494 lines
10 KiB
C++
494 lines
10 KiB
C++
/*=========================================================================
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gui.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "gui\gui.h"
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#ifndef __SYSTEM_DBG_H__
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#include "system\dbg.h"
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#endif
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#ifndef __GFX_FONT_H__
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#include "gfx\font.h"
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#endif
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#ifndef __PRIM_HEADER__
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#include "gfx\prim.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __SPR_UIGFX_H__
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#include <uigfx.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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static SpriteBank *s_uiSpriteBank=0;
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObject::init(CGUIObject *_parent,GUIId _id)
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{
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ASSERT(this!=m_this);
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m_id=_id;
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m_x=m_y=m_w=m_h=0;
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m_flags=getInitialFlags();
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m_this=this;
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m_parent=_parent;
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m_child=NULL;
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m_next=NULL;
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// Link in with the parent
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if(m_parent)
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{
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if(m_parent->m_child)
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{
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CGUIObject *pGUI;
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pGUI=m_parent->m_child;
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while(pGUI->m_next)
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{
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pGUI=pGUI->m_next;
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}
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pGUI->m_next=this;
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}
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else
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{
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m_parent->m_child=this;
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}
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setOt(m_parent->getOt()-1);
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}
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else
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{
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// This object is a bastard :)
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GUI_DBGMSG("INFO: GUI object without parent created!");
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setOt(INITIAL_OT);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObject::shutdown()
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{
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ASSERT(this==m_this);
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if(m_child)m_child->shutdown(); m_child=NULL;
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if(m_next)m_next->shutdown(); m_next=NULL;
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m_parent=NULL;
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m_this=NULL;
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// Is this actually safe? Possibly not.. (PKG)
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delete this;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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#ifdef __USER_paul__
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int forceBorderDraw=false;
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#endif
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void CGUIObject::render()
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{
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ASSERT(this==m_this);
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if(m_child)m_child->render();
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if(m_next)m_next->render();
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if(isHidden())
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{
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return;
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}
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if(getFlags(FLAG_DRAWBORDER))
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{
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POLY_F4 *f4;
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int x,y,w,h;
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int ot;
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x=getX()+getParentX();
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y=getY()+getParentY();
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w=getW();
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h=getH();
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ot=getOt();
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// Border
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drawBambooBorder(x,y,w,h,ot);
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// Background
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f4=GetPrimF4();
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setXYWH(f4,x,y,w,h);
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setRGB0(f4, 0, 0, 90);
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setSemiTrans(f4,true);
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AddPrimToList(f4,ot);
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/*
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g4=GetPrimG4();
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setXYWH(g4,x,y,w,h/2);
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setRGB0(g4,107,105, 98);
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setRGB1(g4,107,105, 98);
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setRGB2(g4, 0, 0, 90);
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setRGB3(g4, 0, 0, 90);
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setSemiTrans(g4,true);
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AddPrimToList(g4,ot);
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g4=GetPrimG4();
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setXYWH(g4,x,y+h/2,w,h/2);
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setRGB0(g4, 0, 0, 90);
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setRGB1(g4, 0, 0, 90);
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setRGB2(g4,107,105, 98);
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setRGB3(g4,107,105, 98);
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setSemiTrans(g4,true);
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AddPrimToList(g4,ot);
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*/
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}
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#ifdef __USER_paul__
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if(forceBorderDraw)
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{
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int x,y,w,h;
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int ot;
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int r,g,b;
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x=getX()+getParentX();
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y=getY()+getParentY();
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w=getW();
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h=getH();
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ot=getOt();
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r=g=b=200;
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DrawLine(x ,y ,x+w,y ,r,g,b,ot);
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DrawLine(x ,y ,x ,y+h,r,g,b,ot);
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DrawLine(x+w,y ,x+w,y+h,r,g,b,ot);
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DrawLine(x ,y+h,x+w,y+h,r,g,b,ot);
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x+=1;y+=1;w-=2;h-=2;
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DrawLine(x ,y ,x+w,y ,r,g,b,ot);
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DrawLine(x ,y ,x ,y+h,r,g,b,ot);
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DrawLine(x+w,y ,x+w,y+h,r,g,b,ot);
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DrawLine(x ,y+h,x+w,y+h,r,g,b,ot);
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x+=1;y+=1;w+=1;h+=1;
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DrawLine(x ,y ,x+w,y ,0,0,0,ot);
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DrawLine(x ,y ,x ,y+h,0,0,0,ot);
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DrawLine(x+w,y ,x+w,y+h,0,0,0,ot);
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DrawLine(x ,y+h,x+w,y+h,0,0,0,ot);
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}
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#endif
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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#include "utils\utils.h"
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int wob=0;
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void CGUIObject::think(int _frames)
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{
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ASSERT(this==m_this);
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if(m_id==0&&++wob==20)
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{
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setObjectXYWH(16+getRndRange(10),100+getRndRange(5),512-64,120);
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wob=0;
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}
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if(m_child)m_child->think(_frames);
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if(m_next)m_next->think(_frames);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObject::recalc()
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{
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ASSERT(this==m_this);
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if(m_child)m_child->recalc();
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if(m_next)m_next->recalc();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObjectWithFont::init(CGUIObject *_parent,GUIId _id)
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{
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CGUIObject::init(_parent,_id);
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m_fontBank=new ("GUIObjectWithFont:fontBank") FontBank();
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m_fontBank->initialise(&standardFont);
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m_fontBank->setJustification(FontBank::JUST_CENTRE);
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m_fontBank->setOt(getOt());
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m_fontBank->setColour(DEFAULT_FONT_R,DEFAULT_FONT_G,DEFAULT_FONT_B);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObjectWithFont::shutdown()
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{
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CGUIObject::shutdown();
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m_fontBank->dump();
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delete(m_fontBank);
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m_fontBank=NULL;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObjectWithFont::setFlags(GUI_FLAGS _flags)
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{
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CGUIObject::setFlags(_flags);
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if(_flags&FLAG_SELECTED)
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{
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FontBank *fb=getFontBank();
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fb->setColour(CGUIObjectWithFont::SELECTED_FONT_R,CGUIObjectWithFont::SELECTED_FONT_G,CGUIObjectWithFont::SELECTED_FONT_B);
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fb->setWobble(true);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObjectWithFont::clearFlags(GUI_FLAGS _flags)
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{
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CGUIObject::clearFlags(_flags);
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if(_flags&FLAG_SELECTED)
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{
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FontBank *fb=getFontBank();
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fb->setColour(CGUIObjectWithFont::DEFAULT_FONT_R,CGUIObjectWithFont::DEFAULT_FONT_G,CGUIObjectWithFont::DEFAULT_FONT_B);
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fb->setWobble(false);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObjectWithFont::setOt(int _ot)
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{
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CGUIObject::setOt(_ot);
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getFontBank()->setOt(_ot);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObjectWithFont::recalc()
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{
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int x,y,w,h;
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CGUIObject::recalc();
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x=getX()+getParentX()+BORDERWIDTH;
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y=getY()+getParentY()+BORDERHEIGHT;
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w=getW()-(BORDERWIDTH*2);
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h=getH()-(BORDERHEIGHT*2);
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getFontBank()->setPrintArea(x,y,w,h);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObjectWithSpriteBank::init(CGUIObject *_parent,GUIId _id)
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{
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CGUIObject::init(_parent,_id);
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m_spriteBank=0;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObjectWithSpriteBank::shutdown()
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{
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ASSERT(m_spriteBank);
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CGUIObject::shutdown();
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m_spriteBank->dump();
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delete m_spriteBank;
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m_spriteBank=0;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGUIObjectWithSpriteBank::setSpriteBank(FileEquate _fe)
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{
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m_spriteBank=new ("spritebank") SpriteBank();
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m_spriteBank->load(_fe);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose: NB: This permenantly keeps a copy of the UI sprite bank
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loaded in vram! Can be changed if necessary.. (PKG)
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void initGUIStuff()
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{
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ASSERT(!s_uiSpriteBank);
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s_uiSpriteBank=new ("UI Sprites") SpriteBank();
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s_uiSpriteBank->load(UI_UIGFX_SPR);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void drawBambooBorder(int _x,int _y,int _w,int _h,int _ot)
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{
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sFrameHdr *vbam,*hbam;
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int totalSize,numSprites,step;
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int x1,y1,x2,y2;
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int i;
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vbam=s_uiSpriteBank->getFrameHeader(FRM__VBAMBOO);
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hbam=s_uiSpriteBank->getFrameHeader(FRM__HBAMBOO);
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// Top & bottom
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totalSize=_w-vbam->W-hbam->W;
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numSprites=(totalSize/hbam->W)+1;
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if(numSprites>1)
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{
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step=(totalSize<<4)/(numSprites-1);
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x1=(_x+(vbam->W/2)+(hbam->W/2))<<4;
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y1=_y-(hbam->H/2);
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y2=y1+_h;
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for(i=0;i<numSprites;i++)
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{
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s_uiSpriteBank->printFT4(hbam,(x1>>4)-(hbam->W/2),y1,0,0,_ot);
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s_uiSpriteBank->printFT4(hbam,(x1>>4)-(hbam->W/2),y2,0,0,_ot);
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x1+=step;
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}
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}
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// Left & right
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totalSize=_h-hbam->H-vbam->H;
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numSprites=(totalSize/vbam->H)+1;
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if(numSprites>1)
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{
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step=(totalSize<<4)/(numSprites-1);
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y1=(_y+(hbam->H/2)+(vbam->H/2))<<4;
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x1=_x-(vbam->W/2);
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x2=x1+_w;
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for(i=0;i<numSprites;i++)
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{
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s_uiSpriteBank->printFT4(vbam,x1,(y1>>4)-(vbam->H/2),0,0,_ot);
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s_uiSpriteBank->printFT4(vbam,x2,(y1>>4)-(vbam->H/2),0,0,_ot);
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y1+=step;
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}
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}
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}
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/*===========================================================================
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end */
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