115 lines
3.1 KiB
C++
115 lines
3.1 KiB
C++
/*=========================================================================
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nssnake.h
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NSSNAKE_H__
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#define __ENEMY_NSSNAKE_H__
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#ifndef __ENEMY_NBOSS_H__
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#include "enemy\nboss.h"
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#endif
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class CNpcSeaSnakeSegment
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{
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public:
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void init();
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void shutdown();
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void render();
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void processEnemyCollision( CThing *thisThing );
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void setScale( u16 scale ) {m_scale = scale;}
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CNpcSeaSnakeSegment *m_nextSegment;
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void setPos( DVECTOR newPos ) {Pos = newPos;}
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DVECTOR getPos() {return( Pos );}
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void setHeading( s16 newHeading ) {m_heading = newHeading;}
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void updateCollisionArea();
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int checkCollisionAgainst(CThing *_thisThing, int _frames);
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void setCollisionSize(int _w,int _h);
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void setCollisionCentreOffset(int _x,int _y) {m_collisionCentreOffset.vx=_x;m_collisionCentreOffset.vy=_y;}
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CRECT const &getCollisionArea() {return m_collisionArea;}
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DVECTOR const &getCollisionCentre() {return m_collisionCentre;}
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int getCollisionRadius() {return m_collisionRadius;}
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void setAnim( int newAnim ) {m_anim = newAnim;}
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protected:
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u16 m_scale;
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CActorGfx *m_actorGfx;
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int m_anim;
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DVECTOR Pos;
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s16 m_heading;
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CRECT m_collisionArea;
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DVECTOR m_collisionCentre;
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DVECTOR m_collisionCentreOffset;
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DVECTOR m_collisionSize;
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int m_collisionRadius;
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};
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class CNpcSeaSnakeEnemy : public CNpcBossEnemy
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{
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public:
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void postInit();
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void shutdown();
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void render();
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int checkCollisionAgainst(CThing *_thisThing, int _frames);
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protected:
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s32 getFrameShift( int _frames );
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bool processSensor();
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void processClose( int _frames );
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void processMovement( int _frames );
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void processShot( int _frames );
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void processEnemyCollision( CThing *thisThing );
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void processUserCollision( CThing *thisThing );
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u8 processPathMove( int _frames, s32 *moveX, s32 *moveY, s32 *moveVel, s32 *moveDist );
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u8 isSnakeStopped();
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void moveEntireSnake( DVECTOR newPos );
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void addHealthMeter();
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void updateTail( DVECTOR &oldPos, int _frames );
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enum
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{
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NPC_SEA_SNAKE_SPACING = 4,
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NPC_SEA_SNAKE_LENGTH = 10,
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NPC_SEA_SNAKE_CIRCLE_CLOCKWISE = 1,
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NPC_SEA_SNAKE_CIRCLE_ANTICLOCKWISE = 2,
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};
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enum SEA_SNAKE_STATES
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{
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SEA_SNAKE_VERTICAL_LINEUP = 0,
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SEA_SNAKE_CHARGE = 1,
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};
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// position history stuff
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class CNpcPositionHistory
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{
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public:
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DVECTOR pos;
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CNpcPositionHistory *next;
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CNpcPositionHistory *prev;
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};
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u8 m_segmentCount;
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CNpcSeaSnakeSegment m_segmentArray[NPC_SEA_SNAKE_LENGTH];
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CNpcPositionHistory *m_positionHistory;
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CNpcPositionHistory m_positionHistoryArray[NPC_SEA_SNAKE_SPACING * NPC_SEA_SNAKE_LENGTH];
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s32 m_collTimer;
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s32 m_snapTimer;
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//s32 m_openTimer;
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u8 m_turnDir;
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s16 m_circleHeading;
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s16 m_origHeading;
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s32 m_waitTimer;
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};
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#endif |