SBSPSS/source/backend/party.cpp
2001-07-28 16:45:46 +00:00

271 lines
8.9 KiB
C++

/*=========================================================================
party.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "backend\party.h"
#ifndef __GAME_GAMESLOT_H__
#include "game\gameslot.h"
#endif
#ifndef _FILEIO_HEADER_
#include "fileio\fileio.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __SHOP_SHOP_H__
#include "shop\shop.h"
#endif
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h"
#endif
#ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h"
#endif
#ifndef __SOUND_SOUND_H__
#include "sound\sound.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __STRING_ENUMS__
#include <trans.h>
#endif
#ifndef __SPR_PARTY_H__
#include <party.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
static int s_leftBobSin,s_leftBob,s_rightBobSin,s_rightBob;
//CActorGfx *m_actorSpongebob;
//CActorGfx *m_actorPatrick;
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPartyScene::init()
{
m_image=LoadPakScreen(BACKDROP_PARTYBACKDROP_GFX);
ASSERT(m_image);
SetScreenImage((u8*)m_image);
m_sprites=new ("Party sprites") SpriteBank();
m_sprites->load(PARTY_PARTY_SPR);
s_leftBobSin=s_leftBob=s_rightBobSin=s_rightBob=0;
CSoundMediator::setSong(CSoundMediator::SONG_PARTY);
m_animationFlag=true;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPartyScene::shutdown()
{
m_sprites->dump(); delete m_sprites;
MemFree(m_image);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
typedef struct
{
CShopScene::SHOPITEM_ID m_itemId;
int m_fh;
u8 m_xOffsetBroken,m_yOffsetBroken;
int *m_extraYOffset;
u8 m_flipX;
u8 m_ot;
u8 m_elementId;
}PARTY_IMAGE;
static PARTY_IMAGE images[]=
{
{ CShopScene::SHOPITEM_BLOWER, FRM_BALLOONS1, 0,0, &s_leftBob, false, 2, 0 },
{ CShopScene::SHOPITEM_BLOWER, FRM_BALLOONS2, 2,0, &s_rightBob, false, 2, 0 },
{ CShopScene::SHOPITEM_BLOWER, FRM_BALLOONS3, 0,0, &s_leftBob, false, 2, 0 },
{ CShopScene::SHOPITEM_BLOWER, FRM_BALLOONS4, 0,0, &s_leftBob, false, 2, 0 },
{ CShopScene::SHOPITEM_BLOWER, FRM_BALLOONS5, 0,0, &s_leftBob, false, 2, 0 },
{ CShopScene::SHOPITEM_BLOWER, FRM_BALLOONS6, 1,0, &s_rightBob, false, 2, 0 },
{ CShopScene::SHOPITEM_BLOWER, FRM_BALLOONS7, 1,0, &s_rightBob, false, 2, 0 },
{ CShopScene::SHOPITEM_BLOWER, FRM_BALLOONS8, 2,0, &s_rightBob, false, 2, 0 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER1, 0,0, NULL, false, 1, 0 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER2, 0,0, NULL, false, 1, 0 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER3, 1,0, NULL, false, 1, 0 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER4, 1,0, NULL, false, 1, 0 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER5, 1,0, NULL, false, 1, 0 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER6, 2,0, NULL, false, 1, 0 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER7, 2,0, NULL, false, 1, 0 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_STREAMERS1, 1,0, NULL, false, 1, 0 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_STREAMERS2, 1,0, NULL, false, 1, 0 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_STREAMERS3, 0,0, NULL, false, 1, 0 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_STREAMERS4, 0,0, NULL, false, 1, 0 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_STREAMERS5, 0,0, NULL, false, 1, 0 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_STREAMERS6, 0,0, NULL, false, 1, 0 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_STREAMERS1, 1,0, NULL, true, 1, 0 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_STREAMERS2, 1,0, NULL, true, 1, 0 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_STREAMERS3, 2,0, NULL, true, 1, 0 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_STREAMERS4, 2,0, NULL, true, 1, 0 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_STREAMERS5, 2,0, NULL, true, 1, 0 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_STREAMERS6, 2,0, NULL, true, 1, 0 },
{ CShopScene::SHOPITEM_CAKE, FRM_BIGCAKE, 1,1, NULL, false, 4, 0 },
{ CShopScene::SHOPITEM_CAKE, FRM_SLICEOFCAKE, 1,1, NULL, false, 4, 0 },
{ CShopScene::SHOPITEM_CAKE, FRM_TABLEFRONT1, 1,1, NULL, false, 5, 1 },
{ CShopScene::SHOPITEM_CAKE, FRM_TABLEFRONT2, 1,1, NULL, false, 5, 2 },
{ CShopScene::SHOPITEM_CAKE, FRM_TABLEFRONT3, 1,1, NULL, false, 5, 3 },
{ CShopScene::SHOPITEM_CAKE, FRM_TABLEFRONT4, 1,1, NULL, false, 5, 4 },
{ CShopScene::SHOPITEM_CAKE, FRM_TABLEFRONT5, 1,1, NULL, false, 5, 5 },
{ CShopScene::SHOPITEM_CAKE, FRM_TABLEFRONT6, 1,1, NULL, false, 5, 6 },
{ CShopScene::SHOPITEM_CAKE, FRM_TABLEFRONT7, 1,1, NULL, false, 5, 7 },
{ CShopScene::SHOPITEM_JELLY2, FRM_JELLY, 1,1, NULL, false, 3, 0 },
{ CShopScene::SHOPITEM_JELLY2, FRM_TABLEFRONT1, 1,1, NULL, false, 5, 1 },
{ CShopScene::SHOPITEM_JELLY2, FRM_TABLEFRONT2, 1,1, NULL, false, 5, 2 },
{ CShopScene::SHOPITEM_JELLY2, FRM_TABLEFRONT3, 1,1, NULL, false, 5, 3 },
{ CShopScene::SHOPITEM_JELLY2, FRM_TABLEFRONT4, 1,1, NULL, false, 5, 4 },
{ CShopScene::SHOPITEM_JELLY2, FRM_TABLEFRONT5, 1,1, NULL, false, 5, 5 },
{ CShopScene::SHOPITEM_JELLY2, FRM_TABLEFRONT6, 1,1, NULL, false, 5, 6 },
{ CShopScene::SHOPITEM_JELLY2, FRM_TABLEFRONT7, 1,1, NULL, false, 5, 7 },
{ CShopScene::SHOPITEM_PREZZIE, FRM_PRESSIES1, 0,1, NULL, false, 7, 0 },
{ CShopScene::SHOPITEM_PREZZIE, FRM_PRESSIES2, 0,1, NULL, false, 7, 0 },
{ CShopScene::SHOPITEM_PREZZIE, FRM_PRESSIES3, 2,1, NULL, false, 7, 0 },
{ CShopScene::SHOPITEM_PREZZIE, FRM_PRESSIES4, 2,1, NULL, false, 7, 0 },
{ CShopScene::SHOPITEM_SARNIE, FRM_CUCUMBERSARNIES, 0,1, NULL, false, 8, 0 },
{ CShopScene::SHOPITEM_SARNIE, FRM_TABLESIDE1, 0,1, NULL, false, 8, 0 },
{ CShopScene::SHOPITEM_SARNIE, FRM_TABLESIDE2, 0,1, NULL, false, 8, 0 },
{ CShopScene::SHOPITEM_SARNIE, FRM_TABLESIDE3, 0,1, NULL, false, 8, 0 },
{ CShopScene::SHOPITEM_CUPCAKE, FRM_CHERRYCAKES, 1,1, NULL, false, 4, 0 },
{ CShopScene::SHOPITEM_CUPCAKE, FRM_TABLEFRONT1, 1,1, NULL, false, 5, 1 },
{ CShopScene::SHOPITEM_CUPCAKE, FRM_TABLEFRONT2, 1,1, NULL, false, 5, 2 },
{ CShopScene::SHOPITEM_CUPCAKE, FRM_TABLEFRONT3, 1,1, NULL, false, 5, 3 },
{ CShopScene::SHOPITEM_CUPCAKE, FRM_TABLEFRONT4, 1,1, NULL, false, 5, 4 },
{ CShopScene::SHOPITEM_CUPCAKE, FRM_TABLEFRONT5, 1,1, NULL, false, 5, 5 },
{ CShopScene::SHOPITEM_CUPCAKE, FRM_TABLEFRONT6, 1,1, NULL, false, 5, 6 },
{ CShopScene::SHOPITEM_CUPCAKE, FRM_TABLEFRONT7, 1,1, NULL, false, 5, 7 },
{ CShopScene::SHOPITEM_TEDDY, FRM_SOFTTOYS1, 1,1, NULL, false, 7, 0 },
{ CShopScene::SHOPITEM_TEDDY, FRM_SOFTTOYS2, 1,0, NULL, false, 7, 0 },
{ CShopScene::SHOPITEM_TEDDY, FRM_SOFTTOYS3, 2,1, NULL, false, 7, 0 },
};
static const int numimages=sizeof(images)/sizeof(PARTY_IMAGE);
void CPartyScene::render()
{
int i;
int drawn[8];
PARTY_IMAGE *pimage;
CGameSlotManager::GameSlot *gameSlot;
for(i=0;i<8;i++)
{
drawn[i]=false;
}
gameSlot=CGameSlotManager::getSlotData();
pimage=images;
for(i=0;i<numimages;i++)
{
ASSERT(pimage->m_fh<=FRM_TABLESIDE3);
if(gameSlot->isPartyItemHeld(pimage->m_itemId)&&!drawn[pimage->m_elementId])
{
int x,y;
x=pimage->m_xOffsetBroken*256;
y=pimage->m_yOffsetBroken*256;
if(pimage->m_extraYOffset)
{
y+=*pimage->m_extraYOffset;
}
m_sprites->printFT4(pimage->m_fh,x,y,pimage->m_flipX,0,pimage->m_ot);
if(pimage->m_elementId)
{
drawn[pimage->m_elementId]=true;
}
}
pimage++;
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPartyScene::think(int _frames)
{
if(m_animationFlag)
{
s_leftBobSin=(s_leftBobSin+(_frames*20))&4095;
s_rightBobSin=(s_rightBobSin+(_frames*16))&4095;
s_leftBob=(msin(s_leftBobSin)*2)>>12;
s_rightBob=(msin(s_rightBobSin)*2)>>12;
}
}
/*===========================================================================
end */