SBSPSS/source/game/game.cpp
2001-01-10 17:27:12 +00:00

82 lines
1.9 KiB
C++

/**********************/
/*** Main Game File ***/
/**********************/
#include "system\global.h"
#include "fileio\fileio.h"
#include "pad\pads.h"
#include "system\vid.h"
#include "gfx\prim.h"
#include "utils\utils.h"
#include "level\level.h"
#include "game\game.h"
#include "system\gstate.h"
#include "gfx\font.h"
#include "gfx\fdata.h"
#include "level\level.h"
#ifndef __GFX_BUBICLES__
#include "gfx\bubicles.h"
#endif
#ifndef __SPR_INGAMEFX_H__
#include <ingamefx.h>
#endif
/*****************************************************************************/
FontBank *CGameScene::s_genericFont;
/*****************************************************************************/
CGameScene GameScene;
/*****************************************************************************/
void CGameScene::init()
{
s_genericFont=new ("CGameScene::Init") FontBank();
s_genericFont->initialise( &standardFont );
s_genericFont->setColour( 255, 255 , 0 );
VidSetClearScreen(1);
m_conversation.init();
Level.init();
}
/*****************************************************************************/
void CGameScene::shutdown()
{
Level.shutdown();
m_conversation.shutdown();
s_genericFont->dump(); delete s_genericFont;
}
/*****************************************************************************/
void CGameScene::render()
{
m_conversation.render();
Level.render();
}
/*****************************************************************************/
void CGameScene::think(int _frames)
{
m_conversation.think(_frames);
Level.think(_frames);
if(!m_conversation.isActive()&&PadGetDown(0)&PAD_START)
m_conversation.trigger(SCRIPTS_SPEECHTEST_DAT);
}
/*****************************************************************************/
int CGameScene::readyToShutdown()
{
return false;
}
/*****************************************************************************/