184 lines
3.2 KiB
C++
184 lines
3.2 KiB
C++
/*=========================================================================
|
|
|
|
psoil.h
|
|
|
|
Author: CRB
|
|
Created:
|
|
Project: Spongebob
|
|
Purpose:
|
|
|
|
Copyright (c) 2001 Climax Development Ltd
|
|
|
|
===========================================================================*/
|
|
|
|
#ifndef __PLATFORM_PSOIL_H__
|
|
#include "platform\psoil.h"
|
|
#endif
|
|
|
|
#ifndef __GAME_GAME_H__
|
|
#include "game\game.h"
|
|
#endif
|
|
|
|
#ifndef __VID_HEADER_
|
|
#include "system\vid.h"
|
|
#endif
|
|
|
|
#ifndef __UTILS_HEADER__
|
|
#include "utils\utils.h"
|
|
#endif
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcSteerableOildrumPlatform::processMovement( int _frames )
|
|
{
|
|
s32 maxHeight = 20;
|
|
s32 fallSpeed = 3;
|
|
s8 yMovement = fallSpeed * _frames;
|
|
s32 groundHeight;
|
|
|
|
s32 moveX = 0;
|
|
s32 moveY = 0;
|
|
|
|
CPlayer *player = GameScene.getPlayer();
|
|
|
|
if ( m_contact )
|
|
{
|
|
player->setReverseCameraMovement(true);
|
|
|
|
DVECTOR const &playerPos = player->getPos();
|
|
|
|
s32 playerMovement = player->getMovement();
|
|
|
|
/*s32 speedChange = -playerVel->vx << 8;
|
|
|
|
if ( speedChange > ( _frames << 5 ) )
|
|
{
|
|
speedChange = _frames << 5;
|
|
}
|
|
else if ( speedChange < -( _frames << 5 ) )
|
|
{
|
|
speedChange = -_frames << 5;
|
|
}
|
|
|
|
m_currentSpeed += speedChange;
|
|
|
|
if ( m_currentSpeed > ( m_speed << 8 ) )
|
|
{
|
|
m_currentSpeed = ( m_speed << 8 );
|
|
}
|
|
else if ( m_currentSpeed < -( m_speed << 8 ) )
|
|
{
|
|
m_currentSpeed = -( m_speed << 8 );
|
|
}*/
|
|
|
|
//m_currentSpeed = -playerVel->vx << 4;
|
|
m_currentSpeed = -playerMovement;
|
|
|
|
/*s32 playerX = playerPos.vx - this->Pos.vx;
|
|
|
|
if ( playerX > 5 )
|
|
{
|
|
// increase barrel speed to right
|
|
|
|
m_currentSpeed += _frames << 2;
|
|
|
|
if ( m_currentSpeed > ( m_speed << 8 ) )
|
|
{
|
|
m_currentSpeed = ( m_speed << 8 );
|
|
}
|
|
}
|
|
else if ( playerX < -5 )
|
|
{
|
|
m_currentSpeed -= _frames << 2;
|
|
|
|
if ( m_currentSpeed < -( m_speed << 8 ) )
|
|
{
|
|
m_currentSpeed = -( m_speed << 8 );
|
|
}
|
|
}*/
|
|
}
|
|
else
|
|
{
|
|
// reduce speed
|
|
|
|
/*s32 speedReduce = -m_currentSpeed;
|
|
|
|
if ( speedReduce > _frames )
|
|
{
|
|
speedReduce = _frames;
|
|
}
|
|
else if ( speedReduce < -_frames )
|
|
{
|
|
speedReduce = -_frames;
|
|
}
|
|
|
|
m_currentSpeed += speedReduce;*/
|
|
|
|
m_currentSpeed = 0;
|
|
}
|
|
|
|
/*m_moveXHighRes += m_currentSpeed * _frames;
|
|
|
|
moveX = m_moveXHighRes >> 8;
|
|
m_moveXHighRes -= moveX << 8;*/
|
|
|
|
moveX = m_currentSpeed;
|
|
|
|
// check for collision
|
|
|
|
if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy ) < -maxHeight )
|
|
{
|
|
moveX = 0;
|
|
m_currentSpeed = 0;
|
|
}
|
|
|
|
m_rotation += ( m_currentSpeed * 30 * _frames ) >> 2;
|
|
m_rotation &= 4095;
|
|
|
|
if ( m_contact )
|
|
{
|
|
DVECTOR shove;
|
|
shove.vx = moveX;
|
|
shove.vy = 0;
|
|
player->shove(shove);
|
|
}
|
|
|
|
// check for vertical movement
|
|
|
|
groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy, yMovement + 16 );
|
|
|
|
if ( groundHeight <= yMovement )
|
|
{
|
|
// groundHeight <= yMovement indicates either just above ground or on or below ground
|
|
|
|
moveY = groundHeight;
|
|
}
|
|
else
|
|
{
|
|
// fall
|
|
|
|
moveY = yMovement;
|
|
}
|
|
|
|
Pos.vx += moveX;
|
|
Pos.vy += moveY;
|
|
|
|
s32 minX, maxX;
|
|
|
|
m_npcPath.getPathXExtents( &minX, &maxX );
|
|
|
|
if ( minX != maxX )
|
|
{
|
|
if ( Pos.vx < minX )
|
|
{
|
|
Pos.vx = minX;
|
|
m_currentSpeed = 0;
|
|
}
|
|
else if ( Pos.vx > maxX )
|
|
{
|
|
Pos.vx = maxX;
|
|
m_currentSpeed = 0;
|
|
}
|
|
}
|
|
} |