SBSPSS/source/player/psrun.cpp
2001-02-28 16:16:05 +00:00

145 lines
2.7 KiB
C++

/*=========================================================================
psrun.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\psrun.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_SPONGEBOB_HEADER__
#include <ACTOR_SPONGEBOB_ANIM.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateRun::enter(CPlayer *_player)
{
int controlHeld;
controlHeld=getPadInputHeld(_player);
if(getMoveVelocity(_player).vx)
{
setAnimNo(_player,ANIM_SPONGEBOB_RUN);
}
else
{
setAnimNo(_player,ANIM_SPONGEBOB_RUNSTART);
}
if(controlHeld&PI_LEFT)
{
setFacing(_player,FACING_LEFT);
}
else if(controlHeld&PI_RIGHT)
{
setFacing(_player,FACING_RIGHT);
}
m_numberOfTimeAnimHasLooped=0;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateRun::think(CPlayer *_player)
{
int controlDown,controlHeld;
controlDown=getPadInputDown(_player);
controlHeld=getPadInputHeld(_player);
if(controlDown&PI_JUMP)
{
setState(_player,STATE_JUMP);
}
if(controlHeld&PI_DOWN)
{
setState(_player,STATE_DUCK);
}
if(controlDown&PI_ACTION)
{
setState(_player,STATE_RUNATTACK);
}
if(controlHeld&PI_LEFT)
{
moveLeft(_player);
}
else if(controlHeld&PI_RIGHT)
{
moveRight(_player);
}
else
{
if(getMoveVelocity(_player).vx==0)
{
setState(_player,STATE_IDLE);
if(m_numberOfTimeAnimHasLooped>=4)
{
setAnimNo(_player,ANIM_SPONGEBOB_RUNSTOP);
}
}
else
{
slowdown(_player);
}
}
if(advanceAnimFrameAndCheckForEndOfAnim(_player))
{
setAnimNo(_player,ANIM_SPONGEBOB_RUN);
m_numberOfTimeAnimHasLooped++;
}
}
/*===========================================================================
end */