175 lines
3.0 KiB
C++
175 lines
3.0 KiB
C++
/*=========================================================================
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nsshark.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PROJECTL_PROJECTL_H__
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#include "projectl\projectl.h"
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#endif
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void CNpc::processSubSharkMovement( int _frames )
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{
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if ( m_timerTimer <= 0 )
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{
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if ( m_salvoCount > 0 )
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{
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// drop mine
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CProjectile *projectile;
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projectile = new( "test projectile" ) CProjectile;
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projectile->init( Pos, 1024 );
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m_salvoCount--;
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m_timerTimer = GameState::getOneSecondInFrames() * 1;
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}
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}
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if ( m_movementTimer > 0 )
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{
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m_movementTimer -= _frames;
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if ( m_extendDir == EXTEND_RIGHT )
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{
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s32 xDist = 300 - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, m_data[m_type].speed );
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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}
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else
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{
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s32 xDist = -300 - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, m_data[m_type].speed );
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}
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else
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{
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m_extendDir = EXTEND_RIGHT;
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}
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}
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}
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else
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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}
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}
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void CNpc::processCloseSubSharkAttack( int _frames )
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{
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CPlayer *player = GameScene.getPlayer();
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DVECTOR playerPos = player->getPos();
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s32 xDist = playerPos.vx - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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switch( m_state )
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{
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case SUB_SHARK_MINE_1:
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{
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if ( xDist > 0 )
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{
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m_extendDir = EXTEND_RIGHT;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, m_data[m_type].speed );
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}
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else
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{
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// fire at player
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m_salvoCount = 5;
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m_state = SUB_SHARK_MINE_2;
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m_movementTimer = GameState::getOneSecondInFrames() * 8;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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break;
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}
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case SUB_SHARK_MINE_2:
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{
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if ( xDist > 0 )
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{
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m_extendDir = EXTEND_RIGHT;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, m_data[m_type].speed );
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}
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else
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{
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// fire at player
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m_salvoCount = 5;
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m_state = SUB_SHARK_CYCLE;
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m_movementTimer = GameState::getOneSecondInFrames() * 8;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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break;
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}
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case SUB_SHARK_CYCLE:
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{
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// charge player
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//s32 yDist = playerPos.vy - Pos.vy;
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//s32 yDistSqr = yDist * yDist;
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//if ( xDistSqr + yDistSqr > 100 )
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, 6 );
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}
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else
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 8;
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m_state = SUB_SHARK_MINE_1;
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}
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break;
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}
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}
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} |