86 lines
2.1 KiB
C++
86 lines
2.1 KiB
C++
/***********************/
|
|
/*** Anim Base Class ***/
|
|
/***********************/
|
|
|
|
#include "system\global.h"
|
|
#include <DStructs.h>
|
|
#include "utils\utils.h"
|
|
#include "gfx\prim.h"
|
|
#include "gfx\sprbank.h"
|
|
#include <sprites.h>
|
|
#include "level\level.h"
|
|
#include "game\game.h"
|
|
|
|
#include "FX\FXGeyser.h"
|
|
|
|
static const int GeyserSpeed=4;
|
|
|
|
/*****************************************************************************/
|
|
void CFXGeyser::init(DVECTOR const &_Pos)
|
|
{
|
|
CFX::init(_Pos);
|
|
Height=TargetHeight=8;
|
|
currentFrame=FRM__GUSH000;
|
|
/* m_soundId=*/CSoundMediator::playSfx(CSoundMediator::SFX_WORLD_OBJECT__GEYSER,false);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CFXGeyser::think(int Frames)
|
|
{
|
|
CFX::think(Frames);
|
|
|
|
currentFrame++;
|
|
if (currentFrame>FRM__GUSH003)
|
|
{
|
|
currentFrame=FRM__GUSH000;
|
|
}
|
|
// TargetHeight=MaxHeight;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*** Render ******************************************************************/
|
|
/*****************************************************************************/
|
|
void CFXGeyser::render()
|
|
{
|
|
DVECTOR RenderPos;
|
|
POLY_FT4 *Ft4;
|
|
SpriteBank *SprBank=CGameScene::getSpriteBank();
|
|
CThing *Parent=getParent();
|
|
|
|
getFXRenderPos(RenderPos);
|
|
if (!canRender() || Flags & FX_FLAG_HIDDEN) return;
|
|
|
|
// is it attached to a platform?
|
|
if (Parent)
|
|
{ // yes, so get pos, and return
|
|
Height=RenderPos.vy-Parent->getRenderPos().vy;
|
|
}
|
|
else
|
|
{
|
|
int HDiff=TargetHeight-Height;
|
|
Height+=(HDiff+(GeyserSpeed-1))/GeyserSpeed;
|
|
}
|
|
|
|
// top
|
|
Ft4=SprBank->printFT4(currentFrame,RenderPos.vx,RenderPos.vy-Height,0,0,OtPos);
|
|
setShadeTex(Ft4,0);
|
|
setRGB0(Ft4,RGB.R,RGB.G,RGB.B);
|
|
setSemiTrans(Ft4,Flags & FX_FLAG_TRANS);
|
|
|
|
int FrameW=Ft4->x1-Ft4->x0;
|
|
setCollisionCentreOffset(FrameW>>1,-Height/2);
|
|
setCollisionCentreOffset(0,-Height/2);
|
|
setCollisionSize(FrameW,Height);
|
|
|
|
// Base
|
|
Ft4=SprBank->printFT4(FRM__GUSHBASE,RenderPos.vx,RenderPos.vy,0,0,OtPos);
|
|
setShadeTex(Ft4,0);
|
|
setRGB0(Ft4,RGB.R,RGB.G,RGB.B);
|
|
setSemiTrans(Ft4,Flags & FX_FLAG_TRANS);
|
|
Ft4->y0=Ft4->y2-Height;
|
|
Ft4->y1=Ft4->y3-Height;
|
|
Ft4->v2--; Ft4->v3--;
|
|
|
|
}
|
|
|