166 lines
4.0 KiB
C++
166 lines
4.0 KiB
C++
/*=========================================================================
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pmbloon.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\pmbloon.h"
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#ifndef __GFX_SPRBANK_H__
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#include "gfx\sprbank.h"
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#endif
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#ifndef __LEVEL_LEVEL_H__
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#include "level\level.h"
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#endif
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#include "game/game.h"
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __ANIM_SPONGEBOB_HEADER__
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#include <ACTOR_SPONGEBOB_ANIM.h>
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#endif
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#ifndef __SPR_SPRITES_H__
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#include <sprites.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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static PlayerMetrics s_playerMetrics=
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{ {
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DEFAULT_PLAYER_JUMP_VELOCITY, // PM__JUMP_VELOCITY
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DEFAULT_PLAYER_MAX_JUMP_FRAMES, // PM__MAX_JUMP_FRAMES
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DEFAULT_PLAYER_MAX_SAFE_FALL_FRAMES, // PM__MAX_SAFE_FALL_FRAMES
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DEFAULT_PLAYER_MAX_RUN_VELOCITY, // PM__MAX_RUN_VELOCITY
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DEFAULT_PLAYER_RUN_SPEEDUP, // PM__RUN_SPEEDUP
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DEFAULT_PLAYER_RUN_REVERSESLOWDOWN, // PM__RUN_REVERSESLOWDOWN
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DEFAULT_PLAYER_RUN_SLOWDOWN, // PM__RUN_SLOWDOWN
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DEFAULT_PLAYER_PLAYER_GRAVITY/3, // PM__GRAVITY
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DEFAULT_PLAYER_TERMINAL_VELOCITY/3, // PM__TERMINAL_VELOCITY
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DEFAULT_BUTT_FALL_VELOCITY, // PM__BUTT_FALL_VELOCITY
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DEFAULT_HITREACT_XVELOCITY, // PM__HITREACT_XVELOCITY
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DEFAULT_HITREACT_YVELOCITY, // PM__HITREACT_YVELOCITY
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DEFAULT_HITREACT_FRAMES, // PM__HITREACT_FRAMES
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} };
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerModeBalloon::enter()
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{
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CPlayerModeBase::enter();
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m_timer=0;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerModeBalloon::think()
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{
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CPlayerModeBase::think();
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if(++m_timer>BALLOON_TIMEOUT)
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{
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CSoundMediator::playSfx(CSoundMediator::SFX_BALLOON_POP);
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m_player->setMode(PLAYER_MODE_FULLUNARMED);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int balloonx=-14;
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int balloony=-120;
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int balloonsize=350;
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void CPlayerModeBalloon::render(DVECTOR *_pos)
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{
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DVECTOR pos;
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int frame;
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CPlayerModeBase::render();
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pos.vx=_pos->vx+balloonx;
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pos.vy=_pos->vy+balloony;
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if(m_timer<BALLOON_TIMEOUT-BALLOON_POP_FRAMES)
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{
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frame=FRM__BALLOON;
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}
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else
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{
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frame=FRM__BALLOONBURST;
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}
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CGameScene::getSpriteBank()->printFT4Scaled(frame,pos.vx,pos.vy,0,0,5,balloonsize);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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const struct PlayerMetrics *CPlayerModeBalloon::getPlayerMetrics()
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{
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return &s_playerMetrics;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerModeBalloon::setAnimNo(int _animNo)
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{
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// I think I'll overload the JUMP anim to the BALLOONJUMP here..
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// Just 'cos I can :)
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if(_animNo==ANIM_SPONGEBOB_JUMP)
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{
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_animNo=ANIM_SPONGEBOB_BALLOONJUMP;
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}
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CPlayerModeBase::setAnimNo(_animNo);
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}
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/*===========================================================================
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end */
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