RATTLE, true );
}
}
}
else
{
DVECTOR const &offset = CLevel::getCameraPos();
s32 yPos = Pos.vy - offset.vy;
if ( yPos > VidGetScrH() )
{
setToShutdown();
}
s32 moveY = m_speed * _frames;
Pos.vy += moveY;
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFallingBlockPlatform::collidedWith( CThing *_thisThing )
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
CPlayer *player;
// DVECTOR playerPos;
// CRECT collisionArea;
// CRECT playerCollisionArea;
// Only interested in SBs feet colliding with the box (pkg)
player=(CPlayer*)_thisThing;
DVECTOR const &playerPos=player->getPos();
CRECT const &playerCollisionArea = player->getCollisionArea();
CRECT const &collisionArea=getCollisionArea();
s32 threshold = abs( collisionArea.y2 - collisionArea.y1 );
if ( threshold > 16 )
{
threshold = 16;
}
//if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 )
if( playerCollisionArea.x2 >= collisionArea.x1 && playerCollisionArea.x1 <= collisionArea.x2 )
{
if ( m_isFalling )
{
int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy );
if ( height < -threshold )
{
player->takeDamage( DAMAGE__HIT_ENEMY, REACT__GET_DIRECTION_FROM_THING, this );
}
}
else
{
if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) )
{
player->setPlatform( this );
m_contact = true;
}
else
{
if( playerPos.vy >= collisionArea.y1 && playerPos.vy <= collisionArea.y2 )
{
int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy );
if ( height >= -threshold && height < 1 )
{
player->setPlatform( this );
m_contact = true;
}
}
}
}
}
break;
}
default:
break;
}
}