268 lines
4.5 KiB
C++
268 lines
4.5 KiB
C++
/*=========================================================================
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nsshark.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __ENEMY_NSSHARK_H__
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#include "enemy\nsshark.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PROJECTL_PROJECTL_H__
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#include "projectl\projectl.h"
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#endif
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#ifndef __ANIM_SHARKSUB_HEADER__
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#include <ACTOR_SHARKSUB_ANIM.h>
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#endif
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void CNpcSubSharkEnemy::postInit()
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{
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m_state = SUB_SHARK_MINE_1;
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m_extendDir = EXTEND_RIGHT;
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m_npcPath.setPathType( CNpcPath::PONG_PATH );
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m_salvoCount = 0;
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}
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void CNpcSubSharkEnemy::processMovement( int _frames )
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{
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if ( !m_animPlaying )
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{
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if ( playerXDistSqr + playerYDistSqr < 100 && !m_salvoCount )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SWIPE;
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m_frame = 0;
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}
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else
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SWIM;
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m_frame = 0;
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}
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}
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if ( m_timerTimer <= 0 )
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{
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if ( m_salvoCount > 0 )
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{
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// drop mine
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CProjectile *projectile;
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projectile = new( "test projectile" ) CProjectile;
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projectile->init( Pos, 1024 );
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m_salvoCount--;
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m_timerTimer = GameState::getOneSecondInFrames() * 1;
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}
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}
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if ( m_movementTimer > 0 )
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{
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m_movementTimer -= _frames;
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}
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s32 moveX = 0, moveY = 0;
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s32 moveVel = 0;
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s32 moveDist = 0;
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processGenericFixedPathMove( _frames, &moveX, &moveY, &moveVel, &moveDist );
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if ( moveX > 0 )
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{
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m_extendDir = EXTEND_RIGHT;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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Pos.vx += moveX;
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Pos.vy += moveY;
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if ( m_movementTimer <= 0 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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}
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/*if ( m_extendDir == EXTEND_RIGHT )
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{
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s32 xDist = 600 - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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s32 yDist = m_base.vy - Pos.vy;
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s32 yDistSqr = yDist * yDist;
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if ( ( xDistSqr + yDistSqr ) > 100 )
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{
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processGenericGotoTarget( _frames, xDist, yDist, m_speed );
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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if ( m_movementTimer <= 0 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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}
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}
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}
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else
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{
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s32 xDist = 100 - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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s32 yDist = m_base.vy - Pos.vy;
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s32 yDistSqr = yDist * yDist;
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if ( ( xDistSqr + yDistSqr ) > 100 )
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{
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processGenericGotoTarget( _frames, xDist, yDist, m_speed );
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}
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else
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{
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m_extendDir = EXTEND_RIGHT;
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if ( m_movementTimer <= 0 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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}
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}
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}*/
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}
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void CNpcSubSharkEnemy::processClose( int _frames )
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{
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if ( m_state != SUB_SHARK_SWALLOW )
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{
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if ( playerXDist > 0 )
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{
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m_extendDir = EXTEND_RIGHT;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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}
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switch( m_state )
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{
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case SUB_SHARK_MINE_1:
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case SUB_SHARK_MINE_2:
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SWIM;
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m_frame = 0;
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}
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processGenericGotoTarget( _frames, playerXDist, 0, m_speed );
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if ( playerXDistSqr < 100 )
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{
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// fire at player
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m_salvoCount = 5;
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m_state++;
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m_movementTimer = GameState::getOneSecondInFrames() * 8;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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break;
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}
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case SUB_SHARK_CYCLE:
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{
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// charge player
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SPRINTOPEN;
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m_frame = 0;
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}
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processGenericGotoTarget( _frames, playerXDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
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if ( playerXDistSqr < 10000 )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_CHOMP;
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m_frame = 0;
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m_state = SUB_SHARK_SWALLOW;
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}
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break;
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}
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case SUB_SHARK_SWALLOW:
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{
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// if ( collision )
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// else
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if ( m_extendDir == EXTEND_RIGHT )
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{
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s32 xDist = 600 - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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}
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else
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{
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s32 xDist = 100 - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
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}
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else
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{
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m_extendDir = EXTEND_RIGHT;
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}
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}
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SWIM;
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m_frame = 0;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 8;
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m_state = SUB_SHARK_MINE_1;
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}
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break;
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}
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}
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} |