695 lines
20 KiB
C++
695 lines
20 KiB
C++
/*************/
|
|
/*** Level ***/
|
|
/*************/
|
|
|
|
#include "system\global.h"
|
|
#include "fileio\fileio.h"
|
|
#include "utils\utils.h"
|
|
#include "utils\pak.h"
|
|
#include "gfx\tpage.h"
|
|
#include "gfx\prim.h"
|
|
#include <DStructs.h>
|
|
#include "game\game.h"
|
|
|
|
#include "level\level.h"
|
|
#include "level\layertile.h"
|
|
#include "level\layerback.h"
|
|
#include "level\layertile3d.h"
|
|
#include "level\layercollision.h"
|
|
|
|
#include "gfx\font.h"
|
|
|
|
#include "triggers\trigger.h"
|
|
/*
|
|
#ifndef __TRIGGERS_TLEVEXIT_H__
|
|
#include "triggers\tlevexit.h"
|
|
#endif
|
|
|
|
#ifndef __TRIGGERS_TRESTART_H__
|
|
#include "triggers\trestart.h"
|
|
#endif
|
|
|
|
#ifndef __TRIGGERS_TTELEPRT_H__
|
|
#include "triggers\tteleprt.h"
|
|
#endif
|
|
|
|
#ifndef __TRIGGERS_TCAMLOCK_H__
|
|
#include "triggers\tcamlock.h"
|
|
#endif
|
|
|
|
#ifndef __TRIGGERS_TWATER_H__
|
|
#include "triggers\twater.h"
|
|
#endif
|
|
*/
|
|
|
|
#ifndef __PICKUPS_PICKUP_H__
|
|
#include "pickups\pickup.h"
|
|
#endif
|
|
|
|
#ifndef __PICKUPS_PSPATULA_H__
|
|
#include "pickups\pspatula.h"
|
|
#endif
|
|
|
|
#ifndef __SOUND_SOUND_H__
|
|
#include "sound\sound.h"
|
|
#endif
|
|
|
|
#ifndef __VID_HEADER_
|
|
#include "system\vid.h"
|
|
#endif
|
|
|
|
#include "gfx\actor.h"
|
|
|
|
#ifndef __ENEMY_NPC_H__
|
|
#include "enemy\npc.h"
|
|
#endif
|
|
|
|
#ifndef __FRIEND_FRIEND_H__
|
|
#include "friend\friend.h"
|
|
#endif
|
|
|
|
#ifndef __PLATFORM_PLATFORM_H__
|
|
#include "platform\platform.h"
|
|
#endif
|
|
|
|
#ifndef __HAZARD_HAZARD_H__
|
|
#include "hazard\hazard.h"
|
|
#endif
|
|
|
|
#ifndef __PROJECTL_PROJECTL_H__
|
|
#include "projectl\projectl.h"
|
|
#endif
|
|
|
|
#ifndef __JELLFISH_JELLFISH_H__
|
|
#include "jellfish\jellfish.h"
|
|
#endif
|
|
|
|
#ifndef __GAME_GAMESLOT_H__
|
|
#include "game\gameslot.h"
|
|
#endif
|
|
|
|
#include "fx\fx.h"
|
|
#include "fx\fxfallingtile.h"
|
|
|
|
|
|
// Level data include files:
|
|
#include <CHAPTER01_LEVEL01_INF.h>
|
|
#include <CHAPTER01_LEVEL02_INF.h>
|
|
#include <CHAPTER01_LEVEL03_INF.h>
|
|
#include <CHAPTER01_LEVEL04_INF.h>
|
|
#include <CHAPTER02_LEVEL01_INF.h>
|
|
#include <CHAPTER02_LEVEL02_INF.h>
|
|
#include <CHAPTER02_LEVEL03_INF.h>
|
|
#include <CHAPTER02_LEVEL04_INF.h>
|
|
#include <CHAPTER03_LEVEL01_INF.h>
|
|
#include <CHAPTER03_LEVEL02_INF.h>
|
|
#include <CHAPTER03_LEVEL03_INF.h>
|
|
#include <CHAPTER03_LEVEL04_INF.h>
|
|
#include <CHAPTER04_LEVEL01_INF.h>
|
|
#include <CHAPTER04_LEVEL02_INF.h>
|
|
#include <CHAPTER04_LEVEL03_INF.h>
|
|
#include <CHAPTER04_LEVEL04_INF.h>
|
|
#include <CHAPTER05_LEVEL01_INF.h>
|
|
#include <CHAPTER05_LEVEL02_INF.h>
|
|
#include <CHAPTER05_LEVEL03_INF.h>
|
|
#include <CHAPTER05_LEVEL04_INF.h>
|
|
#include <CHAPTER06_LEVEL01_INF.h>
|
|
#include <CHAPTER06_LEVEL02_INF.h>
|
|
#include <CHAPTER06_LEVEL03_INF.h>
|
|
#include <CHAPTER06_LEVEL04_INF.h>
|
|
#include <CHAPTER06_LEVEL05_INF.h>
|
|
|
|
|
|
/*****************************************************************************/
|
|
sLvlTab LvlTable[]=
|
|
{
|
|
// C1
|
|
{1,1, CHAPTER01_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER01_LEVEL01_LVL,LEVELS_CHAPTER01_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER1_LEVEL1},
|
|
{1,2, CHAPTER01_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER01_LEVEL02_LVL,LEVELS_CHAPTER01_LEVEL02_TEX, CSoundMediator::SONG_CHAPTER1_LEVEL2},
|
|
{1,3, CHAPTER01_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER01_LEVEL03_LVL,LEVELS_CHAPTER01_LEVEL03_TEX, CSoundMediator::SONG_CHAPTER1_LEVEL3},
|
|
{1,4, CHAPTER01_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER01_LEVEL04_LVL,LEVELS_CHAPTER01_LEVEL04_TEX, CSoundMediator::SONG_CHAPTER1_LEVEL4},
|
|
// C2
|
|
{2,1, CHAPTER02_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER02_LEVEL01_LVL,LEVELS_CHAPTER02_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER2_LEVEL1},
|
|
{2,2, CHAPTER02_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER02_LEVEL02_LVL,LEVELS_CHAPTER02_LEVEL02_TEX, CSoundMediator::SONG_CHAPTER2_LEVEL2},
|
|
{2,3, CHAPTER02_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER02_LEVEL03_LVL,LEVELS_CHAPTER02_LEVEL03_TEX, CSoundMediator::SONG_CHAPTER2_LEVEL3},
|
|
{2,4, CHAPTER02_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER02_LEVEL04_LVL,LEVELS_CHAPTER02_LEVEL04_TEX, CSoundMediator::SONG_CHAPTER2_LEVEL4},
|
|
// C3
|
|
{3,1, CHAPTER03_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER03_LEVEL01_LVL,LEVELS_CHAPTER03_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER3_LEVEL1},
|
|
{3,2, CHAPTER03_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER03_LEVEL02_LVL,LEVELS_CHAPTER03_LEVEL02_TEX, CSoundMediator::SONG_CHAPTER3_LEVEL2},
|
|
{3,3, CHAPTER03_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER03_LEVEL03_LVL,LEVELS_CHAPTER03_LEVEL03_TEX, CSoundMediator::SONG_CHAPTER3_LEVEL3},
|
|
{3,4, CHAPTER03_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER03_LEVEL04_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, CSoundMediator::SONG_CHAPTER3_LEVEL4},
|
|
// C4
|
|
{4,1, CHAPTER04_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER04_LEVEL01_LVL,LEVELS_CHAPTER04_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER4_LEVEL1},
|
|
{4,2, CHAPTER04_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER04_LEVEL02_LVL,LEVELS_CHAPTER04_LEVEL02_TEX, CSoundMediator::SONG_CHAPTER4_LEVEL2},
|
|
{4,3, CHAPTER04_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER04_LEVEL03_LVL,LEVELS_CHAPTER04_LEVEL03_TEX, CSoundMediator::SONG_CHAPTER4_LEVEL3},
|
|
{4,4, CHAPTER04_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER04_LEVEL04_LVL,LEVELS_CHAPTER04_LEVEL04_TEX, CSoundMediator::SONG_CHAPTER4_LEVEL4},
|
|
// C5
|
|
{5,1, CHAPTER05_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER05_LEVEL01_LVL,LEVELS_CHAPTER05_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER5_LEVEL1},
|
|
{5,2, CHAPTER05_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER05_LEVEL02_LVL,LEVELS_CHAPTER05_LEVEL02_TEX, CSoundMediator::SONG_CHAPTER5_LEVEL2},
|
|
{5,3, CHAPTER05_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER05_LEVEL03_LVL,LEVELS_CHAPTER05_LEVEL03_TEX, CSoundMediator::SONG_CHAPTER5_LEVEL3},
|
|
{5,4, CHAPTER05_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER05_LEVEL04_LVL,LEVELS_CHAPTER05_LEVEL04_TEX, CSoundMediator::SONG_CHAPTER5_LEVEL4},
|
|
// C6
|
|
{6,1, CHAPTER06_LEVEL01_INF_TOTAL_ITEM_KELP_TOKEN, LEVELS_CHAPTER06_LEVEL01_LVL,LEVELS_CHAPTER06_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER6_ROLLERCOASTER},
|
|
{6,2, CHAPTER06_LEVEL02_INF_TOTAL_ITEM_KELP_TOKEN, LEVELS_CHAPTER06_LEVEL02_LVL,LEVELS_CHAPTER06_LEVEL02_TEX, CSoundMediator::SONG_CHAPTER6_SNAILRACE},
|
|
{6,3, CHAPTER06_LEVEL03_INF_TOTAL_ITEM_KELP_TOKEN, LEVELS_CHAPTER06_LEVEL03_LVL,LEVELS_CHAPTER06_LEVEL03_TEX, CSoundMediator::SONG_CHAPTER6_BIGWHEEL},
|
|
{6,4, CHAPTER06_LEVEL04_INF_TOTAL_ITEM_KELP_TOKEN, LEVELS_CHAPTER06_LEVEL04_LVL,LEVELS_CHAPTER06_LEVEL04_TEX, CSoundMediator::SONG_CHAPTER6_TUNNELOFLOVE},
|
|
{6,5, CHAPTER06_LEVEL05_INF_TOTAL_ITEM_KELP_TOKEN, LEVELS_CHAPTER06_LEVEL05_LVL,LEVELS_CHAPTER06_LEVEL05_TEX, CSoundMediator::SONG_CHAPTER6_TUNNELOFLOVE},
|
|
// FMA
|
|
{6,99, 0, LEVELS_FMA_SHADYSHOALS_LVL,LEVELS_FMA_SHADYSHOALS_TEX, CSoundMediator::SONG_TITLE},
|
|
|
|
};
|
|
const int LvlTableSize=sizeof(LvlTable)/sizeof(sLvlTab);
|
|
|
|
const FileEquate loadingScreens[6]=
|
|
{
|
|
LOADINGSCREENS_PINEAPPLE_GFX,
|
|
LOADINGSCREENS_CULTURE_GFX,
|
|
LOADINGSCREENS_PICKLES_GFX,
|
|
LOADINGSCREENS_MONITOR_GFX,
|
|
LOADINGSCREENS_KARATE_GFX,
|
|
LOADINGSCREENS_PIZZA_GFX,
|
|
};
|
|
|
|
/*****************************************************************************/
|
|
DVECTOR CLevel::MapPos;
|
|
DVECTOR CLevel::s_playerSpawnPos;
|
|
sLevelHdr *CLevel::LevelHdr;
|
|
|
|
u8 CLevel::m_isBossRespawn;
|
|
s32 CLevel::m_bossHealth;
|
|
|
|
/*****************************************************************************/
|
|
CLevel::CLevel()
|
|
{
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CLevel::init(int LevelNo)
|
|
{
|
|
// Load it
|
|
sLvlTab *lvlTab=&LvlTable[LevelNo];
|
|
|
|
CActorPool::Reset();
|
|
CSoundMediator::setSong((CSoundMediator::SONGID)lvlTab->songId);
|
|
|
|
DisplayLoadingScreen(lvlTab);
|
|
|
|
LevelHdr=(sLevelHdr*)CFileIO::loadFile(lvlTab->LevelFilename,"Level");
|
|
LevelHdr->TileBank2d=(sTile2d*) MakePtr(LevelHdr,(int)LevelHdr->TileBank2d);
|
|
LevelHdr->TileBank3d=(sTile3d*) MakePtr(LevelHdr,(int)LevelHdr->TileBank3d);
|
|
LevelHdr->TriList=(sTri*) MakePtr(LevelHdr,(int)LevelHdr->TriList);
|
|
LevelHdr->QuadList=(sQuad*) MakePtr(LevelHdr,(int)LevelHdr->QuadList);
|
|
LevelHdr->VtxList=(sVtx*) MakePtr(LevelHdr,(int)LevelHdr->VtxList);
|
|
LevelHdr->ModelList=(sModel*) MakePtr(LevelHdr,(int)LevelHdr->ModelList);
|
|
|
|
CModelGfx::SetData(LevelHdr->ModelList,LevelHdr->TriList,LevelHdr->QuadList,LevelHdr->VtxList);
|
|
m_levelTPage=TPLoadTex(lvlTab->TexFilename);
|
|
|
|
s_playerSpawnPos.vx=LevelHdr->PlayerStartX*16;
|
|
s_playerSpawnPos.vy=LevelHdr->PlayerStartY*16+16;
|
|
|
|
MapPos.vx=MapPos.vy=0;
|
|
initLayers();
|
|
|
|
m_isBossRespawn = false;
|
|
m_bossHealth = 0;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
bool CLevel::GetNextLevel(int &Lvl)
|
|
{
|
|
bool Finished=false;
|
|
Lvl++;
|
|
|
|
if (Lvl>=LvlTableSize)
|
|
{
|
|
Lvl=0;
|
|
Finished=true;
|
|
}
|
|
|
|
return(Finished);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CLevel::DisplayLoadingScreen(sLvlTab *lvlTab)
|
|
{
|
|
FontBank font;
|
|
char buf[128];
|
|
u8 *s_image;
|
|
int i;
|
|
|
|
font.initialise(&standardFont);
|
|
font.setJustification(FontBank::JUST_CENTRE);
|
|
sprintf(buf,"LOADING CHAPTER %d LEVEL %d",lvlTab->Chapter,lvlTab->Level);
|
|
s_image=CFileIO::loadFile(loadingScreens[lvlTab->Chapter-1]);
|
|
ASSERT(s_image);
|
|
SetScreenImage(s_image);
|
|
for(i=0;i<2;i++)
|
|
{
|
|
font.setColour(255,255,255);
|
|
font.print(256 ,120 ,buf);
|
|
font.setColour(0,0,0);
|
|
font.print(256-1,120-1,buf);
|
|
font.print(256-1,120 ,buf);
|
|
font.print(256-1,120+1,buf);
|
|
font.print(256 ,120-1,buf);
|
|
font.print(256 ,120+1,buf);
|
|
font.print(256+1,120-1,buf);
|
|
font.print(256+1,120 ,buf);
|
|
font.print(256+1,120+1,buf);
|
|
PrimDisplay();
|
|
VSync(0);
|
|
VidSwapDraw();
|
|
}
|
|
ClearScreenImage();
|
|
MemFree(s_image);
|
|
VSync(20);
|
|
font.dump();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CLevel::initLayers()
|
|
{
|
|
// Init Layers
|
|
for (int i=0; i<CLayerTile::LAYER_TILE_TYPE_MAX; i++)
|
|
{
|
|
TileLayers[i]=0;
|
|
}
|
|
CollisionLayer=0;
|
|
ActorList=0;
|
|
ItemList=0;
|
|
PlatformList=0;
|
|
FXList=0;
|
|
HazardList=0;
|
|
|
|
// Back
|
|
if (LevelHdr->BackLayer)
|
|
{
|
|
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->BackLayer);
|
|
CLayerTile *NewLayer=new ("Back Layer") CLayerBack(LevelHdr,Layer);
|
|
NewLayer->init(MapPos,3);
|
|
TileLayers[CLayerTile::LAYER_TILE_TYPE_BACK]=NewLayer;
|
|
}
|
|
|
|
// Mid
|
|
if (LevelHdr->MidLayer)
|
|
{
|
|
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->MidLayer);
|
|
CLayerTile *NewLayer=new ("Mid Layer") CLayerTile(LevelHdr,Layer);
|
|
NewLayer->init(MapPos,2);
|
|
TileLayers[CLayerTile::LAYER_TILE_TYPE_MID]=NewLayer;
|
|
}
|
|
|
|
// Action
|
|
if (LevelHdr->ActionLayer)
|
|
{
|
|
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->ActionLayer);
|
|
CLayerTile *NewLayer=new ("Action Layer") CLayerTile3d(LevelHdr,Layer);
|
|
NewLayer->init(MapPos,0);
|
|
TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]=NewLayer;
|
|
}
|
|
// Collision
|
|
|
|
if (LevelHdr->CollisionLayer)
|
|
{
|
|
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->CollisionLayer);
|
|
CollisionLayer=new ("Collision Layer") CLayerCollision(Layer);
|
|
CGameScene::setCollision(CollisionLayer);
|
|
}
|
|
else
|
|
{
|
|
ASSERT(!"Where is the collision, moron!");
|
|
}
|
|
|
|
// Actors
|
|
if (LevelHdr->ActorList)
|
|
{
|
|
sThingHdr *Hdr=(sThingHdr*)MakePtr(LevelHdr,LevelHdr->ActorList);
|
|
ActorCount=Hdr->Count;
|
|
ActorList=(sThingActor**)MemAlloc(ActorCount*sizeof(sThingActor**),"Actor List");
|
|
u8 *ThingPtr=(u8*)MakePtr(Hdr,sizeof(sThingHdr));
|
|
for (int i=0; i<ActorCount; i++)
|
|
{
|
|
ActorList[i]=(sThingActor*)ThingPtr;
|
|
ThingPtr+=sizeof(sThingActor);
|
|
ThingPtr+=ActorList[i]->PointCount*sizeof(u16)*2;
|
|
}
|
|
}
|
|
// Platforms
|
|
if (LevelHdr->PlatformList)
|
|
{
|
|
|
|
sThingHdr *Hdr=(sThingHdr*)MakePtr(LevelHdr,LevelHdr->PlatformList);
|
|
PlatformCount=Hdr->Count;
|
|
PlatformList=(sThingPlatform**)MemAlloc(PlatformCount*sizeof(sThingPlatform**),"Platform List");
|
|
u8 *ThingPtr=(u8*)MakePtr(Hdr,sizeof(sThingHdr));
|
|
for (int i=0; i<PlatformCount; i++)
|
|
{
|
|
PlatformList[i]=(sThingPlatform*)ThingPtr;
|
|
ThingPtr+=sizeof(sThingPlatform);
|
|
ThingPtr+=PlatformList[i]->PointCount*sizeof(u16)*2;
|
|
}
|
|
}
|
|
|
|
// FX
|
|
if (LevelHdr->FXList)
|
|
{
|
|
sThingHdr *Hdr=(sThingHdr*)MakePtr(LevelHdr,LevelHdr->FXList);
|
|
FXCount=Hdr->Count;
|
|
FXList=(sThingFX*)MakePtr(Hdr,sizeof(sThingHdr));
|
|
}
|
|
|
|
// Hazards
|
|
if (LevelHdr->HazardList)
|
|
{
|
|
sThingHdr *Hdr=(sThingHdr*)MakePtr(LevelHdr,LevelHdr->HazardList);
|
|
HazardCount=Hdr->Count;
|
|
HazardList=(sThingHazard**)MemAlloc(HazardCount*sizeof(sThingHazard**),"Hazard List");
|
|
u8 *ThingPtr=(u8*)MakePtr(Hdr,sizeof(sThingHdr));
|
|
for (int i=0; i<HazardCount; i++)
|
|
{
|
|
HazardList[i]=(sThingHazard*)ThingPtr;
|
|
ThingPtr+=sizeof(sThingHazard);
|
|
ThingPtr+=HazardList[i]->PointCount*sizeof(u16)*2;
|
|
}
|
|
}
|
|
|
|
initThings(false);
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
void CLevel::initThings(int _respawningLevel)
|
|
{
|
|
if (LevelHdr->TriggerList)
|
|
{
|
|
sThingHdr *Hdr=(sThingHdr*)MakePtr(LevelHdr,LevelHdr->TriggerList);
|
|
TriggerCount=Hdr->Count;
|
|
TriggerList=(sThingTrigger*)MakePtr(Hdr,sizeof(sThingHdr));
|
|
|
|
// Cam Locks first
|
|
for(int i=0;i<TriggerCount;i++)
|
|
{
|
|
if (TriggerList[i].Type==CTrigger::TRIGGER_CAMLOCK)
|
|
{
|
|
CTrigger::Create(&TriggerList[i]);
|
|
}
|
|
}
|
|
// the rest
|
|
TriggerList=(sThingTrigger*)MakePtr(Hdr,sizeof(sThingHdr));
|
|
for(int i=0;i<TriggerCount;i++)
|
|
{
|
|
if (TriggerList[i].Type!=CTrigger::TRIGGER_CAMLOCK)
|
|
{
|
|
CTrigger::Create(&TriggerList[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Items
|
|
if (LevelHdr->ItemList)
|
|
{
|
|
sThingHdr *Hdr=(sThingHdr*)MakePtr(LevelHdr,LevelHdr->ItemList);
|
|
ItemCount=Hdr->Count;
|
|
ItemList=(sThingItem*)MakePtr(Hdr,sizeof(sThingHdr));
|
|
DVECTOR pos;
|
|
int spatNumber=0;
|
|
for(int i=0;i<ItemCount;i++)
|
|
{
|
|
int createThisPickup;
|
|
int isSpat;
|
|
CBasePickup *newPickup;
|
|
|
|
createThisPickup=true;
|
|
|
|
isSpat=(PICKUP_TYPE)ItemList->Type==PICKUP__SPATULA;
|
|
if(isSpat&&CGameSlotManager::getSlotData()->isSpatulaUncollected(GameScene.getChapterNumber(),GameScene.getLevelNumber(),spatNumber)==false)
|
|
{
|
|
createThisPickup=false;
|
|
}
|
|
|
|
if((PICKUP_TYPE)ItemList->Type==PICKUP__HELMET&&
|
|
_respawningLevel)
|
|
{
|
|
createThisPickup=false;
|
|
}
|
|
|
|
if(createThisPickup)
|
|
{
|
|
pos.vx=ItemList->Pos.X<<4;
|
|
pos.vy=ItemList->Pos.Y<<4;
|
|
newPickup=createPickup((PICKUP_TYPE)ItemList->Type,&pos);
|
|
if(isSpat)
|
|
{
|
|
((CSpatulaPickup*)newPickup)->setSpatulaNumber(spatNumber);
|
|
}
|
|
}
|
|
if(isSpat)
|
|
{
|
|
spatNumber++;
|
|
}
|
|
|
|
ItemList++;
|
|
}
|
|
}
|
|
|
|
// Init actors (needs moving and tidying
|
|
int actorNum;
|
|
int platformNum;
|
|
int hazardNum;
|
|
|
|
sThingActor **actorList = getActorList();
|
|
if (actorList)
|
|
{
|
|
for ( actorNum = 0 ; actorNum < getActorCount() ; actorNum++ )
|
|
{
|
|
sThingActor *ThisActor=actorList[actorNum];
|
|
CGameScene::ACTOR_TYPE actorType = CGameScene::getActorType( actorList[actorNum]->Type );
|
|
switch ( actorType )
|
|
{
|
|
case CGameScene::ACTOR_ENEMY_NPC:
|
|
{
|
|
CNpcEnemy *enemy;
|
|
enemy=CNpcEnemy::Create(ThisActor);
|
|
enemy->setupWaypoints( ThisActor );
|
|
enemy->postInit();
|
|
|
|
if ( ThisActor->Speed )
|
|
{
|
|
enemy->setSpeed( ThisActor->Speed );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CGameScene::ACTOR_FRIEND_NPC:
|
|
{
|
|
CNpcFriend *friendNpc;
|
|
friendNpc=CNpcFriend::Create(ThisActor);
|
|
friendNpc->postInit();
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
sThingPlatform **platformList = getPlatformList();
|
|
if (platformList)
|
|
{
|
|
for ( platformNum = 0 ; platformNum < getPlatformCount() ; platformNum++ )
|
|
{
|
|
sThingPlatform *ThisPlatform = platformList[platformNum];
|
|
CNpcPlatform *platform;
|
|
platform = CNpcPlatform::Create( ThisPlatform );
|
|
platform->postInit();
|
|
|
|
if ( ThisPlatform->Speed )
|
|
{
|
|
platform->setSpeed( ThisPlatform->Speed );
|
|
}
|
|
}
|
|
}
|
|
|
|
sThingHazard **hazardList = getHazardList();
|
|
if (hazardList)
|
|
{
|
|
for ( hazardNum = 0 ; hazardNum < getHazardCount() ; hazardNum++ )
|
|
{
|
|
sThingHazard *ThisHazard = hazardList[hazardNum];
|
|
CNpcHazard *hazard;
|
|
hazard = CNpcHazard::Create( ThisHazard );
|
|
if ( ThisHazard->Respawn )
|
|
{
|
|
hazard->setRespawnRate( ThisHazard->Respawn );
|
|
}
|
|
}
|
|
}
|
|
|
|
// initialise jellyfish generator
|
|
|
|
CJellyfishGenerator::init();
|
|
CThingManager::initAllThings();
|
|
CThingManager::matchWheelsAndWeights();
|
|
CThingManager::matchPressureSwitches();
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
void CLevel::respawnLevel()
|
|
{
|
|
m_isBossRespawn = false;
|
|
m_bossHealth = 0;
|
|
|
|
CThingManager::killAllThingsForRespawn();
|
|
initThings(true);
|
|
}
|
|
|
|
|
|
/*****************************************************************************/
|
|
void CLevel::shutdown()
|
|
{
|
|
for (int i=0; i<CLayerTile::LAYER_TILE_TYPE_MAX; i++)
|
|
{
|
|
if (TileLayers[i])
|
|
{
|
|
TileLayers[i]->shutdown();
|
|
delete TileLayers[i];
|
|
}
|
|
}
|
|
|
|
if (CollisionLayer)
|
|
{
|
|
CollisionLayer->shutdown();
|
|
delete CollisionLayer;
|
|
}
|
|
|
|
CSoundMediator::stopAllSound();
|
|
for(int i=0;i<5;i++)
|
|
{
|
|
VSync(0);CSoundMediator::think(1); // This is needed to let xmplay kill off the sounds properly (pkg)
|
|
}
|
|
|
|
if (ActorList) MemFree(ActorList);
|
|
if (PlatformList) MemFree(PlatformList);
|
|
if (HazardList) MemFree(HazardList);
|
|
|
|
MemFree(LevelHdr);
|
|
CActorPool::Reset();
|
|
TPFree(m_levelTPage);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
void CLevel::render()
|
|
{
|
|
for (int i=0; i<CLayerTile::LAYER_TILE_TYPE_MAX; i++)
|
|
{
|
|
if (TileLayers[i]) TileLayers[i]->render();
|
|
}
|
|
|
|
#ifdef __SHOW_COLLISION__
|
|
if(CollisionLayer)
|
|
{
|
|
CollisionLayer->render(MapPos);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
void CLevel::think(int _frames)
|
|
{
|
|
|
|
for (int i=0; i<CLayerTile::LAYER_TILE_TYPE_MAX; i++)
|
|
{
|
|
if (TileLayers[i]) TileLayers[i]->think(MapPos);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
DVECTOR CLevel::getMapSize()
|
|
{
|
|
DVECTOR size;
|
|
sLayerHdr *layer;
|
|
|
|
layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->ActionLayer);
|
|
size.vx=layer->Width;
|
|
size.vy=layer->Height;
|
|
|
|
return size;
|
|
}
|
|
|
|
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
void CLevel::destroyMapArea(DVECTOR const &Pos)
|
|
{
|
|
DVECTOR TL,BR;
|
|
const int ColT=COLLISION_TYPE_DESTRUCTABLE_WALL;
|
|
|
|
|
|
TL.vx=Pos.vx&-16;;
|
|
TL.vy=Pos.vy&-16;;
|
|
BR=TL;
|
|
|
|
// if (CollisionLayer->getCollisionBlock(TL.vx,TL.vy)>>COLLISION_TYPE_FLAG_SHIFT==ColT)printf ("!!");
|
|
|
|
// Left
|
|
while (CollisionLayer->getCollisionBlock(TL.vx-16,TL.vy)>>COLLISION_TYPE_FLAG_SHIFT==ColT) TL.vx-=16;
|
|
// Top
|
|
while (CollisionLayer->getCollisionBlock(TL.vx,TL.vy-16)>>COLLISION_TYPE_FLAG_SHIFT==ColT) TL.vy-=16;
|
|
// Right
|
|
while (CollisionLayer->getCollisionBlock(BR.vx+16,BR.vy)>>COLLISION_TYPE_FLAG_SHIFT==ColT) BR.vx+=16;
|
|
// Bottom
|
|
while (CollisionLayer->getCollisionBlock(BR.vx,BR.vy+16)>>COLLISION_TYPE_FLAG_SHIFT==ColT) BR.vy+=16;
|
|
|
|
DVECTOR DP;
|
|
|
|
for (DP.vy=TL.vy; DP.vy<=BR.vy; DP.vy+=16)
|
|
{
|
|
for (DP.vx=TL.vx; DP.vx<=BR.vx; DP.vx+=16)
|
|
{
|
|
u8 *ColElem=CollisionLayer->getMapPtr(DP.vx,DP.vy);
|
|
|
|
if (*ColElem>>COLLISION_TYPE_FLAG_SHIFT==ColT)
|
|
{
|
|
sTileMapElem *MapElem=TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]->getMapPtr(DP.vx,DP.vy);
|
|
CFXFallingTile *FX=(CFXFallingTile*)CFX::Create(CFX::FX_TYPE_FALLINGTILE,DP);
|
|
FX->SetTile(MapElem->Tile);
|
|
MapElem->Tile=0;
|
|
*ColElem=0;
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CLevel::destroyMapTile(DVECTOR const &Pos)
|
|
{
|
|
u8 *ColElem=CollisionLayer->getMapPtr(Pos.vx,Pos.vy);
|
|
sTileMapElem *MapElem=TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]->getMapPtr(Pos.vx,Pos.vy);
|
|
|
|
if (MapElem->Tile)
|
|
{
|
|
CFXFallingTile *FX=(CFXFallingTile*)CFX::Create(CFX::FX_TYPE_FALLINGTILE,Pos);
|
|
FX->SetTile(MapElem->Tile);
|
|
MapElem->Tile=0;
|
|
*ColElem=0;
|
|
|
|
}
|
|
|
|
}
|