SBSPSS/source/player/psidle.cpp
2001-01-24 15:52:31 +00:00

112 lines
2.4 KiB
C++

/*=========================================================================
psidle.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\psidle.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PAD_PADS_H__
#include "pad\pads.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_PLAYER_ANIM_HEADER__
#include <player_anim.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateIdle::enter(CPlayer *_player)
{
setAnimNo(_player,ANIM_PLAYER_ANIM_IDLEGENERIC04);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateIdle::think(CPlayer *_player)
{
int control;
control=getPadInput(_player);
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_JUMP))
{
setState(_player,STATE_JUMP);
}
else if(control&(CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT)|CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT)))
{
setState(_player,STATE_RUN);
}
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION))
{
setState(_player,STATE_ATTACK);
}
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_DOWN))
{
setState(_player,STATE_DUCK);
}
else if(advanceAnimFrameAndCheckForEndOfAnim(_player))
{
if(getRndRange(100)<95)
setAnimNo(_player,ANIM_PLAYER_ANIM_IDLEGENERIC04);
else
setAnimNo(_player,ANIM_PLAYER_ANIM_IDLEGENERIC03);
}
}
/*===========================================================================
end */