SBSPSS/Utils/MapEdit/LayerTrigger.cpp
2001-07-26 16:51:29 +00:00

327 lines
9.5 KiB
C++

/*********************/
/*** Layer Trigger ***/
/*********************/
#include "stdafx.h"
#include <Vector3.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include "GLEnabledView.h"
#include "MapEdit.h"
#include "MapEditDoc.h"
#include "MapEditView.h"
#include "MainFrm.h"
#include "Core.h"
#include "LayerThing.h"
#include "LayerTrigger.h"
#include "Utils.h"
#include "Export.h"
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CLayerTrigger::CLayerTrigger(sLayerDef &Def)
{
InitLayer(Def);
}
/*****************************************************************************/
void CLayerTrigger::InitLayer(sLayerDef &Def)
{
ThingBank=new CElemBank(-1,-1,false,CElem::CentreModeLR | CElem::CentreModeB);
CLayerThing::InitLayer(Def);
LoadThingScript(theApp.GetConfigStr("LayerScript","TriggerScript"));
}
/*****************************************************************************/
void CLayerTrigger::InitSubView(CCore *Core)
{
}
/*****************************************************************************/
void CLayerTrigger::LoadDefThing(const char *Name,sLayerThing &ThisDef)
{
}
/*****************************************************************************/
void CLayerTrigger::LoadOldThing(CFile *File,sLayerThing &ThisThing)
{
sLayerThingDataOLD OldThing;
File->Read(&OldThing,sizeof(sLayerThingDataOLD));
ThisThing.Data.Trigger.TriggerWidth=OldThing.Width;
ThisThing.Data.Trigger.TriggerHeight=OldThing.Height;
ThisThing.Data.Trigger.TriggerTargetX=OldThing.TargetX;
ThisThing.Data.Trigger.TriggerTargetY=OldThing.TargetY;
}
/*****************************************************************************/
void CLayerTrigger::RenderThing(CCore *Core,Vector3 &ThisCam,sLayerThing &ThisThing,bool Render3d,bool Selected)
{
float ZoomW=Core->GetZoomW();
float ZoomH=Core->GetZoomH();
Vector3 &Scale=Core->GetScaleVector();
Vector3 ScrOfs(ZoomW/2,ZoomH/2,0);
float Col=0.8f,A=0.8f;
glColor4f(1,1,1,0.8f);
if (Selected)
{
Col=1.0f;
A=0.8f;
glColor4f(1,1,1,1.0f); // For number
}
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glScalef(Scale.x,Scale.y,Scale.z);
glTranslatef(-ThisCam.x,ThisCam.y,0); // Set scroll offset
glTranslatef(-ScrOfs.x,ScrOfs.y,0); // Bring to top left corner
glPushMatrix();
glTranslatef(ThisThing.XY[0].x,-ThisThing.XY[0].y,0); // Set Pos
Core->RenderNumber(0);
glEnable(GL_DEPTH_TEST);
float W=(ThisThing.Data.Trigger.TriggerWidth);
float H=-(ThisThing.Data.Trigger.TriggerHeight);
// Draw Box
glBegin (GL_QUADS);
glColor4f(0,Col-0.25f,0,A);
glVertex3f(0,0+1,0);
glVertex3f(W,0+1,0);
glVertex3f(W,H+1,0);
glVertex3f(0,H+1,0);
glEnd();
// Draw OutLine
glBegin(GL_LINES);
glColor4f(Col,Col,Col,A);
glVertex3f( 0,0+1,0);
glVertex3f( W,0+1,0);
glVertex3f( W,0+1,0);
glVertex3f( W,H+1,0);
glVertex3f( W,H+1,0);
glVertex3f( 0,H+1,0);
glVertex3f( 0,H+1,0);
glVertex3f( 0,0+1,0);
glEnd();
if (Selected && ThingScript.GetInt(ThisThing.Name,"HasTarget"))
{ // Draw Target
float ox,oy;
float tx,ty;
ox=W/2.0f;
oy=H/2.0f;
tx=ThisThing.Data.Trigger.TriggerTargetX-ThisThing.XY[0].x;
ty=ThisThing.XY[0].y-ThisThing.Data.Trigger.TriggerTargetY;
glBegin(GL_LINES);
glColor4f(Col,Col,Col,A);
glVertex3f( ox,oy+1.0f,0);
glVertex3f( tx+0.5f,ty+0.5f,0);
glEnd();
glBegin (GL_QUADS);
glColor4f(Col,0,Col,A);
glVertex3f(tx+0,ty+0,0);
glVertex3f(tx+1,ty+0,0);
glVertex3f(tx+1,ty+1,0);
glVertex3f(tx+0,ty+1,0);
glEnd();
}
glPopMatrix();
if (Selected && ThingScript.GetInt(ThisThing.Name,"HasBox"))
{ // Draw Box
glTranslatef(ThisThing.Data.Trigger.TriggerTargetX,-ThisThing.Data.Trigger.TriggerTargetY,0); // Set Pos
W=ThisThing.Data.Trigger.TriggerTargetW;
H=-ThisThing.Data.Trigger.TriggerTargetH;
glBegin (GL_QUADS); // Draw Box
glColor4f(Col-0.25f,0,0,A/2.0f);
glVertex3f(0,0+1,0);
glVertex3f(W,0+1,0);
glVertex3f(W,H+1,0);
glVertex3f(0,H+1,0);
glEnd();
// Draw OutLine
glBegin(GL_LINES);
glColor4f(Col,Col,Col,A);
glVertex3f( 0,0+1,0);
glVertex3f( W,0+1,0);
glVertex3f( W,0+1,0);
glVertex3f( W,H+1,0);
glVertex3f( W,H+1,0);
glVertex3f( 0,H+1,0);
glVertex3f( 0,H+1,0);
glVertex3f( 0,0+1,0);
glEnd();
}
glDisable(GL_DEPTH_TEST);
glPopMatrix();
}
/*****************************************************************************/
/*** Gui *********************************************************************/
/*****************************************************************************/
void CLayerTrigger::GUIInit(CCore *Core)
{
GUITrigger.DisableCallback(true);
Core->GUIAdd(GUIThing,IDD_LAYER_THING);
Core->GUIAdd(GUITrigger,IDD_LAYER_TRIGGER);
GUITrigger.DisableCallback(false);
GUITrigger.m_WidthSpin.SetRange(1,32000);
GUITrigger.m_HeightSpin.SetRange(1,32000);
GUITrigger.m_TargetXSpin.SetRange(0,32000);
GUITrigger.m_TargetYSpin.SetRange(0,32000);
GUITrigger.m_TargetWSpin.SetRange(1,32000);
GUITrigger.m_TargetHSpin.SetRange(1,32000);
GUITrigger.m_ValSpin.SetRange(1,32000);
}
/*****************************************************************************/
void CLayerTrigger::GUIKill(CCore *Core)
{
Core->GUIRemove(GUIThing,IDD_LAYER_THING);
Core->GUIRemove(GUITrigger,IDD_LAYER_TRIGGER);
}
/*****************************************************************************/
void CLayerTrigger::GUIUpdate(CCore *Core)
{
int i,ListSize;
CComboBox &List=GUIThing.m_DefList;
// Setup Def Trigger List
ListSize=DefList.size();
List.ResetContent();
for (i=0; i<ListSize; i++)
{
List.AddString(DefList[i].Name);
}
List.SetCurSel(CurrentDefThing);
GUIThingUpdate();
}
/*****************************************************************************/
void CLayerTrigger::GUIThingDefClear()
{
CComboBox &List=GUIThing.m_DefList;
CurrentDefThing=-1;
List.SetCurSel(CurrentDefThing);
}
/*****************************************************************************/
void CLayerTrigger::GUIThingUpdate(bool OnlySel)
{
int TargetXYMode=SW_HIDE;
int TargetWHMode=SW_HIDE;
int ValMode=SW_HIDE;
GUIThingUpdateList(GUIThing.m_List,false);
// Params
GUITrigger.DisableCallback(true);
if (CurrentThing!=-1)
{
sLayerThing &ThisThing=ThingList[CurrentThing];
GUITrigger.SetVal(GUITrigger.m_Width,ThisThing.Data.Trigger.TriggerWidth);
GUITrigger.SetVal(GUITrigger.m_Height,ThisThing.Data.Trigger.TriggerHeight);
GUITrigger.SetVal(GUITrigger.m_TargetX,ThisThing.Data.Trigger.TriggerTargetX);
GUITrigger.SetVal(GUITrigger.m_TargetY,ThisThing.Data.Trigger.TriggerTargetY);
GUITrigger.SetVal(GUITrigger.m_TargetW,ThisThing.Data.Trigger.TriggerTargetW);
GUITrigger.SetVal(GUITrigger.m_TargetH,ThisThing.Data.Trigger.TriggerTargetH);
GUITrigger.SetVal(GUITrigger.m_Val0,ThisThing.Data.Trigger.TriggerVal0);
if (ThingScript.GetInt(ThisThing.Name,"HasTarget"))
{
TargetXYMode=SW_SHOW;
}
if (ThingScript.GetInt(ThisThing.Name,"HasBox"))
{
TargetXYMode=SW_SHOW;
TargetWHMode=SW_SHOW;
}
if (ThingScript.GetInt(ThisThing.Name,"HasVal"))
{
ValMode=SW_SHOW;
}
}
else
{
GUITrigger.m_Width.SetWindowText("");
GUITrigger.m_Height.SetWindowText("");
}
GUITrigger.m_TargetTxt.ShowWindow(TargetXYMode);
GUITrigger.m_TargetX.ShowWindow(TargetXYMode);
GUITrigger.m_TargetY.ShowWindow(TargetXYMode);
GUITrigger.m_TargetXSpin.ShowWindow(TargetXYMode);
GUITrigger.m_TargetYSpin.ShowWindow(TargetXYMode);
GUITrigger.m_TargetWHTxt.ShowWindow(TargetWHMode);
GUITrigger.m_TargetW.ShowWindow(TargetWHMode);
GUITrigger.m_TargetH.ShowWindow(TargetWHMode);
GUITrigger.m_TargetWSpin.ShowWindow(TargetWHMode);
GUITrigger.m_TargetHSpin.ShowWindow(TargetWHMode);
GUITrigger.m_ValText.ShowWindow(ValMode);
GUITrigger.m_Val0.ShowWindow(ValMode);
GUITrigger.m_ValSpin.ShowWindow(ValMode);
GUITrigger.DisableCallback(false);
}
/*****************************************************************************/
void CLayerTrigger::GUIThingPointUpdate(bool OnlySel)
{
// GUIThingPointUpdateList(GUIThingPos.m_List,OnlySel);
}
/*****************************************************************************/
void CLayerTrigger::GUIChanged(CCore *Core)
{
if (CurrentThing!=-1)
{
sLayerThing &ThisThing=ThingList[CurrentThing];
ThisThing.Data.Trigger.TriggerWidth=GUITrigger.GetVal(GUITrigger.m_Width);
ThisThing.Data.Trigger.TriggerHeight=GUITrigger.GetVal(GUITrigger.m_Height);
ThisThing.Data.Trigger.TriggerTargetX=GUITrigger.GetVal(GUITrigger.m_TargetX);
ThisThing.Data.Trigger.TriggerTargetY=GUITrigger.GetVal(GUITrigger.m_TargetY);
ThisThing.Data.Trigger.TriggerTargetW=GUITrigger.GetVal(GUITrigger.m_TargetW);
ThisThing.Data.Trigger.TriggerTargetH=GUITrigger.GetVal(GUITrigger.m_TargetH);
ThisThing.Data.Trigger.TriggerVal0=GUITrigger.GetVal(GUITrigger.m_Val0);
}
}
/*****************************************************************************/
void CLayerTrigger::SetThingParams(sLayerThing &Thing)
{
Thing.Data.WaypointCount=1;
if (Thing.Data.Trigger.TriggerWidth<1) Thing.Data.Trigger.TriggerWidth=1;
if (Thing.Data.Trigger.TriggerHeight<1) Thing.Data.Trigger.TriggerHeight=1;
Thing.Data.Trigger.TriggerTargetX=Thing.XY[0].x; // Default target Pos
Thing.Data.Trigger.TriggerTargetY=Thing.XY[0].y;
Thing.Data.Trigger.TriggerTargetW=1;
Thing.Data.Trigger.TriggerTargetH=1;
}