SBSPSS/source/pickups/pnet.cpp
2001-05-18 21:03:51 +00:00

104 lines
2.2 KiB
C++

/*=========================================================================
pnet.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
#endif
#include "pickups\pnet.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
#ifndef __GFX_OTPOS_H__
#include "gfx\otpos.h"
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CNetPickup::init()
{
CBaseWeaponSimplePickup::init();
GameScene.getPlayer()->registerAddon(PLAYER_ADDON_NET);
GameScene.getPlayer()->registerAddon(PLAYER_ADDON_JELLYFISHINNET);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CNetPickup::collect(class CPlayer *_player)
{
_player->setMode(PLAYER_MODE_NET);
CBaseWeaponSimplePickup::collect(_player);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CNetPickup::getWeaponSpriteFrame()
{
return FRM__NET;
}
/*===========================================================================
end */