203 lines
3.9 KiB
C++
203 lines
3.9 KiB
C++
/*=========================================================================
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hfalling.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __HAZARD_HFALLING_H__
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#include "hazard\hfalling.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFallingHazard::init()
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{
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CNpcHazard::init();
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m_movementTimer = 2 * GameState::getOneSecondInFrames();
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m_respawnRate = 4;
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m_bounceFinish = false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFallingHazard::processMovement( int _frames )
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{
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s8 groundHeight;
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s8 yMovement;
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if ( m_bounceFinish )
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{
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if ( m_bounceDir )
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{
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Pos.vx += 2 * _frames;
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}
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else
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{
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Pos.vx -= 2 * _frames;
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}
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Pos.vy += m_speed * _frames;
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if ( Pos.vy > ( m_bouncePos.vy + 32 ) )
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{
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m_bounceFinish = false;
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}
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else
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{
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if ( m_speed < 3 )
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{
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m_speed++;
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}
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}
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}
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else
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{
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if ( m_movementTimer > 0 )
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{
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m_movementTimer -= _frames;
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if ( m_movementTimer <= 0 )
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{
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Pos = m_base;
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}
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else
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{
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Pos.vx = m_base.vx + ( -3 + ( getRnd() % 7 ) );
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Pos.vy = m_base.vy + ( -3 + ( getRnd() % 7 ) );
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}
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}
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else
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{
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yMovement = 3 * _frames;
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groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
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if ( groundHeight < yMovement )
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{
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// colliding with ground
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Pos.vy += groundHeight;
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m_bounceFinish = true;
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m_speed = -5;
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m_bounceDir = getRnd() % 2;
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m_bouncePos = Pos;
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}
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else
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{
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// drop down
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Pos.vy += yMovement;
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}
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}
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}
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DVECTOR offset = CLevel::getCameraPos();
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s32 yPos = Pos.vy - offset.vy;
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if ( yPos > VidGetScrH() )
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{
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m_isActive = false;
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m_timerActive = true;
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m_timer = ( m_respawnRate - 1 ) * GameState::getOneSecondInFrames();
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFallingHazard::processTimer( int _frames )
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{
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m_timer -= _frames;
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if ( m_timer < 0 )
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{
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m_timerActive = false;
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m_isActive = true;
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Pos = m_base;
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m_movementTimer = 2 * GameState::getOneSecondInFrames();
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m_bounceFinish = false;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFallingHazard::collidedWith( CThing *_thisThing )
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{
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if (m_movementTimer<=0) CNpcHazard::collidedWith(_thisThing);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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const CRECT *CNpcFallingHazard::getThinkBBox()
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{
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CRECT objThinkBox = getCollisionArea();
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sBBox &thinkBBox = CThingManager::getThinkBBox();
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objThinkBox.y2 = thinkBBox.YMin + 1;
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return &objThinkBox;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFallingHazard::setWaypoints( sThingHazard *ThisHazard )
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{
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int pointNum;
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u16 *PntList=(u16*)MakePtr(ThisHazard,sizeof(sThingHazard));
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u16 newXPos, newYPos;
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newXPos = (u16) *PntList;
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PntList++;
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newYPos = (u16) *PntList;
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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//startPos.vy = newYPos << 4;
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startPos.vy = -10;
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Pos = startPos;
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m_base = Pos;
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addWaypoint( newXPos, newYPos );
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if ( ThisHazard->PointCount > 1 )
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{
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for ( pointNum = 1 ; pointNum < ThisHazard->PointCount ; pointNum++ )
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{
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newXPos = (u16) *PntList;
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PntList++;
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newYPos = (u16) *PntList;
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PntList++;
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addWaypoint( newXPos, newYPos );
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}
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}
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}
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