315 lines
6.3 KiB
C++
315 lines
6.3 KiB
C++
/*=========================================================================
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pconveyr.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PCONVEYR_H__
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#include "platform\pconveyr.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLATFORM_PFALLNOR_H__
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#include "platform\pfallnor.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcConveyorPlatformGenerator::collidedWith(CThing *_thisThing)
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{
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// do nothing
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcConveyorPlatformGenerator::render()
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{
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// no rendering
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcConveyorPlatformGenerator::think( int _frames )
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{
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m_timer -= _frames;
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if ( m_timer < 0 )
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{
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s32 second = GameState::getOneSecondInFrames();
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m_timer = second;
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m_timer += m_dataPtr->initTimer * second;
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m_timer += second - ( getRnd() % ( 2 * second ) );
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//m_timer = ( 3 * GameState::getOneSecondInFrames() ) + ( getRnd() % ( ( m_data[m_type].initTimer - 1 ) * GameState::getOneSecondInFrames() ) );
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// generate new conveyor platform
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CNpcPlatform *newPlatform = NULL;
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newPlatform = CNpcPlatform::Create( NPC_CONVEYOR_PLATFORM );
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ASSERT(newPlatform);
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newPlatform->setThingSubType( NPC_CONVEYOR_PLATFORM );
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newPlatform->setGraphic( m_graphicNum );
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DVECTOR startPos = Pos;
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newPlatform->init( startPos );
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newPlatform->setWaypointCount( m_npcPath.getWaypointCount() );
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newPlatform->setWaypointPtr( m_npcPath.getWaypointPtr() );
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newPlatform->setTiltable( false );
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newPlatform->postInit();
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcConveyorPlatform::postInit()
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{
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CNpcPlatform::postInit();
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m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
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m_spinFinish = false;
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m_rotation = 0;
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s32 minX, maxX, minY, maxY;
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m_npcPath.getPathXExtents( &minX, &maxX );
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m_npcPath.getPathYExtents( &minY, &maxY );
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m_thinkArea.x1 = minX;
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m_thinkArea.x2 = maxX;
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m_thinkArea.y1 = minY;
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m_thinkArea.y2 = maxY;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcConveyorPlatform::processMovement( int _frames )
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{
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s32 moveX = 0, moveY = 0;
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s32 distX, distY;
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bool pathComplete, waypointChange;
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if ( m_spinFinish )
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{
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m_rotation += 64 * _frames;
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m_rotation &= 4095;
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DVECTOR offset = CLevel::getCameraPos();
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Pos.vy += 3 * _frames;
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s32 yPos = Pos.vy - offset.vy;
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if ( yPos < 0 || yPos > VidGetScrH() )
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{
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setToShutdown();
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}
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}
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else
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{
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m_npcPath.think( Pos, &pathComplete, &waypointChange, &distX, &distY );
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if ( pathComplete )
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{
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m_spinFinish = true;
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}
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else
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{
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if ( distX )
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{
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int Time = GameState::getFramesSinceLast();
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moveX = distX;
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if ( moveX > Time )
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{
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moveX = Time;
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}
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else if ( moveX < -Time )
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{
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moveX = -Time;
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}
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}
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else
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{
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moveY = distY;
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s32 verticalMovement = 3 * _frames;
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if ( moveY > verticalMovement )
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{
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moveY = verticalMovement;
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}
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else if ( moveY < -verticalMovement )
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{
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moveY = -verticalMovement;
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}
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}
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}
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}
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Pos.vx += moveX;
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Pos.vy += moveY;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcConveyorPlatform::collidedWith( CThing *_thisThing )
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
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{
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CPlayer *player;
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DVECTOR playerPos;
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CRECT collisionArea;
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// Only interested in SBs feet colliding with the box (pkg)
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player=(CPlayer*)_thisThing;
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playerPos=player->getPos();
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collisionArea=getCollisionArea();
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s32 threshold = abs( collisionArea.y2 - collisionArea.y1 );
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if ( threshold > 16 )
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{
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threshold = 16;
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}
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if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 )
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{
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if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) )
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{
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player->setPlatform( this );
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m_contact = true;
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}
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else
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{
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if( playerPos.vy >= collisionArea.y1 && playerPos.vy <= collisionArea.y2 )
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{
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int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy );
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if ( height >= -threshold && height < 1 )
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{
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player->setPlatform( this );
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m_contact = true;
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}
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else
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{
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int distLeft, distRight;
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DVECTOR playerCollisionSize = player->getCollisionSize();
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distLeft = collisionArea.x1 - playerPos.vx - ( playerCollisionSize.vx >> 1 );
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distRight = collisionArea.x2 - playerPos.vx + ( playerCollisionSize.vx >> 1 );
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DVECTOR playerShove;
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playerShove.vy = 0;
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if ( abs( distLeft ) < abs( distRight ) )
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{
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playerShove.vx = distLeft;
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}
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else
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{
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playerShove.vx = distRight;
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}
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player->shove( playerShove );
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}
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}
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}
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}
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break;
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}
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case TYPE_NPC:
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break;
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case TYPE_HAZARD:
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{
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if ( !m_spinFinish )
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{
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m_spinFinish = true;
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}
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break;
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}
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default:
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ASSERT(0);
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break;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcConveyorPlatform::render()
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{
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if ( m_isActive )
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{
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CPlatformThing::render();
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// Render
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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SVECTOR rotation;
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rotation.vx = 0;
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rotation.vy = 0;
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rotation.vz = m_rotation;
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VECTOR scale;
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scale.vx = ONE;
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scale.vy = ONE;
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scale.vz = ONE;
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m_modelGfx->Render(renderPos,&rotation,&scale);
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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int CNpcConveyorPlatform::checkCollisionAgainst(CThing *_thisThing, int _frames)
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{
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if ( m_spinFinish )
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{
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return( false );
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}
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else
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{
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return( CNpcPlatform::checkCollisionAgainst( _thisThing, _frames ) );
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}
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}
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