SBSPSS/source/player/psduck.cpp
2001-01-29 22:35:18 +00:00

153 lines
3.1 KiB
C++

/*=========================================================================
psduck.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\psduck.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PAD_PADS_H__
#include "pad\pads.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_PLAYER_ANIM_HEADER__
#include <player_anim.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateDuck::enter(CPlayer *_player)
{
setAnimNo(_player,ANIM_PLAYER_ANIM_SOAKUP);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateDuck::think(CPlayer *_player)
{
slowdown(_player);
if(advanceAnimFrameAndCheckForEndOfAnim(_player))
{
setState(_player,STATE_SOAKUP);
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateSoakUp::enter(CPlayer *_player)
{
DVECTOR move;
move=getMoveVelocity(_player);
move.vx=0;
setMoveVelocity(_player,&move);
setAnimNo(_player,ANIM_PLAYER_ANIM_GETUP);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateSoakUp::think(CPlayer *_player)
{
int controlHeld;
controlHeld=getPadInputHeld(_player);
if(!(controlHeld&CPadConfig::getButton(CPadConfig::PAD_CFG_DOWN)))
{
setState(_player,STATE_GETUP);
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateGetUp::enter(CPlayer *_player)
{
setAnimNo(_player,ANIM_PLAYER_ANIM_GETUP);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateGetUp::think(CPlayer *_player)
{
if(advanceAnimFrameAndCheckForEndOfAnim(_player))
{
setState(_player,STATE_IDLE);
}
}
/*===========================================================================
end */