520 lines
11 KiB
C++
520 lines
11 KiB
C++
/*=========================================================================
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pickup.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "system\vid.h"
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#ifndef __GFX_SPRBANK_H__
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#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
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#endif
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#include "pickups\pickup.h"
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#ifndef __LEVEL_LEVEL_H__
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#include "level\level.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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// For the factory..
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#ifndef __PICKUPS_PLIFE_H__
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#include "pickups\plife.h"
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#endif
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#ifndef __PICKUPS_PSPATULA_H__
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#include "pickups\pspatula.h"
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#endif
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#ifndef __PICKUPS_PJLAMMO_H__
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#include "pickups\pjlammo.h"
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#endif
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#ifndef __PICKUPS_PBUBMIX_H__
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#include "pickups\pbubmix.h"
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#endif
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#ifndef __PICKUPS_PBLOWER_H__
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#include "pickups\pblower.h"
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#endif
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#ifndef __PICKUPS_PSHOES_H__
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#include "pickups\pshoes.h"
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#endif
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#ifndef __PICKUPS_PBALLOON_H__
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#include "pickups\pballoon.h"
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#endif
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#ifndef __PICKUPS_PHELMET_H__
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#include "pickups\phelmet.h"
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#endif
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#ifndef __PICKUPS_PNET_H__
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#include "pickups\pnet.h"
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#endif
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#ifndef __PICKUPS_PQUEST_H__
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#include "pickups\pquest.h"
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#endif
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#ifndef __PICKUPS_PKELP_H__
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#include "pickups\pkelp.h"
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#endif
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#ifndef __PICKUPS_PGLOVE_H__
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#include "pickups\pglove.h"
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#endif
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#include "game/game.h"
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __SPR_SPRITES_H__
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#include <sprites.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBasePickup::init()
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{
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CPickupThing::init();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBasePickup::shutdown()
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{
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CPickupThing::shutdown();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBasePickup::think(int _frames)
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{
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CPickupThing::think(_frames);
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thinkPickup(_frames);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBasePickup::render()
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{
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DVECTOR ofs,pos;
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int visibilityRadius;
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CPickupThing::render();
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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renderPickup(&renderPos);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBasePickup::collidedWith(CThing *_thisThing)
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
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collect((CPlayer*)_thisThing);
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CSoundMediator::playSfx(sfxToPlayWhenCollected());
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break;
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case TYPE_NPC:
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break;
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default:
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ASSERT(0);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBasePickup::setPos(const DVECTOR *_pos)
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{
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Pos=*_pos;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBasePickup::collect(class CPlayer *_player)
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{
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shutdown();
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CThingManager::DeleteThing(this);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBaseRespawningPickup::init()
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{
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CBasePickup::init();
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m_respawnTime=0;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int respawnFlashFrames=50;
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void CBaseRespawningPickup::think(int _frames)
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{
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if(m_respawnTime<=respawnFlashFrames)
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{
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CBasePickup::think(_frames);
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}
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if(m_respawnTime)
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{
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m_respawnTime-=_frames;
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if(m_respawnTime<0)
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{
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m_respawnTime=0;
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}
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBaseRespawningPickup::render()
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{
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if(m_respawnTime==0||
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m_respawnTime<respawnFlashFrames&&!(m_respawnTime&4))
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{
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CBasePickup::render();
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBaseRespawningPickup::collect(class CPlayer *_player)
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{
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m_respawnTime=getRespawnTime();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBaseWeaponPickup::init()
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{
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CBasePickup::init();
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m_dontAutoPickUpUntilPlayerMovesOffMe=true;
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m_collidedWithPlayer=true;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBaseWeaponPickup::think(int _frames)
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{
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CBasePickup::think(_frames);
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if(!m_collidedWithPlayer)
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{
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m_dontAutoPickUpUntilPlayerMovesOffMe=false;
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}
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else
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{
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m_collidedWithPlayer=false;
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBaseWeaponPickup::collidedWith(CThing *_thisThing)
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
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{
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CPlayer *player;
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player=(CPlayer*)_thisThing;
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if(player->tryingToManuallyPickupWeapon()||
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(!m_dontAutoPickUpUntilPlayerMovesOffMe&&player->tryingToAutomaticallyPickupWeapon()))
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{
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collect(player);
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CSoundMediator::playSfx(sfxToPlayWhenCollected());
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}
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else
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{
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m_collidedWithPlayer=true;
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}
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}
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break;
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case TYPE_NPC:
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break;
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default:
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ASSERT(0);
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break;
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBaseWeaponSimplePickup::init()
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{
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sFrameHdr *fh;
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CBaseWeaponPickup::init();
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fh=CGameScene::getSpriteBank()->getFrameHeader(getWeaponSpriteFrame());
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setCollisionSize(fh->W,fh->H);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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DVECTOR CBaseWeaponSimplePickup::getSizeForPlacement()
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{
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DVECTOR size;
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sFrameHdr *fh;
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fh=CGameScene::getSpriteBank()->getFrameHeader(getWeaponSpriteFrame());
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size.vx=fh->W;
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size.vy=fh->H;
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return size;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBaseWeaponSimplePickup::renderPickup(DVECTOR *_pos)
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{
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SpriteBank *sprites;
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sFrameHdr *fh;
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int x,y;
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sprites=CGameScene::getSpriteBank();
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fh=sprites->getFrameHeader(getWeaponSpriteFrame());
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x=_pos->vx-(fh->W/2);
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y=_pos->vy-(fh->H/2);
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sprites->printFT4(fh,x,y,0,0,OTPOS__PICKUP_POS);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose: This is basically a factory method for making pickups :)
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Params:
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Returns:
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---------------------------------------------------------------------- */
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CBasePickup *createPickup(const PICKUP_TYPE _type,const DVECTOR *_pos)
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{
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CBasePickup *pickup;
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DVECTOR pickupPos;
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pickup = (CBasePickup*)CThingManager::GetThing(CThing::TYPE_PICKUP,_type);
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if (!pickup)
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switch(_type)
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{
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case PICKUP__BIG_HEALTH:
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case PICKUP__MEDIUM_HEALTH:
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case PICKUP__SMALL_HEALTH:
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ASSERT(!"HEALTH PICKUPS ARE NO LONGER IN THE GAME");
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return NULL;
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break;
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case PICKUP__LIFE:
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pickup=new ("LifePickup") CLifePickup();
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break;
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case PICKUP__SPATULA:
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pickup=new ("SpatulaPickup") CSpatulaPickup();
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break;
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case PICKUP__JELLY_LAUNCHER_AMMO:
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pickup=new ("JellyLauncherAmmoPickup") CJellyLauncherAmmoPickup();
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break;
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case PICKUP__BUBBLE_MIXTURE:
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pickup=new ("BubbleAmmoPickup") CBubbleMixturePickup();
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break;
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case PICKUP__BUBBLE_WAND:
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pickup=new ("BubbleWandPickup") CBubbleWandPickup();
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break;
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case PICKUP__NET:
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pickup=new ("NetPickup") CNetPickup();
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break;
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case PICKUP__GLASSES:
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ASSERT(!"GLASSES ARE NO LONGER IN THE GAME");
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break;
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case PICKUP__SQUEAKY_SHOES:
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pickup=new ("ShoesPickup") CShoesPickup();
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break;
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case PICKUP__BALLOON:
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pickup=new ("BalloonPickup") CBalloonPickup();
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break;
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case PICKUP__HELMET:
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pickup=new ("HelmetPickup") CHelmetPickup();
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break;
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case PICKUP__CORAL_BLOWER:
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pickup=new ("CoralBlowerPickup") CCoralBlowerPickup();
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break;
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case PICKUP__QUEST_ITEM:
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pickup=new ("QuestItemPickup") CQuestItemPickup();
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break;
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case PICKUP__BALLOON_AND_SPATULA:
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ASSERT(!"BALLOON AND SPATULA PICKUPS ARE NO LONGER IN THE GAME");
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break;
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case PICKUP__JELLY_LAUNCHER:
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pickup=new ("JellylauncherPickup") CJellyLauncherPickup();
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break;
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case PICKUP__KELP_TOKEN:
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pickup=new ("KelpTokenPickup") CKelpTokenPickup();
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break;
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case PICKUP__GLOVE:
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pickup=new ("GlovePickup") CGlovePickup();
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break;
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default:
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ASSERT(!"UNKNOWN PICKUP TYPE");
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return NULL;
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}
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pickup->setThingSubType(_type);
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pickup->init();
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// pickupPos=pickup->getSizeForPlacement();
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// pickupPos.vx=_pos->vx-(pickupPos.vx/2);
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// pickupPos.vy=_pos->vy-(pickupPos.vy);
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pickupPos=*_pos;
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pickupPos.vy-=pickup->getSizeForPlacement().vy/2;
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pickup->setPos(&pickupPos);
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return pickup;
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}
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/*===========================================================================
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end */
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