SBSPSS/source/game/pause.h
2001-07-31 16:01:36 +00:00

97 lines
1.8 KiB
C++

/*=========================================================================
pause.h
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __GAME_PAUSE_H__
#define __GAME_PAUSE_H__
/*----------------------------------------------------------------------
Includes
-------- */
/* Std Lib
------- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
class CPauseMenu
{
public:
void init();
void shutdown();
void select();
void unselect();
void think(int _frames);
void render();
int isActive();
private:
typedef enum
{
STATE__MAIN_MENU,
STATE__CONFIRM_QUIT,
} STATE;
enum
{
RESPONSE__WAITING,
RESPONSE__CONTINUE,
RESPONSE__QUIT,
RESPONSE__CONFIRM_QUIT_YES,
RESPONSE__CONFIRM_QUIT_NO,
};
void renderLives();
int m_active;
int m_SpeechPlaying;
int m_padDebounce;
int m_responseFlag;
int m_vibrationChangeFlag;
int m_vibrationState;
STATE m_currentState;
class CGUIControlFrame *m_pauseGuiFrame;
class CGUIControlFrame *m_confirmQuitGuiFrame;
class CGUIObject *m_vibGUIOption;
class FontBank *m_fontBank;
};
/*----------------------------------------------------------------------
Globals
------- */
/*----------------------------------------------------------------------
Functions
--------- */
/*---------------------------------------------------------------------- */
#endif /* __GAME_PAUSE_H__ */
/*===========================================================================
end */