SBSPSS/Utils/MapEdit/ExportHdr.h
2001-03-29 17:59:01 +00:00

125 lines
2.5 KiB
C

/**********************/
/*** Export Structs ***/
/**********************/
#ifndef __EXPORT_STRUCTS_HEADER__
#define __EXPORT_STRUCTS_HEADER__
#include <Vector>
#include <List.h>
/*****************************************************************************/
#define EXPORT_LAYER_COUNT 8
struct sExpFileHdr
{
int TileCount;
int TileOfs;
int TileW,TileH;
int TriCount;
int TriOfs;
int SetNameCount;
int SetNameOfs;
int TexNameCount;
int TexNameOfs;
int LayerCount;
int LayerOfs[EXPORT_LAYER_COUNT];
};
/*****************************************************************************/
struct sExpTile
{
int Set;
int Tile;
int TriStart;
int TriCount;
u16 XOfs,YOfs;
u8 *RGB;
// int TexId; // n -1
// int Flags; // Flip Flags
bool operator==(sExpTile const &v1)
{
return(Set==v1.Set && Tile==v1.Tile);
}
};
/*****************************************************************************/
struct sExpColTile
{
u8 Tile;
u8 Flags;
bool operator==(sExpColTile const &v1)
{
return(Tile==v1.Tile && Flags==v1.Flags);
}
};
/*****************************************************************************/
struct sExpTri
{
int TexID;
Vector3 vtx[3];
float uv[3][2];
};
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
struct sExpLayerHdr
{
int Type;
int SubType;
int Width;
int Height;
};
/*****************************************************************************/
struct sExpLayerTile
{
u16 Tile;
u16 Flags;
// bool operator==(sExpLayerTile const &v1) {return (Tile==v1.Tile);}
};
/*****************************************************************************/
/*
struct sExpTex
{
char *Filename;
BOOL operator==(sExpTex const &v1) {return (!strcmp(Filename,v1.Filename));}
};
*/
/*
struct sExpMapElem
{
u16 Set;
u16 Tile;
u16 Flags;
BOOL operator==(sExpMapElem const &v1)
{
return(Set==v1.Set && Tile==v1.Tile);
}
};
*/
/*****************************************************************************/
/*** Things ******************************************************************/
/*****************************************************************************/
struct sExpLayerActor
{
int Speed;
int TurnRate;
int Health;
int AttackStrength;
bool CollisionFlag;
bool PlayerFlag;
int Spare[8];
};
#endif