SBSPSS/source/enemy/nsshark.cpp
Charles d4dc0ef1d2
2001-05-03 21:39:27 +00:00

268 lines
4.6 KiB
C++

/*=========================================================================
nsshark.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
#ifndef __ENEMY_NSSHARK_H__
#include "enemy\nsshark.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PROJECTL_PROJECTL_H__
#include "projectl\projectl.h"
#endif
#ifndef __ANIM_SHARKSUB_HEADER__
#include <ACTOR_SHARKSUB_ANIM.h>
#endif
void CNpcSubSharkEnemy::postInit()
{
m_state = SUB_SHARK_MINE_1;
m_extendDir = EXTEND_RIGHT;
m_npcPath.setPathType( CNpcPath::PONG_PATH );
}
void CNpcSubSharkEnemy::processMovement( int _frames )
{
if ( !m_animPlaying )
{
if ( playerXDistSqr + playerYDistSqr < 100 && !m_salvoCount )
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SWIPE;
m_frame = 0;
}
else
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SWIM;
m_frame = 0;
}
}
if ( m_timerTimer <= 0 )
{
if ( m_salvoCount > 0 )
{
// drop mine
CProjectile *projectile;
projectile = new( "test projectile" ) CProjectile;
projectile->init( Pos, 1024 );
projectile->setLayerCollision( m_layerCollision );
m_salvoCount--;
m_timerTimer = GameState::getOneSecondInFrames() * 1;
}
}
if ( m_movementTimer > 0 )
{
m_movementTimer -= _frames;
}
s32 moveX = 0, moveY = 0;
s32 moveVel = 0;
s32 moveDist = 0;
processGenericFixedPathMove( _frames, &moveX, &moveY, &moveVel, &moveDist );
if ( moveX > 0 )
{
m_extendDir = EXTEND_RIGHT;
}
else
{
m_extendDir = EXTEND_LEFT;
}
Pos.vx += moveX;
Pos.vy += moveY;
if ( m_movementTimer <= 0 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
}
/*if ( m_extendDir == EXTEND_RIGHT )
{
s32 xDist = 600 - Pos.vx;
s32 xDistSqr = xDist * xDist;
s32 yDist = m_base.vy - Pos.vy;
s32 yDistSqr = yDist * yDist;
if ( ( xDistSqr + yDistSqr ) > 100 )
{
processGenericGotoTarget( _frames, xDist, yDist, m_data[m_type].speed );
}
else
{
m_extendDir = EXTEND_LEFT;
if ( m_movementTimer <= 0 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
}
}
}
else
{
s32 xDist = 100 - Pos.vx;
s32 xDistSqr = xDist * xDist;
s32 yDist = m_base.vy - Pos.vy;
s32 yDistSqr = yDist * yDist;
if ( ( xDistSqr + yDistSqr ) > 100 )
{
processGenericGotoTarget( _frames, xDist, yDist, m_data[m_type].speed );
}
else
{
m_extendDir = EXTEND_RIGHT;
if ( m_movementTimer <= 0 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
}
}
}*/
}
void CNpcSubSharkEnemy::processClose( int _frames )
{
if ( m_state != SUB_SHARK_SWALLOW )
{
if ( playerXDist > 0 )
{
m_extendDir = EXTEND_RIGHT;
}
else
{
m_extendDir = EXTEND_LEFT;
}
}
switch( m_state )
{
case SUB_SHARK_MINE_1:
case SUB_SHARK_MINE_2:
{
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SWIM;
m_frame = 0;
}
processGenericGotoTarget( _frames, playerXDist, 0, m_data[m_type].speed );
if ( playerXDistSqr < 100 )
{
// fire at player
m_salvoCount = 5;
m_state++;
m_movementTimer = GameState::getOneSecondInFrames() * 8;
m_controlFunc = NPC_CONTROL_MOVEMENT;
}
break;
}
case SUB_SHARK_CYCLE:
{
// charge player
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SPRINTOPEN;
m_frame = 0;
}
processGenericGotoTarget( _frames, playerXDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
if ( playerXDistSqr < 10000 )
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_CHOMP;
m_frame = 0;
m_state = SUB_SHARK_SWALLOW;
}
break;
}
case SUB_SHARK_SWALLOW:
{
// if ( collision )
// else
if ( m_extendDir == EXTEND_RIGHT )
{
s32 xDist = 600 - Pos.vx;
s32 xDistSqr = xDist * xDist;
if ( xDistSqr > 100 )
{
processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
}
else
{
m_extendDir = EXTEND_LEFT;
}
}
else
{
s32 xDist = 100 - Pos.vx;
s32 xDistSqr = xDist * xDist;
if ( xDistSqr > 100 )
{
processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
}
else
{
m_extendDir = EXTEND_RIGHT;
}
}
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SWIM;
m_frame = 0;
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_movementTimer = GameState::getOneSecondInFrames() * 8;
m_state = SUB_SHARK_MINE_1;
}
break;
}
}
}