972 lines
16 KiB
C++
972 lines
16 KiB
C++
/*=========================================================================
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npc.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#include "enemy\npc.h"
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#ifndef __LEVEL_LEVEL_H__
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#include "level\level.h"
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#endif
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#ifndef __FILE_EQUATES_H__
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#include <biglump.h>
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#endif
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#ifndef __SPR_UIGFX_H__
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#include <uigfx.h>
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __ENEMY_NPCPATH_H__
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#include "enemy\npcpath.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __GAME_CONVO_H__
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#include "game\convo.h"
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#endif
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s32 CNpc::playerXDist;
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s32 CNpc::playerYDist;
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s32 CNpc::playerXDistSqr;
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s32 CNpc::playerYDistSqr;
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class CLayerCollision *CNpc::m_layerCollision;
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void CNpc::init()
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{
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m_type = NPC_SMALL_JELLYFISH_1;
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m_heading = m_fireHeading = 0;
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m_movementTimer = 0;
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m_timerTimer = 0;
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m_velocity = 0;
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m_extension = 0;
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m_extension = EXTEND_RIGHT;
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Pos.vx = 100;
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Pos.vy = 100;
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m_base = Pos;
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m_timerFunc = m_data[this->m_type].timerFunc;
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m_sensorFunc = m_data[this->m_type].sensorFunc;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_layerCollision = NULL;
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switch ( m_data[this->m_type].initFunc )
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{
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case NPC_INIT_DEFAULT:
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{
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m_npcPath.initPath();
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DVECTOR newPos;
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newPos.vx = 100;
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//newPos.vy = 10;
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newPos.vy = 400;
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m_npcPath.addWaypoint( newPos );
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newPos.vx = 500;
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//newPos.vy = 10;
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newPos.vy = 400;
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m_npcPath.addWaypoint( newPos );
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newPos.vx = 500;
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//newPos.vy = 100;
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newPos.vy = 350;
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m_npcPath.addWaypoint( newPos );
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newPos.vx = 100;
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//newPos.vy = 100;
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newPos.vy = 350;
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m_npcPath.addWaypoint( newPos );
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m_npcPath.setPathType( PONG_PATH );
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break;
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}
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case NPC_INIT_GHOST_PIRATE:
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m_heading = m_fireHeading = 3072;
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break;
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case NPC_INIT_SKULL_STOMPER:
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{
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m_extendDir = EXTEND_DOWN;
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break;
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}
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case NPC_INIT_MOTHER_JELLYFISH:
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{
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m_state = MOTHER_JELLYFISH_RETURN_TO_START;
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break;
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}
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case NPC_INIT_FLYING_DUTCHMAN:
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{
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m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
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m_extendDir = EXTEND_UP;
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break;
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}
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case NPC_INIT_SUB_SHARK:
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{
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m_state = SUB_SHARK_CYCLE;
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m_extendDir = EXTEND_RIGHT;
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break;
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}
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case NPC_INIT_IRON_DOGFISH:
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{
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m_state = IRON_DOGFISH_THUMP_1;
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m_extendDir = EXTEND_RIGHT;
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break;
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}
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case NPC_INIT_FISH_HOOK:
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{
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m_heading = m_fireHeading = 3072;
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m_npcPath.initPath();
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DVECTOR newPos;
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newPos.vx = 100;
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newPos.vy = -100;
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m_npcPath.addWaypoint( newPos );
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m_npcPath.setPathType( SINGLE_USE_PATH );
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break;
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}
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case NPC_INIT_PENDULUM:
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{
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m_extendDir = EXTEND_LEFT;
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m_extension = 0;
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m_heading = 1024;
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break;
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}
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case NPC_INIT_FIREBALL:
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{
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m_npcPath.initPath();
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DVECTOR newPos;
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newPos.vx = 300;
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newPos.vy = 100;
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m_npcPath.addWaypoint( newPos );
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m_npcPath.setPathType( SINGLE_USE_PATH );
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m_extension = 0;
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m_velocity = m_data[m_type].speed;
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m_timerTimer = GameState::getOneSecondInFrames() * 4;
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break;
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}
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case NPC_INIT_RETURNING_HAZARD:
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{
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m_npcPath.initPath();
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DVECTOR newPos;
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newPos.vx = 100;
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newPos.vy = 10;
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m_npcPath.addWaypoint( newPos );
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newPos.vx = 500;
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newPos.vy = 10;
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m_npcPath.addWaypoint( newPos );
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m_npcPath.setPathType( SINGLE_USE_PATH );
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break;
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}
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case NPC_INIT_FISH_FOLK:
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{
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m_heading = m_fireHeading = 0;
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m_npcPath.initPath();
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DVECTOR newPos;
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newPos.vx = 200;
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newPos.vy = 400;
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m_npcPath.addWaypoint( newPos );
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newPos.vx = 500;
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newPos.vy = 400;
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m_npcPath.addWaypoint( newPos );
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m_npcPath.setPathType( PONG_PATH );
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break;
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}
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case NPC_FLAMING_SKULL:
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{
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m_state = FLAMING_SKULL_ATTACK;
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break;
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}
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default:
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break;
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}
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}
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void CNpc::shutdown()
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{
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m_npcPath.removeAllWaypoints();
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}
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void CNpc::think(int _frames)
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{
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processGenericGetUserDist( _frames, &playerXDist, &playerYDist );
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playerXDistSqr = playerXDist * playerXDist;
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playerYDistSqr = playerYDist * playerYDist;
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detectCollisionWithPlayer();
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switch ( this->m_controlFunc )
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{
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case NPC_CONTROL_NONE:
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return;
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case NPC_CONTROL_MOVEMENT:
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if ( !processSensor() )
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{
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processMovement(_frames);
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}
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else
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{
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processClose(_frames);
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}
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break;
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case NPC_CONTROL_SHOT:
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processShot();
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break;
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case NPC_CONTROL_CLOSE:
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processClose(_frames);
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break;
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case NPC_CONTROL_COLLISION:
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processCollision();
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break;
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}
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processTimer(_frames);
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}
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void CNpc::detectCollisionWithPlayer()
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{
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if ( m_data[m_type].detectCollision && playerXDistSqr + playerYDistSqr < 400 )
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{
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// close enough for collision
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m_oldControlFunc = m_controlFunc;
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m_controlFunc = NPC_CONTROL_COLLISION;
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}
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}
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bool CNpc::processSensor()
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{
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switch( m_sensorFunc )
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{
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case NPC_SENSOR_NONE:
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return( false );
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default:
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{
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switch( m_sensorFunc )
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{
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case NPC_SENSOR_JELLYFISH_USER_CLOSE:
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{
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if ( playerXDistSqr + playerYDistSqr < 5625 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_evadeClockwise = getRnd() % 2;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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case NPC_SENSOR_CLAM_USER_CLOSE:
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{
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if ( playerXDistSqr + playerYDistSqr < 10000 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_extendDir = EXTEND_UP;
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m_extension = 0;
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m_movementTimer = GameState::getOneSecondInFrames() >> 3;
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m_velocity = ( getRnd() % 6 ) + 1;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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case NPC_SENSOR_SPIDER_CRAB_USER_CLOSE:
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{
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if ( playerXDistSqr + playerYDistSqr < 10000 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_extension = 0;
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m_velocity = 5;
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m_base = Pos;
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if ( playerXDist < 0 )
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{
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m_extendDir = EXTEND_LEFT;
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}
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else
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{
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m_extendDir = EXTEND_RIGHT;
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}
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return( true );
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}
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else
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{
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return( false );
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}
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}
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case NPC_SENSOR_OIL_BLOB_USER_CLOSE:
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case NPC_SENSOR_NINJA_STARFISH_USER_CLOSE:
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{
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if ( playerXDistSqr + playerYDistSqr < 10000 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_velocity = m_data[m_type].speed;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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case NPC_SENSOR_GHOST_PIRATE_USER_CLOSE:
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{
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if ( playerXDistSqr + playerYDistSqr < 10000 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_extendDir = EXTEND_UP;
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m_extension = 0;
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m_movementTimer = GameState::getOneSecondInFrames() >> 1;
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m_velocity = 4;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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case NPC_SENSOR_GENERIC_USER_VISIBLE:
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{
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s32 xDistWaypoint, yDistWaypoint;
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if ( abs( playerXDist ) < 500 )
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{
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// within range
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// make sure user is closer to npc than next waypoint
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s32 xDistWaypoint, yDistWaypoint;
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m_npcPath.getDistToNextWaypoint( Pos, &xDistWaypoint, &yDistWaypoint );
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if ( abs( playerXDist ) < abs( xDistWaypoint ) )
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{
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s16 headingToPlayer = ratan2( playerYDist, playerXDist );
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s16 decDir, incDir, moveDist;
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s32 headingToWaypoint = ratan2( yDistWaypoint, xDistWaypoint );
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// check waypoint is in the same direction as the user
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decDir = headingToPlayer - headingToWaypoint;
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if ( decDir < 0 )
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{
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decDir += ONE;
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}
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incDir = headingToWaypoint - headingToPlayer;
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if ( incDir < 0 )
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{
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incDir += ONE;
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}
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if ( decDir < incDir )
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{
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moveDist = decDir;
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}
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else
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{
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moveDist = incDir;
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}
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if ( moveDist > 512 )
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{
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return( false );
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}
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else
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{
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// check if npc is facing user
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decDir = m_heading - headingToPlayer;
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if ( decDir < 0 )
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{
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decDir += ONE;
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}
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incDir = headingToPlayer - m_heading;
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if ( incDir < 0 )
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{
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incDir += ONE;
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}
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if ( decDir < incDir )
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{
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moveDist = decDir;
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}
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else
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{
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moveDist = incDir;
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}
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if ( moveDist < 1024 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_velocity = 8;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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}
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else
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{
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return( false );
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}
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}
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else
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{
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return( false );
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}
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}
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case NPC_SENSOR_ANEMONE_USER_CLOSE:
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case NPC_SENSOR_EYEBALL_USER_CLOSE:
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case NPC_SENSOR_FLAMING_SKULL_USER_CLOSE:
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{
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if ( playerXDistSqr + playerYDistSqr < 40000 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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case NPC_SENSOR_SKULL_STOMPER_USER_CLOSE:
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{
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if ( playerXDistSqr + playerYDistSqr < 40000 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_extendDir = EXTEND_DOWN;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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case NPC_SENSOR_BOOGER_MONSTER_USER_CLOSE:
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{
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if ( playerXDistSqr + playerYDistSqr < 400 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_extendDir = EXTEND_UP;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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case NPC_SENSOR_IRON_DOGFISH_USER_CLOSE:
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{
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if ( playerXDistSqr + playerYDistSqr < 10000 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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case NPC_SENSOR_FISH_HOOK_USER_CLOSE:
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{
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if ( playerXDistSqr + playerYDistSqr < 400 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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case NPC_SENSOR_FALLING_ITEM_USER_CLOSE:
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{
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if ( playerXDistSqr + playerYDistSqr < 40000 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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default:
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return( false );
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}
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}
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break;
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}
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}
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|
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void CNpc::processMovement(int _frames)
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{
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if ( _frames > 2 )
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{
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_frames = 2;
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}
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s32 moveX = 0, moveY = 0;
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s32 moveVel = 0;
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s32 moveDist = 0;
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switch( m_data[this->m_type].movementFunc )
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{
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case NPC_MOVEMENT_STATIC:
|
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{
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break;
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}
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|
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case NPC_MOVEMENT_FIXED_PATH:
|
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{
|
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processGenericFixedPathMove( _frames, &moveX, &moveY, &moveVel, &moveDist );
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break;
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}
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|
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case NPC_MOVEMENT_FIXED_PATH_WALK:
|
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{
|
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processGenericFixedPathWalk( _frames, &moveX, &moveY );
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break;
|
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}
|
|
|
|
case NPC_MOVEMENT_MOTHER_JELLYFISH:
|
|
{
|
|
processMotherJellyfishMovement( _frames );
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_MOVEMENT_FLYING_DUTCHMAN:
|
|
{
|
|
processFlyingDutchmanMovement( _frames );
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_MOVEMENT_SUB_SHARK:
|
|
{
|
|
processSubSharkMovement( _frames );
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_MOVEMENT_IRON_DOGFISH:
|
|
{
|
|
processIronDogfishMovement( _frames );
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_MOVEMENT_PENDULUM:
|
|
{
|
|
processPendulumMovement( _frames );
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_MOVEMENT_FIREBALL:
|
|
{
|
|
processFireballMovement( _frames );
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_MOVEMENT_RETURNING_HAZARD:
|
|
{
|
|
processReturningHazardMovement( _frames );
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_MOVEMENT_GARY:
|
|
{
|
|
processGaryMovement( _frames );
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
}
|
|
|
|
processMovementModifier( _frames, moveX, moveY, moveVel, moveDist );
|
|
}
|
|
|
|
void CNpc::processMovementModifier(int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange)
|
|
{
|
|
switch( m_data[m_type].movementModifierFunc )
|
|
{
|
|
case NPC_MOVEMENT_MODIFIER_NONE:
|
|
{
|
|
Pos.vx += distX;
|
|
Pos.vy += distY;
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_MOVEMENT_MODIFIER_BOB:
|
|
{
|
|
break;
|
|
}
|
|
|
|
case NPC_MOVEMENT_MODIFIER_JELLYFISH:
|
|
{
|
|
processSmallJellyfishMovementModifier( _frames, distX, distY, dist, headingChange );
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_MOVEMENT_MODIFIER_FISH_FOLK:
|
|
{
|
|
processFishFolkMovementModifier( _frames, distX, distY );
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_MOVEMENT_MODIFIER_OCTOPUS:
|
|
{
|
|
processBabyOctopusMovementModifier( _frames, dist, headingChange );
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CNpc::processShot()
|
|
{
|
|
}
|
|
|
|
void CNpc::processClose(int _frames)
|
|
{
|
|
switch( m_data[this->m_type].closeFunc )
|
|
{
|
|
case NPC_CLOSE_JELLYFISH_EVADE:
|
|
processCloseSmallJellyfishEvade( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_CLAM_ATTACK:
|
|
processCloseClamAttack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_SPIDER_CRAB_ATTACK:
|
|
processCloseSpiderCrabAttack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_GENERIC_USER_SEEK:
|
|
{
|
|
processGenericGotoTarget( _frames, playerXDist, playerYDist, m_data[m_type].speed );
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_CLOSE_GHOST_PIRATE_ATTACK:
|
|
processCloseGhostPirateAttack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_SHARK_MAN_ATTACK:
|
|
processCloseSharkManAttack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_ANEMONE_1_ATTACK:
|
|
processCloseAnemone1Attack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_ANEMONE_2_ATTACK:
|
|
processCloseAnemone2Attack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_ANEMONE_3_ATTACK:
|
|
processCloseAnemone3Attack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_EYEBALL_ATTACK:
|
|
processCloseEyeballAttack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_SKULL_STOMPER_ATTACK:
|
|
processCloseSkullStomperAttack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_BOOGER_MONSTER_ATTACK:
|
|
processCloseBoogerMonsterAttack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_MOTHER_JELLYFISH_ATTACK:
|
|
processCloseMotherJellyfishAttack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_FLYING_DUTCHMAN_ATTACK:
|
|
processCloseFlyingDutchmanAttack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_SUB_SHARK_ATTACK:
|
|
processCloseSubSharkAttack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_IRON_DOGFISH_ATTACK:
|
|
processCloseIronDogfishAttack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_FALLING_ITEM_FALL:
|
|
processCloseFallingItemFall( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_FISH_HOOK_RISE:
|
|
processCloseFishHookRise( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_FLAMING_SKULL_ATTACK:
|
|
processCloseFlamingSkullAttack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_SKELETAL_FISH_ATTACK:
|
|
processCloseSkeletalFishAttack( _frames );
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CNpc::processCollision()
|
|
{
|
|
CPlayer *player = GameScene.getPlayer();
|
|
|
|
//player->takeDamage( m_data[m_type].damageToUserType );
|
|
|
|
m_controlFunc = m_oldControlFunc;
|
|
}
|
|
|
|
void CNpc::processTimer(int _frames)
|
|
{
|
|
if ( m_timerTimer > 0 )
|
|
{
|
|
this->m_timerTimer -= _frames;
|
|
}
|
|
|
|
switch( m_timerFunc )
|
|
{
|
|
case NPC_TIMER_NONE:
|
|
{
|
|
break;
|
|
}
|
|
|
|
case NPC_TIMER_EVADE_DONE:
|
|
case NPC_TIMER_ATTACK_DONE:
|
|
{
|
|
if ( m_timerTimer <= 0 )
|
|
{
|
|
this->m_timerFunc = NPC_TIMER_NONE;
|
|
this->m_sensorFunc = m_data[this->m_type].sensorFunc;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CNpc::render()
|
|
{
|
|
}
|
|
|
|
void CNpc::processEvent( GAME_EVENT evt, CThing *sourceThing )
|
|
{
|
|
switch( evt )
|
|
{
|
|
case USER_REQUEST_TALK_EVENT:
|
|
{
|
|
if ( m_data[this->m_type].canTalk )
|
|
{
|
|
DVECTOR sourcePos;
|
|
s32 xDiffSqr, yDiffSqr;
|
|
|
|
// check talk distance
|
|
|
|
sourcePos = sourceThing->getPos();
|
|
|
|
xDiffSqr = this->Pos.vx - sourcePos.vx;
|
|
xDiffSqr *= xDiffSqr;
|
|
|
|
yDiffSqr = this->Pos.vy - sourcePos.vy;
|
|
yDiffSqr *= yDiffSqr;
|
|
|
|
if ( xDiffSqr + yDiffSqr < 10000 )
|
|
{
|
|
if( !CConversation::isActive() )
|
|
{
|
|
CConversation::trigger( SCRIPTS_SPEECHTEST_DAT );
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case PROJECTILE_RETURNED_TO_SOURCE_EVENT:
|
|
{
|
|
m_controlFunc = NPC_CONTROL_MOVEMENT;
|
|
m_timerFunc = NPC_TIMER_ATTACK_DONE;
|
|
m_timerTimer = GameState::getOneSecondInFrames();
|
|
m_sensorFunc = NPC_SENSOR_NONE;
|
|
|
|
removeChild( sourceThing );
|
|
sourceThing->shutdown();
|
|
delete sourceThing;
|
|
|
|
break;
|
|
}
|
|
}
|
|
} |