SBSPSS/source/enemy/nmjfish.cpp
Charles 6745c970e9
2001-06-15 22:05:32 +00:00

617 lines
13 KiB
C++

/*=========================================================================
nmjfish.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
#ifndef __ENEMY_NMJFISH_H__
#include "enemy\nmjfish.h"
#endif
#ifndef __ENEMY_NPROJJF_H__
#include "enemy\nprojjf.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PROJECTL_PROJECTL_H__
#include "projectl\projectl.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcMotherJellyfishEnemy::postInit()
{
m_state = MOTHER_JELLYFISH_CYCLE;
m_spawnTimer = 0;
m_meterOn=false;
if ( CLevel::getIsBossRespawn() )
{
m_health = CLevel::getBossHealth();
}
legsPos[0].vx = 80;
legsPos[0].vy = -5;
legsPos[1].vx = 40;
legsPos[1].vy = 0;
legsPos[2].vx = -40;
legsPos[2].vy = -5;
legsPos[3].vx = -80;
legsPos[3].vy = 0;
for ( int i = 0 ; i < 4 ; i++ )
{
legs[i] = (CFXJellyFishLegs*)CFX::Create(CFX::FX_TYPE_JELLYFISH_LEGS,this);
legs[i]->Setup( legsPos[i].vx, legsPos[i].vy, i > 1 );
}
m_RGB = 255 + ( 128 << 8 ) + ( 255 << 16 );
targetPos = Pos;
m_movementTimer = GameState::getOneSecondInFrames() * 5;
m_pulsateTimer = GameState::getOneSecondInFrames();
m_pauseTimer = m_maxPauseTimer = GameState::getOneSecondInFrames();
m_renderScale = 4096;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcMotherJellyfishEnemy::setupWaypoints( sThingActor *ThisActor )
{
u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
u16 newXPos, newYPos;
s32 startX = 0;
m_npcPath.setWaypointCount( ThisActor->PointCount - 1 );
newXPos = (u16) *PntList;
setWaypointPtr( PntList );
PntList++;
newYPos = (u16) *PntList;
PntList++;
setStartPos( newXPos, newYPos );
startX = ( newXPos << 4 ) + 8;
if ( ThisActor->PointCount > 1 )
{
for (int pointNum = 1 ; pointNum < ThisActor->PointCount ; pointNum++ )
{
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
if ( pointNum == 1 )
{
setHeading( newXPos, newYPos );
}
if ( pointNum == ThisActor->PointCount - 2 )
{
startX = ( newXPos << 4 ) + 8;
m_base.vx = startX;
m_base.vy = ( newYPos << 4 ) + 16;
}
else if ( pointNum == ThisActor->PointCount - 1 )
{
m_cycleWidth = abs( startX - ( ( newXPos << 4 ) + 8 ) );
m_halfCycleWidth = m_cycleWidth >> 1;
m_base.vx += m_halfCycleWidth;
}
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcMotherJellyfishEnemy::processMovement( int _frames )
{
if ( m_movementTimer <= 0 )
{
if ( m_pulsateTimer <= 0 )
{
if ( m_pauseTimer <= 0 )
{
// fire at player
s16 heading = ratan2( playerYDist, playerXDist ) & 4095;
CProjectile *projectile;
projectile = CProjectile::Create();
DVECTOR newPos = Pos;
projectile->init( newPos, heading );
projectile->setGraphic( FRM__LIGHTNING2 );
m_movementTimer = GameState::getOneSecondInFrames() * 5;
m_pulsateTimer = GameState::getOneSecondInFrames();
m_pauseTimer = m_maxPauseTimer;
}
else
{
m_pauseTimer -= _frames;
}
}
else
{
m_pulsateTimer -= _frames;
m_renderScale = 2048 + ( ( ( 4096 - 2048 ) * m_health ) / m_data[m_type].initHealth );
m_renderScale += ( ( 256 * rsin( ( ( m_pulsateTimer << 14 ) / GameState::getOneSecondInFrames() ) & 4095 ) ) >> 12 );
}
}
else
{
m_movementTimer -= _frames;
s32 distX, distY;
distX = targetPos.vx - Pos.vx;
distY = targetPos.vy - Pos.vy;
if( abs( distX ) < 10 && abs( distY ) < 10 )
{
s32 minX, maxX, minY, maxY;
m_npcPath.getPathXExtents( &minX, &maxX );
m_npcPath.getPathYExtents( &minY, &maxY );
targetPos.vx = minX + ( getRnd() % ( maxX - minX + 1 ) );
targetPos.vy = minY + ( getRnd() % ( maxY - minY + 1 ) );
}
else
{
s16 headingToTarget = ratan2( distY, distX );
s16 decDir, incDir;
s16 moveDist;
s16 maxTurnRate = m_data[m_type].turnSpeed;
s32 moveX, moveY;
decDir = m_heading - headingToTarget;
if ( decDir < 0 )
{
decDir += ONE;
}
incDir = headingToTarget - m_heading;
if ( incDir < 0 )
{
incDir += ONE;
}
if ( decDir < incDir )
{
moveDist = -decDir;
}
else
{
moveDist = incDir;
}
if ( moveDist < -maxTurnRate )
{
moveDist = -maxTurnRate;
}
else if ( moveDist > maxTurnRate )
{
moveDist = maxTurnRate;
}
m_heading += moveDist;
m_heading &= 4095;
s32 preShiftX = _frames * m_speed * rcos( m_heading );
s32 preShiftY = _frames * m_speed * rsin( m_heading );
moveX = preShiftX >> 12;
if ( !moveX && preShiftX )
{
moveX = preShiftX / abs( preShiftX );
}
if ( distX > 0 )
{
if ( moveX > distX )
{
moveX = distX;
}
}
else if ( distX < 0 )
{
if ( moveX < distX )
{
moveX = distX;
}
}
else
{
moveX = 0;
}
moveY = preShiftY >> 12;
if ( !moveY && preShiftY )
{
moveY = preShiftY / abs( preShiftY );
}
if ( distY > 0 )
{
if ( moveY > distY )
{
moveY = distY;
}
}
else if ( distY < 0 )
{
if ( moveY < distY )
{
moveY = distY;
}
}
else
{
moveY = 0;
}
Pos.vx += moveX;
Pos.vy += moveY;
}
}
/*s32 xDist, yDist;
s32 xDistSqr, yDistSqr;
switch( m_state )
{
case MOTHER_JELLYFISH_RETURN_TO_START_1:
case MOTHER_JELLYFISH_RETURN_TO_START_2:
case MOTHER_JELLYFISH_RETURN_TO_START_3:
{
xDist = m_base.vx - this->Pos.vx - m_halfCycleWidth;
xDistSqr = xDist * xDist;
yDist = m_base.vy - this->Pos.vy;
yDistSqr = yDist * yDist;
if ( xDistSqr + yDistSqr > 100 )
{
processGenericGotoTarget( _frames, xDist, yDist, m_speed );
}
else
{
// have arrived at base position
m_movementTimer = GameState::getOneSecondInFrames() * 10;
m_state++;
m_extension = -m_halfCycleWidth;
m_extendDir = EXTEND_RIGHT;
}
break;
}
case MOTHER_JELLYFISH_CYCLE_1:
case MOTHER_JELLYFISH_CYCLE_2:
case MOTHER_JELLYFISH_CYCLE_3:
{
m_movementTimer -= _frames;
s32 xExtension;
if ( m_extendDir == EXTEND_RIGHT )
{
if ( m_extension < m_halfCycleWidth )
{
m_extension += 3 * _frames;
xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12;
Pos.vx = m_base.vx + xExtension;
Pos.vy = m_base.vy - ( ( 50 * rsin( ( xExtension << 12 ) / m_cycleWidth ) ) >> 12 );
m_heading = 0;
}
else
{
m_extendDir = EXTEND_LEFT;
if ( m_movementTimer < 0 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
m_state++;
m_jellyfishCount = 3;
}
}
}
else
{
if ( m_extension > -m_halfCycleWidth )
{
m_extension -= 3 * _frames;
xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12;
Pos.vx = m_base.vx + xExtension;
Pos.vy = m_base.vy + ( ( 50 * rsin( ( xExtension << 12 ) / m_cycleWidth ) ) >> 12 );
m_heading = 2048;
}
else
{
m_extendDir = EXTEND_RIGHT;
if ( m_movementTimer < 0 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
m_state++;
m_jellyfishCount = 3;
}
}
}
break;
}
default:
break;
}*/
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcMotherJellyfishEnemy::processClose( int _frames )
{
/*switch( m_state )
{
case MOTHER_JELLYFISH_ATTACK_PLAYER_SHOCK:
{
// seek position above user
CPlayer *player = GameScene.getPlayer();
DVECTOR playerPos = player->getPos();
DVECTOR seekPos;
s32 xDist, yDist;
s32 xDistSqr, yDistSqr;
seekPos = playerPos;
seekPos.vy -= 100;
xDist = seekPos.vx - this->Pos.vx;
xDistSqr = xDist * xDist;
yDist = seekPos.vy - this->Pos.vy;
yDistSqr = yDist * yDist;
if ( xDistSqr + yDistSqr > 400 )
{
processGenericGotoTarget( _frames, xDist, yDist, m_speed );
}
else
{
// fire at user
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_state = MOTHER_JELLYFISH_RETURN_TO_START_1;
CSoundMediator::playSfx( CSoundMediator::SFX_JELLYFISH_ATTACK );
}
break;
}
default:
{
s32 xExtension;
if ( m_extendDir == EXTEND_RIGHT )
{
if ( m_extension < m_halfCycleWidth )
{
m_extension += 3 * _frames;
xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12;
Pos.vx = m_base.vx + xExtension;
Pos.vy = m_base.vy - ( ( 50 * rcos( ( xExtension << 11 ) / m_cycleWidth ) ) >> 12 );
m_heading = 0;
//spawnJellyfish( _frames );
}
else
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_state++;
}
}
else
{
if ( m_extension > -m_halfCycleWidth )
{
m_extension -= 3 * _frames;
xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12;
Pos.vx = m_base.vx + xExtension;
Pos.vy = m_base.vy + ( ( 50 * rcos( ( xExtension << 11 ) / m_cycleWidth ) ) >> 12 );
m_heading = 2048;
//spawnJellyfish( _frames );
}
else
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_state++;
}
}
break;
}
}*/
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcMotherJellyfishEnemy::shutdown()
{
if ( m_isActive )
{
CLevel::setIsBossRespawn( true );
CLevel::setBossHealth( m_health );
}
CNpcEnemy::shutdown();
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/*void CNpcMotherJellyfishEnemy::spawnJellyfish( int _frames )
{
if ( m_jellyfishCount )
{
if ( m_spawnTimer > 0 )
{
m_spawnTimer -= _frames;
}
else
{
CNpcEnemy *enemy;
enemy = CNpcEnemy::Create( NPC_PROJECTILE_JELLYFISH );
enemy->setStartPos( Pos.vx >> 4, ( Pos.vy + 20 ) >> 4 );
enemy->setWaypointCount( m_npcPath.getWaypointCount() );
enemy->setWaypointPtr( m_npcPath.getWaypointPtr() );
enemy->setPathType( CNpcPath::PONG_PATH );
enemy->postInit();
m_jellyfishCount--;
m_spawnTimer = 1 * GameState::getOneSecondInFrames();
}
}
}*/
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcMotherJellyfishEnemy::render()
{
SprFrame = NULL;
if ( m_isActive )
{
CEnemyThing::render();
if (canRender())
{
if (!m_meterOn)
{
CFXNRGBar *T=(CFXNRGBar*)CFX::Create(CFX::FX_TYPE_NRG_BAR,this);
T->SetMax(m_health);
m_meterOn=true;
}
DVECTOR &renderPos=getRenderPos();
SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),false);
m_actorGfx->RotateScale( SprFrame, renderPos, 0, m_renderScale, m_renderScale );
sBBox boundingBox = m_actorGfx->GetBBox();
setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/*void CNpcMotherJellyfishEnemy::processUserCollision( CThing *thisThing )
{
}*/
void CNpcMotherJellyfishEnemy::processShot( int _frames )
{
s16 scale;
scale = 2048 + ( ( ( 4096 - 2048 ) * m_health ) / m_data[m_type].initHealth );
for ( int i = 0 ; i < 4 ; i++ )
{
legs[i]->Setup( ( legsPos[i].vx * scale ) >> 12, legsPos[i].vy, i > 1 );
legs[i]->setScale( scale );
}
switch ( m_state )
{
case NPC_GENERIC_HIT_CHECK_HEALTH:
{
// do not allow to die, must catch in net
if ( m_health > 0 )
{
m_health -= 5;
m_renderScale = 2048 + ( ( ( 4096 - 2048 ) * m_health ) / m_data[m_type].initHealth );
m_speed = m_data[m_type].speed + ( ( 3 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth );
m_maxPauseTimer = ( GameState::getOneSecondInFrames() * m_health ) / m_data[m_type].initHealth;
}
m_state = NPC_GENERIC_HIT_RECOIL;
m_animPlaying = true;
m_animNo = m_data[m_type].recoilAnim;
m_frame = 0;
break;
}
case NPC_GENERIC_HIT_RECOIL:
{
if ( !m_animPlaying )
{
m_state = 0;
m_controlFunc = NPC_CONTROL_MOVEMENT;
}
break;
}
}
}