SBSPSS/source/hazard/hbbarrel.cpp
Charles adee4b97be
2001-06-19 20:07:57 +00:00

246 lines
4.6 KiB
C++

/*=========================================================================
hbbarrel.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __HAZARD_HBBARREL_H__
#include "hazard\hbbarrel.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __LAYER_COLLISION_H__
#include "level\layercollision.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __LEVEL_LEVEL_H__
#include "level\level.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBouncingBarrelHazard::init()
{
CNpcHazard::init();
m_lastWaypoint = Pos;
m_rotation = 0;
m_rockRotation = 0;
m_rockDir = true;
m_hitPlayer = false;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBouncingBarrelHazard::processMovement( int _frames )
{
s32 moveX = 0, moveY = 0;
s32 moveVel = 0;
s32 moveDist = 0;
s32 waypointXDist;
s32 waypointYDist;
s32 waypointHeading;
s32 groundHeight;
// deal with horizontal
if ( m_hitPlayer )
{
Pos.vy += m_speed * _frames;
if ( m_speed < 3 )
{
m_speed++;
}
m_rotation += 64 * _frames;
m_rotation &= 4095;
DVECTOR offset = CLevel::getCameraPos();
s32 yPos = Pos.vy - offset.vy;
if ( yPos > VidGetScrH() )
{
Pos = m_base;
m_hitPlayer = false;
m_npcPath.resetPath();
}
}
else
{
bool pathComplete;
if ( m_npcPath.thinkFlat( Pos, &pathComplete, &waypointXDist, &waypointYDist, &waypointHeading, 1 ) )
{
if ( pathComplete )
{
Pos = m_base;
m_hitPlayer = false;
m_npcPath.resetPath();
}
m_lastWaypoint = Pos;
}
moveX = 3 * _frames;
if ( moveX > abs( waypointXDist ) )
{
moveX = abs( waypointXDist );
}
if ( waypointHeading == 2048 )
{
moveX = -moveX;
m_rotation -= 256 * _frames;
m_rotation &= 4095;
}
else
{
m_rotation += 256 * _frames;
m_rotation &= 4095;
}
if ( m_rockDir )
{
m_rockRotation += 30 * _frames;
if ( m_rockRotation > 256 )
{
m_rockDir = false;
}
}
else
{
m_rockRotation -= 30 * _frames;
if ( m_rockRotation < -256 )
{
m_rockDir = true;
}
}
Pos.vx += moveX;
// deal with vertical
DVECTOR nextWaypoint;
nextWaypoint.vx = waypointXDist + Pos.vx;
nextWaypoint.vy = waypointYDist + Pos.vy;
s32 waypointDist = abs( nextWaypoint.vx - m_lastWaypoint.vx );
if ( waypointDist < 1 )
{
waypointDist = 1;
}
if ( waypointYDist > 0 )
{
s32 sineVal = ( abs( Pos.vx - nextWaypoint.vx ) * 1024 ) / waypointDist;
Pos.vy = nextWaypoint.vy - ( ( abs( nextWaypoint.vy - m_lastWaypoint.vy ) * rsin( sineVal ) ) >> 12 );
}
else if ( waypointYDist < 0 )
{
s32 sineVal = ( abs( Pos.vx - m_lastWaypoint.vx ) * 1024 ) / waypointDist;
Pos.vy = m_lastWaypoint.vy - ( ( abs( nextWaypoint.vy - m_lastWaypoint.vy ) * rsin( sineVal ) ) >> 12 );
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBouncingBarrelHazard::render()
{
CHazardThing::render();
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
SVECTOR rotation;
rotation.vx = m_rockRotation;
rotation.vy = 0;
rotation.vz = m_rotation;
VECTOR scale;
scale.vx = ONE;
scale.vy = ONE;
scale.vz = ONE;
m_modelGfx->Render(renderPos,&rotation,&scale);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/*const CRECT *CNpcBouncingBarrelHazard::getThinkBBox()
{
CRECT objThinkBox = getCollisionArea();
sBBox &thinkBBox = CThingManager::getThinkBBox();
objThinkBox.x1 = thinkBBox.XMin;
objThinkBox.x2 = thinkBBox.XMax;
objThinkBox.y1 = thinkBBox.YMin;
objThinkBox.y2 = thinkBBox.YMax;
return &objThinkBox;
}*/
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBouncingBarrelHazard::collidedWith( CThing *_thisThing )
{
if ( m_isActive )
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
if ( !m_hitPlayer )
{
CPlayer *player = (CPlayer *) _thisThing;
if ( !player->isRecoveringFromHit() )
{
player->takeDamage( DAMAGE__HIT_ENEMY );
}
m_hitPlayer = true;
m_speed = -5;
}
break;
}
default:
ASSERT(0);
break;
}
}
}