294 lines
5.7 KiB
C++
294 lines
5.7 KiB
C++
/*=========================================================================
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gui.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "gui\gui.h"
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#ifndef __SYSTEM_DBG_H__
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#include "system\dbg.h"
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#endif
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#ifndef __GFX_FONT_H__
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#include "gfx\font.h"
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#endif
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#ifndef __PRIM_HEADER__
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#include "gfx\prim.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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CGUIObject *CGUIObject::s_llBase=NULL;
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObject::init(GUIId _id)
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{
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ASSERT(this!=m_this);
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m_id=_id;
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m_x=m_y=m_w=m_h=0;
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m_flags=getInitialFlags();
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m_this=this;
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// Add to the end of the linked list of GUI objects..
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// Also check for duplicate IDs
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if(s_llBase)
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{
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CGUIObject *pGUI;
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pGUI=s_llBase;
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while(pGUI->m_llNext)
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{
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ASSERT(pGUI->m_id==_id);
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pGUI=pGUI->m_llNext;
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}
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pGUI->m_llNext=this;
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}
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else
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{
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s_llBase=this;
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}
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m_llNext=0;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObject::shutdown()
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{
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CGUIObject *pGUI;
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ASSERT(this==m_this);
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m_this=0;
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// Remove from linked list of GUI objects..
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pGUI=s_llBase;
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while(pGUI->m_llNext!=this);
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{
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ASSERT(pGUI); // Huh? Couldn't find this item in the list!?!?!
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pGUI=pGUI->m_llNext;
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}
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pGUI->m_llNext=this->m_llNext;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose: NB: The chain of render functions needs to be reversed so
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that the draworder is correct! Look at any subclasses
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render() function to see what I mean by this.. (PKG)
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObject::render()
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{
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ASSERT(this==m_this);
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if(isHidden())
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{
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return;
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}
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if(getFlags(FLAG_DRAWBORDER))
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{
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POLY_G4 *g4;
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int x,y,w,h;
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int r,g,b;
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x=getX();
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y=getY();
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w=getW();
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h=getH();
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r=g=b=240;
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// Border
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DrawLine(x ,y ,x+w,y ,r,g,b,DEFAULT_OT);
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DrawLine(x ,y ,x ,y+h,r,g,b,DEFAULT_OT);
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DrawLine(x+w,y ,x+w,y+h,r,g,b,DEFAULT_OT);
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DrawLine(x ,y+h,x+w,y+h,r,g,b,DEFAULT_OT);
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x+=3;y+=2;w-=6;h-=4;
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DrawLine(x ,y ,x+w,y ,r,g,b,DEFAULT_OT);
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DrawLine(x ,y ,x ,y+h,r,g,b,DEFAULT_OT);
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DrawLine(x+w,y ,x+w,y+h,r,g,b,DEFAULT_OT);
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DrawLine(x ,y+h,x+w,y+h,r,g,b,DEFAULT_OT);
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x-=3;y-=2;w+=6;h+=4;
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// Background
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g4=GetPrimG4();
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setXYWH(g4,x,y,w,h);
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setSemiTrans(g4,true);
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setRGB0(g4,250, 15,125);
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setRGB1(g4,250,125, 15);
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setRGB2(g4, 15,250,125);
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setRGB3(g4, 15,125,250);
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AddPrimToList(g4,DEFAULT_OT);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObject::think(int _frames)
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{
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ASSERT(this==m_this);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObject::recalc()
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{
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ASSERT(this==m_this);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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extern void guiOpen()
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{
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ASSERT(!CGUIObject::s_llBase);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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extern void guiClose()
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{
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// Dump everything automatically
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// Don't walk the linked list here but keep removing the head since frame
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// objects remove their own children (PKG or do they?)
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while(CGUIObject::s_llBase)
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{
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CGUIObject::s_llBase->shutdown();
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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extern void guiThink(int _frames)
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{
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CGUIObject *pGUI;
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pGUI=CGUIObject::s_llBase;
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while(pGUI)
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{
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pGUI->think(_frames);
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pGUI=pGUI->m_llNext;
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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extern void guiRender()
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{
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CGUIObject *pGUI;
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pGUI=CGUIObject::s_llBase;
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while(pGUI)
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{
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pGUI->render();
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pGUI=pGUI->m_llNext;
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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extern CGUIObject *guiGetItem(CGUIObject::GUIId _searchId)
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{
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CGUIObject *pGUI;
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pGUI=CGUIObject::s_llBase;
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while(pGUI)
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{
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if(pGUI->m_id==_searchId)
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{
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return pGUI;
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}
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pGUI=pGUI->m_llNext;
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}
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// Bwah!
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ASSERT(0);
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return NULL;
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}
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/*===========================================================================
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end */ |