192 lines
3.4 KiB
C++
192 lines
3.4 KiB
C++
/*=========================================================================
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nocto.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __ENEMY_NOCTO_H__
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#include "enemy\nocto.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __ANIM_BABYOCTOPUS_HEADER__
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#include <ACTOR_BABYOCTOPUS_ANIM.h>
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#endif
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bool CNpcBabyOctopusEnemy::processSensor()
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{
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switch( m_sensorFunc )
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{
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case NPC_SENSOR_NONE:
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return( false );
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default:
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{
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if ( playerXDistSqr + playerYDistSqr < 3200 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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}
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}
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void CNpcBabyOctopusEnemy::processMovementModifier( int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange )
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{
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s32 newX, newY;
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s32 preShiftX, preShiftY;
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s16 headingVal;
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//u16 octopusData[11] = { 96, 192, 256, 256, 256, 192, 192, 192, 128, 128, 96 };
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u16 octopusData[11] = { 96, 256, 96, 256, 96, 256, 96, 256, 96, 256, 96 };
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u32 dataPoint;
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m_movementTimer += _frames;
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if ( m_movementTimer > ( 2 * GameState::getOneSecondInFrames() ) )
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{
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m_movementTimer -= ( 2 * GameState::getOneSecondInFrames() );
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}
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dataPoint = 10 * m_movementTimer;
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if ( dataPoint != 0 )
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{
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dataPoint /= ( 2 * GameState::getOneSecondInFrames() );
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}
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s32 resistance;
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s32 absVelocity = abs( m_velocity );
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s32 reqVelocity = dist;
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resistance = _frames * NPC_OCTOPUS_RESISTANCE;
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if ( absVelocity < resistance )
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{
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resistance = absVelocity;
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}
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if ( absVelocity != 0 )
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{
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resistance = -( resistance * m_velocity ) / absVelocity;
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}
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else
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{
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resistance = 0;
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}
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m_velocity += resistance;
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headingVal = abs( headingChange );
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if ( headingVal > 128 )
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{
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headingVal = 128;
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}
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reqVelocity = dist * octopusData[dataPoint];
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reqVelocity >>= 8;
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reqVelocity *= 128 + ( 128 - headingVal );
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reqVelocity >>= 8;
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s32 absReqVelocity = abs( reqVelocity );
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if ( absReqVelocity > absVelocity )
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{
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m_velocity += reqVelocity >> 1;
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}
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preShiftX = ( m_velocity >> 8 ) * rcos( m_heading );
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preShiftY = ( m_velocity >> 8 ) * rsin( m_heading );
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newX = preShiftX >> 12;
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if ( !newX && preShiftX )
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{
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newX = preShiftX / abs( preShiftX );
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}
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newY = preShiftY >> 12;
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if ( !newY && preShiftY )
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{
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newY = preShiftY / abs( preShiftY );
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}
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Pos.vx += newX;
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Pos.vy += newY;
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}
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void CNpcBabyOctopusEnemy::processClose( int _frames )
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{
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if ( m_animNo == m_data[m_type].initAnim || m_animNo == m_data[m_type].moveAnim )
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{
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// not playing an attack anim, hence choose one
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u8 newAction = getRnd() % 3;
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switch( newAction )
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{
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case 0:
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{
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m_animNo = ANIM_BABYOCTOPUS_HEAD_BUTT;
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break;
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}
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case 1:
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{
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m_animNo = ANIM_BABYOCTOPUS_HIT;
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break;
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}
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case 2:
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{
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m_animNo = ANIM_BABYOCTOPUS_INK;
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break;
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}
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}
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m_animPlaying = true;
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m_frame = 0;
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}
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else if ( !m_animPlaying )
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerTimer = GameState::getOneSecondInFrames();
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m_sensorFunc = NPC_SENSOR_NONE;
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}
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if ( m_soundId == NOT_PLAYING )
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{
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m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_NAUTILUS_ATTACK, true );
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}
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} |