68 lines
1.3 KiB
C++
68 lines
1.3 KiB
C++
/*=========================================================================
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nanemone.h
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NANEMONE_H__
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#define __ENEMY_NANEMONE_H__
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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class CNpcAnemoneEnemy : public CNpcEnemy
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{
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public:
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virtual void postInit();
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virtual void setHeading( s32 xPos, s32 yPos );
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protected:
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virtual void processEnemyCollision( CThing *thisThing );
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virtual bool processSensor();
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s32 m_fireHeading;
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};
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class CNpcAnemone1Enemy : public CNpcAnemoneEnemy
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{
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protected:
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virtual void processClose( int _frames );
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};
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class CNpcAnemone2Enemy : public CNpcAnemoneEnemy
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{
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public:
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virtual void postInit();
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virtual void shutdown();
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virtual void render();
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protected:
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virtual void processClose( int _frames );
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virtual void processMovementModifier( int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange );
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virtual void processShotDeathStart( int _frames );
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virtual void processShotDeathEnd( int _frames );
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u16 m_scaleX, m_scaleY;
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u8 m_radius;
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enum
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{
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SPIKE_RADIUS = 15,
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SPIKE_DIST = 5,
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};
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};
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class CNpcAnemone3Enemy : public CNpcAnemoneEnemy
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{
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protected:
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virtual void processClose( int _frames );
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};
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#endif |