SBSPSS/source/enemy/nanemone.h
Charles b19db66ed5
2001-06-28 20:29:14 +00:00

68 lines
1.3 KiB
C++

/*=========================================================================
nanemone.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NANEMONE_H__
#define __ENEMY_NANEMONE_H__
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
class CNpcAnemoneEnemy : public CNpcEnemy
{
public:
virtual void postInit();
virtual void setHeading( s32 xPos, s32 yPos );
protected:
virtual void processEnemyCollision( CThing *thisThing );
virtual bool processSensor();
s32 m_fireHeading;
};
class CNpcAnemone1Enemy : public CNpcAnemoneEnemy
{
protected:
virtual void processClose( int _frames );
};
class CNpcAnemone2Enemy : public CNpcAnemoneEnemy
{
public:
virtual void postInit();
virtual void shutdown();
virtual void render();
protected:
virtual void processClose( int _frames );
virtual void processMovementModifier( int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange );
virtual void processShotDeathStart( int _frames );
virtual void processShotDeathEnd( int _frames );
u16 m_scaleX, m_scaleY;
u8 m_radius;
enum
{
SPIKE_RADIUS = 15,
SPIKE_DIST = 5,
};
};
class CNpcAnemone3Enemy : public CNpcAnemoneEnemy
{
protected:
virtual void processClose( int _frames );
};
#endif