SBSPSS/source/platform/pbubble.cpp
Charles 57b4d19ca6
2001-06-29 14:19:28 +00:00

131 lines
2.6 KiB
C++

/*=========================================================================
pbubble.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PBUBBLE_H__
#include "platform\pbubble.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBubblePlatform::postInit()
{
CNpcPlatform::postInit();
m_pop = false;
s32 minX, maxX, minY, maxY;
m_npcPath.getPathXExtents( &minX, &maxX );
m_npcPath.getPathYExtents( &minY, &maxY );
m_thinkArea.x1 = minX;
m_thinkArea.x2 = maxX;
m_thinkArea.y1 = minY;
m_thinkArea.y2 = maxY;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBubblePlatform::render()
{
if ( m_isActive || m_pop )
{
CPlatformThing::render();
// Render
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
if ( m_pop )
{
POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BALLOONBURST, renderPos.vx, renderPos.vy - 16, 4096 << 1, 4096 << 1, 0, 10 );
setRGB0( SprFrame, 128, 128, 255 );
}
else
{
// Evil hard coded Offsets
POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printFT4( FRM__BUBBLE_1, renderPos.vx-16, renderPos.vy-32, 0, 0, 10 );
setRGB0( SprFrame, 128, 128, 255 );
// m_modelGfx->Render(renderPos);
}
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBubblePlatform::processMovement( int _frames )
{
if ( !isSetToShutdown() && !m_pop )
{
Pos.vy -= m_speed * _frames;
if ( m_npcPath.getWaypointCount() )
{
s32 minY, maxY;
m_npcPath.getPathYExtents( &minY, &maxY );
if ( Pos.vy < minY )
{
m_lifetime = GameState::getOneSecondInFrames() >> 2;
m_pop = true;
}
}
else
{
if ( Pos.vy < 0 )
{
m_lifetime = GameState::getOneSecondInFrames() >> 2;
m_pop = true;
}
}
DVECTOR offset = CLevel::getCameraPos();
s32 yPos = Pos.vy - offset.vy;
if ( yPos < 0 )
{
setToShutdown();
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBubblePlatform::processLifetime( int _frames )
{
if ( m_pop )
{
if ( m_lifetime <= 0 )
{
setToShutdown();
}
else
{
m_lifetime = 0;
}
}
}