SBSPSS/Utils/MapEdit/Core.cpp
2000-11-22 22:08:47 +00:00

520 lines
13 KiB
C++

/***********************/
/*** Map Editor Core ***/
/***********************/
#include "stdafx.h"
#include "gl3d.h"
#include <gl\gl.h>
#include <gl\glu.h>
#include <gl\glut.h>
#include "GLEnabledView.h"
#include "MapEdit.h"
#include "MapEditDoc.h"
#include "MapEditView.h"
#include "MainFrm.h"
#include "Core.h"
#include "Layer.h"
#include "LayerTile.h"
#include "utils.h"
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CCore::CCore()
{
TileViewFlag=FALSE;
GridFlag=TRUE;
CurrentMousePos=CPoint(0,0);
ActiveLayer=0;
MapCam=Vec(0,0,0);
TileCam=Vec(0,0,0);
Is3dFlag=TRUE;
}
/*****************************************************************************/
CCore::~CCore()
{
int ListSize=Layer.size();
for (int i=0; i<ListSize; i++) delete Layer[i];
}
/*****************************************************************************/
void CCore::Init()
{
CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
CMultiBar *ParamBar=Frm->GetParamBar();
ParamBar->RemoveAll();
// Add default parram bar items
ParamBar->Add(Frm->GetLayerList(),IDD_LAYER_LIST_DIALOG,TRUE,TRUE);
ParamBar->Add(Frm->GetTileSetDlg(),IDD_TILESET_DIALOG,TRUE,TRUE);
UpdateParamBar();
// Layer[ActiveLayer]->InitGUI(this);
// ParamBar->Update();
UpdateAll(NULL);
}
/*****************************************************************************/
void CCore::New()
{
// Create Gfx Layers
// Name Width Height SizeDiv ViewDiv 3d? Resizable?
Layer.push_back(new CLayerTile( "Back", 32, 32, 1.0f, 4.0f, FALSE, FALSE));
Layer.push_back(new CLayerTile( "Mid", TileLayerDefaultWidth, TileLayerDefaultHeight, 2.0f, 2.0f, FALSE, TRUE));
Layer.push_back(new CLayerTile( "Action",TileLayerDefaultWidth, TileLayerDefaultHeight, 1.0f, 1.0f, TRUE, TRUE));
Layer.push_back(new CLayerTile( "Fore", TileLayerDefaultWidth, TileLayerDefaultHeight, 0.5f, 0.5f, FALSE, TRUE));
ActiveLayer=LAYER_ACTION;
MapCam=Vec(0,0,0);
TileCam=Vec(0,0,0);
Init();
}
/*****************************************************************************/
void CCore::Load(CFile *File)
{
float Version;
File->Read(&Version,sizeof(float));
File->Read(&MapCam,sizeof(Vec));
File->Read(&TileCam,sizeof(Vec));
File->Read(&TileCam,sizeof(Vec));
File->Read(&TileViewFlag,sizeof(BOOL));
File->Read(&GridFlag,sizeof(BOOL));
File->Read(&Is3dFlag,sizeof(BOOL));
// Layers
int LayerCount;
File->Read(&LayerCount,sizeof(int));
File->Read(&ActiveLayer,sizeof(int));
for (int i=0;i<LayerCount;i++)
{
int Type;
File->Read(&Type,sizeof(int));
switch (Type)
{
case LAYER_TYPE_TILE:
Layer.push_back(new CLayerTile(File,Version));
break;
}
}
TileBank.Load(File,Version);
Init();
}
/*****************************************************************************/
void CCore::Save(CFile *File)
{
File->Write(&FileVersion,sizeof(float));
File->Write(&MapCam,sizeof(Vec));
File->Write(&TileCam,sizeof(Vec));
File->Write(&TileCam,sizeof(Vec));
File->Write(&TileViewFlag,sizeof(BOOL));
File->Write(&GridFlag,sizeof(BOOL));
File->Write(&Is3dFlag,sizeof(BOOL));
// Layers
int LayerCount=Layer.size();
File->Write(&LayerCount,sizeof(int));
File->Write(&ActiveLayer,sizeof(int));
for (int i=0;i<LayerCount;i++)
{
int Type=Layer[i]->GetType();
File->Write(&Type,sizeof(int));
Layer[i]->Save(File);
}
TileBank.Save(File);
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void CCore::Render(CMapEditView *View,BOOL ForceRender)
{
if (TileBank.NeedLoad()) TileBank.LoadTileSets(this);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen
if (TileViewFlag)
{
RenderTileView(View);
}
else
{
RenderLayers(View);
}
}
/*****************************************************************************/
void CCore::RenderLayers(CMapEditView *View)
{
Vec &ThisCam=GetCam();
int ListSize=Layer.size();
for (int i=0;i<ListSize;i++)
{
Layer[i]->Render(this,ThisCam,Is3dFlag);
}
Layer[ActiveLayer]->RenderCursor(this,ThisCam,Is3dFlag);
if (GridFlag) Layer[ActiveLayer]->RenderGrid(this,ThisCam);
// Get Cursor Pos
LastCursorPos=CursorPos;
Layer[ActiveLayer]->FindCursorPos(this,View,GetCam(),CurrentMousePos);
}
/////////////////////////////////////////////////////////////////////////////
void CCore::RenderTileView(CMapEditView *View)
{
Vec &ThisCam=GetCam();
TileBank.RenderSet(this,ThisCam,Is3dFlag);
// Get Cursor Pos
TileBank.FindCursorPos(this,View,GetCam(),CurrentMousePos);
}
/*****************************************************************************/
/*** Control *****************************************************************/
/*****************************************************************************/
void CCore::SetMode(int NewMode)
{
BOOL RedrawFlag=FALSE;
RedrawFlag=Layer[ActiveLayer]->SetMode(NewMode);
//if (RedrawFlag) View->Invalidate();
}
/*****************************************************************************/
void CCore::LButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag)
{
BOOL RedrawFlag=FALSE;
if (TileViewFlag)
{
if (nFlags & MK_RBUTTON)
RedrawFlag=TileBank.SelectCancel();
else
RedrawFlag=TileBank.SelectL(DownFlag);
}
else
{
RedrawFlag=Layer[ActiveLayer]->LButtonControl(this,View,nFlags,CursorPos,DownFlag);
}
TileBank.SetActiveBrushL();
if (RedrawFlag) View->Invalidate();
}
/*****************************************************************************/
void CCore::MButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag)
{
LastMousePos=point;
}
/*****************************************************************************/
void CCore::RButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag)
{
BOOL RedrawFlag=FALSE;
if (TileViewFlag)
{
if (nFlags & MK_LBUTTON)
RedrawFlag=TileBank.SelectCancel();
else
RedrawFlag=TileBank.SelectR(DownFlag);
}
else
{
RedrawFlag=Layer[ActiveLayer]->RButtonControl(this,View,nFlags,CursorPos,DownFlag);
}
TileBank.SetActiveBrushR();
if (RedrawFlag) View->Invalidate();
}
/*****************************************************************************/
void CCore::MouseWheel(CMapEditView *View,UINT nFlags, short zDelta, CPoint &pt)
{
if (zDelta>0)
UpdateView(View,Vec(0,0,1.0f));
else
UpdateView(View,Vec(0,0,-1.0f));
}
/*****************************************************************************/
void CCore::MouseMove(CMapEditView *View,UINT nFlags, CPoint &point)
{
Vec Ofs(0,0,0);
Vec &ThisCam=GetCam();
// check if active doc
if (theApp.GetCurrent()!=View->GetDocument()) return;
CurrentMousePos=point;
// Handle Drag Movement
if (nFlags & MK_MBUTTON)
{
float XS,YS;
RECT ThisRect;
View->GetWindowRect(&ThisRect);
XS=ThisCam.z*4;//*Layer[ActiveLayer]->GetLayerZPos();
YS=ThisCam.z*4;//*Layer[ActiveLayer]->GetLayerZPos();
XS/=((ThisRect.right-ThisRect.left));
YS/=((ThisRect.bottom-ThisRect.top));
Ofs.x=LastMousePos.x-CurrentMousePos.x;
Ofs.y=LastMousePos.y-CurrentMousePos.y;
LastMousePos=CurrentMousePos;
Ofs.x*=XS;
Ofs.y*=YS;
UpdateView(View,Ofs);
}
else
{ // Mouse still moved, so need to redraw windows, to get CursorPos (And pos render)
View->Invalidate();
if (TileViewFlag)
{
}
else
{
Layer[ActiveLayer]->MouseMove(this,View,nFlags,CursorPos);
}
}
}
/*****************************************************************************/
/*** Layers ******************************************************************/
/*****************************************************************************/
void CCore::UpdateParamBar()
{
CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
CToolBar *ToolBar=Frm->GetToolBar();
CMultiBar *ParamBar=Frm->GetParamBar();
ParamBar->RemoveAll();
// Add default parram bar items
if (TileViewFlag)
{
// TileBank.InitGUI(this);
}
else
{
Layer[ActiveLayer]->InitGUI(this);
}
ParamBar->Update();
}
/*****************************************************************************/
void CCore::UpdateLayerGUI(CMapEditView *View)
{
CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
CMultiBar *ParamBar=Frm->GetParamBar();
CLayerList *List=(CLayerList*)Frm->GetDialog(IDD_LAYER_LIST_DIALOG);
int ListSize=Layer.size();
List->ListBox.ResetContent();
for (int i=0; i<ListSize; i++)
{
List->ListBox.AddString(Layer[i]->GetName());
// List->ListBox.SetCheck(i,Layer[i]->IsVisible());
}
// Now sets checks (silly MSoft bug!!)
for (i=0; i<ListSize; i++)
{
List->ListBox.SetCheck(i,Layer[i]->IsVisible());
}
}
/*****************************************************************************/
/*
void CCore::SetActiveLayer(int i)
{
// UpdateParamBar(NULL,ParamViewFlag);
}
*/
/*****************************************************************************/
/*** Grid ********************************************************************/
/*****************************************************************************/
void CCore::UpdateGrid(CMapEditView *View,BOOL Toggle)
{
CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
CToolBar *ToolBar=Frm->GetToolBar();
if (Toggle) GridFlag=!GridFlag;
ToolBar->GetToolBarCtrl().PressButton(ID_TOOLBAR_GRID,GridFlag);
UpdateView(View);
}
/*****************************************************************************/
/*** TileBank ****************************************************************/
/*****************************************************************************/
void CCore::UpdateTileView(CMapEditView *View,BOOL Toggle)
{
CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
CToolBar *ToolBar=Frm->GetToolBar();
CMultiBar *ParamBar=Frm->GetParamBar();
if (Toggle) TileViewFlag=!TileViewFlag;
ParamBar->RemoveAll();
ToolBar->GetToolBarCtrl().PressButton(ID_TOOLBAR_TILEPALETTE,TileViewFlag);
UpdateParamBar();
UpdateView(View);
}
/*****************************************************************************/
void CCore::TileBankLoad(char *Filename)
{
TileBank.AddTileSet(Filename);
TileBank.UpdateGUI(this,TileViewFlag);
UpdateView(NULL);
}
/*****************************************************************************/
void CCore::TileBankReload()
{
TileBank.Reload();
TexCache.Purge();
UpdateView(NULL);
}
/*****************************************************************************/
void CCore::TileBankSet()
{
CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
CTileSetDlg *TileSetDlg=(CTileSetDlg*)Frm->GetDialog(IDD_TILESET_DIALOG);
TileBank.SetCurrent(TileSetDlg->TileSetList.GetCurSel());
}
/*****************************************************************************/
void CCore::MirrorX(CMapEditView *View)
{
if (!TileViewFlag)
{
Layer[ActiveLayer]->MirrorX(this);
UpdateView(View);
}
}
/*****************************************************************************/
void CCore::MirrorY(CMapEditView *View)
{
if (!TileViewFlag)
{
Layer[ActiveLayer]->MirrorY(this);
UpdateView(View);
}
}
/*****************************************************************************/
void CCore::ActiveBrushLeft(CMapEditView *View)
{
TileBank.SetActiveBrushL();
UpdateView(View);
}
/*****************************************************************************/
void CCore::ActiveBrushRight(CMapEditView *View)
{
TileBank.SetActiveBrushR();
UpdateView(View);
}
/*****************************************************************************/
/*** Misc ********************************************************************/
/*****************************************************************************/
Vec &CCore::GetCam()
{
if (TileViewFlag)
return(TileCam);
else
return(MapCam);
}
/*****************************************************************************/
void CCore::UpdateGUI(CMapEditView *View)
{
UpdateLayerGUI(View);
UpdateGrid(View);
TileBank.UpdateGUI(this,TileViewFlag);
Layer[ActiveLayer]->UpdateGUI(this);
}
/*****************************************************************************/
void CCore::UpdateAll(CMapEditView *View)
{
UpdateGUI(View);
UpdateView(View);
}
/*****************************************************************************/
void CCore::UpdateView(CMapEditView *View,Vec Ofs)
{
Vec &ThisCam=GetCam();
Ofs.y=-Ofs.y;
ThisCam+=Ofs;
if (ThisCam.z>-1) ThisCam.z=-1;
if (View) View->Invalidate();
}
/*****************************************************************************/
void CCore::SetMapSize(CMapEditView *View,int Width,int Height)
{
if (Width==GetMapWidth() && Height==GetMapHeight()) return;
int ListSize=Layer.size();
for (int i=0; i<ListSize; i++)
{
Layer[i]->Resize(Width,Height);
}
UpdateView(View);
}
/*****************************************************************************/
void CCore::Toggle2d3d(CMapEditView *View)
{
Is3dFlag=!Is3dFlag;
UpdateView(View);
}