245 lines
5.1 KiB
C++
245 lines
5.1 KiB
C++
/*=========================================================================
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npc.h
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#define __ENEMY_NPC_H__
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//#include <dstructs.h>
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#include "Game/Thing.h"
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#include "Gfx/Skel.h"
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#ifndef __ENEMY_NPCPATH_H__
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#include "enemy\npcpath.h"
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#endif
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/*****************************************************************************/
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class CNpc : public CThing
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{
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public:
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enum NPC_UNIT_TYPE
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{
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NPC_SANDY_CHEEKS = 0,
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NPC_SMALL_JELLYFISH_1 = 1,
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NPC_SMALL_JELLYFISH_2,
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NPC_LARGE_JELLYFISH,
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NPC_ANEMONE_1,
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NPC_ANEMONE_2,
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NPC_CLAM,
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NPC_SQUID_DART,
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NPC_FISH_FOLK,
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NPC_PRICKLY_BUG,
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NPC_SEA_SNAKE_1,
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NPC_SEA_SNAKE_2,
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NPC_PUFFA_FISH,
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NPC_ANGLER_FISH,
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NPC_HERMIT_CRAB,
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NPC_MINE,
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NPC_BOOGER_MONSTER,
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NPC_SPIDER_CRAB,
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NPC_EYEBALL,
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NPC_BABY_OCTOPUS,
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NPC_ZOMBIE_FISH_FOLK,
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NPC_NINJA_STARFISH,
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NPC_GHOST,
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NPC_GHOST_PIRATE,
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NPC_FLAMING_SKULL,
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NPC_SHARK_MAN,
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NPC_OIL_BLOB,
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NPC_SKULL_STOMPER,
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NPC_UNIT_TYPE_MAX,
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};
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void init();
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void shutdown();
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void think(int _frames);
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virtual void render();
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void processEvent( GAME_EVENT evt, CThing *sourceThing );
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protected:
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// NPC data structure definitions //
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enum NPC_INIT_FUNC
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{
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NPC_INIT_DEFAULT = 0,
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NPC_INIT_SNAKE = 1,
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NPC_INIT_ACID,
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NPC_INIT_GHOST_PIRATE,
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NPC_INIT_SKULL_STOMPER,
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};
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enum NPC_CONTROL_FUNC
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{
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NPC_CONTROL_MOVEMENT,
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NPC_CONTROL_SHOT,
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NPC_CONTROL_CLOSE,
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NPC_CONTROL_COLLISION,
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};
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enum NPC_SENSOR_FUNC
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{
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NPC_SENSOR_NONE = 0,
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NPC_SENSOR_JELLYFISH_USER_CLOSE = 1,
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NPC_SENSOR_CLAM_USER_CLOSE,
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NPC_SENSOR_SPIDER_CRAB_USER_CLOSE,
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NPC_SENSOR_NINJA_STARFISH_USER_CLOSE,
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NPC_SENSOR_GHOST_PIRATE_USER_CLOSE,
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NPC_SENSOR_SHARK_MAN_USER_VISIBLE,
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NPC_SENSOR_OIL_BLOB_USER_CLOSE,
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NPC_SENSOR_ANEMONE_USER_CLOSE,
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NPC_SENSOR_EYEBALL_USER_CLOSE,
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NPC_SENSOR_SKULL_STOMPER_USER_CLOSE,
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NPC_SENSOR_BOOGER_MONSTER_USER_CLOSE,
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};
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enum NPC_CLOSE_FUNC
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{
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NPC_CLOSE_NONE = 0,
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NPC_CLOSE_JELLYFISH_EVADE = 1,
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NPC_CLOSE_CLAM_ATTACK,
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NPC_CLOSE_SPIDER_CRAB_ATTACK,
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NPC_CLOSE_GHOST_PIRATE_ATTACK,
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NPC_CLOSE_SHARK_MAN_ATTACK,
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NPC_CLOSE_GENERIC_USER_SEEK,
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NPC_CLOSE_ANEMONE_1_ATTACK,
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NPC_CLOSE_ANEMONE_2_ATTACK,
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NPC_CLOSE_EYEBALL_ATTACK,
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NPC_CLOSE_SKULL_STOMPER_ATTACK,
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NPC_CLOSE_BOOGER_MONSTER_ATTACK,
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};
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enum NPC_MOVEMENT_FUNC
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{
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NPC_MOVEMENT_STATIC = 0,
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NPC_MOVEMENT_FIXED_PATH = 1,
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NPC_MOVEMENT_USER_SEEK,
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NPC_MOVEMENT_VERTICAL,
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};
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enum NPC_MOVEMENT_MODIFIER_FUNC
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{
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NPC_MOVEMENT_MODIFIER_NONE = 0,
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NPC_MOVEMENT_MODIFIER_BOB = 1,
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NPC_MOVEMENT_MODIFIER_JELLYFISH,
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};
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enum NPC_TIMER_FUNC
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{
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NPC_TIMER_NONE = 0,
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NPC_TIMER_EVADE_DONE = 1,
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NPC_TIMER_ATTACK_DONE,
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};
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enum
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{
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NPC_JELLYFISH_RESISTANCE = 64,
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NPC_BOOGER_MONSTER_MAX_EXTENSION = 20,
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EXTEND_UP = true,
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EXTEND_DOWN = false,
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EXTEND_RIGHT = true,
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EXTEND_LEFT = false,
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};
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typedef struct NPC_DATA_TYPE
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{
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NPC_INIT_FUNC initFunc;
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NPC_SENSOR_FUNC sensorFunc;
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NPC_MOVEMENT_FUNC movementFunc;
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NPC_MOVEMENT_MODIFIER_FUNC movementModifierFunc;
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NPC_CLOSE_FUNC closeFunc;
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NPC_TIMER_FUNC timerFunc;
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bool canTalk;
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u8 speed;
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u16 turnSpeed;
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}
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NPC_DATA;
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// functions
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bool processSensor();
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void processMovement( int _frames );
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void processMovementModifier( int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange );
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void processShot();
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void processClose( int _frames );
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void processCollision();
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void processTimer( int _frames );
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void processCloseGenericUserSeek( int _frames );
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// small jellyfish functions
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void processSmallJellyfishSensor();
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void processSmallJellyfishMovementModifier( int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange );
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void processCloseSmallJellyfishEvade( int _frames );
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// clam functions
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void processCloseClamAttack( int _frames );
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// spider crab functions
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void processCloseSpiderCrabAttack( int _frames );
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// ghost pirate functions
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void processCloseGhostPirateAttack( int _frames );
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// shark man functions
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void processCloseSharkManAttack( int _frames );
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// anemone functions
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void processCloseAnemone1Attack( int _frames );
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void processCloseAnemone2Attack( int _frames );
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// eyeball functions
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void processCloseEyeballAttack( int _frames );
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// skull stomper functions
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void processCloseSkullStomperAttack( int _frames );
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// booger monster functions
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void processCloseBoogerMonsterAttack( int _frames );
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// data
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static NPC_DATA m_data[NPC_UNIT_TYPE_MAX];
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// internal variables
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NPC_UNIT_TYPE m_type;
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NPC_CONTROL_FUNC m_controlFunc;
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NPC_TIMER_FUNC m_timerFunc;
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NPC_SENSOR_FUNC m_sensorFunc;
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CNpcPath m_npcPath;
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s32 m_heading;
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s32 m_fireHeading;
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s32 m_velocity;
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bool m_evadeClockwise;
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s32 m_movementTimer;
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s32 m_timerTimer;
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s32 m_extension;
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bool m_extendDir;
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DVECTOR m_extensionBase;
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};
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/*****************************************************************************/
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#endif
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