107 lines
2.4 KiB
C++
107 lines
2.4 KiB
C++
/*=========================================================================
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pmcart.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\pmcart.h"
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLATFORM_PLATFORM_H__
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#include "platform\platform.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __ANIM_SPONGEBOB_HEADER__
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#include <ACTOR_SPONGEBOB_ANIM.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerModeCart::enter()
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{
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m_player->setCartCam(true);
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m_player->setFacing(FACING_RIGHT);
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setState( STATE_CART );
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerModeCart::think()
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{
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DVECTOR newPos;
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CThing *platform;
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platform=m_player->isOnPlatform();
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if ( platform )
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{
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newPos=platform->getPos();
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// newPos.vx = platform->getPos().vx;
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// newPos.vy = platform->getPos().vy;
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int platformOffset = ( ( CNpcPlatform* ) platform )->getHeightFromPlatformAtPosition( newPos.vx, newPos.vy );
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s16 angle = ( ( CNpcPlatform * ) platform )->getCollisionAngle();
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newPos.vx += ( -platformOffset * rsin( angle ) ) >> 12;
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platformOffset = ( ( CNpcPlatform* ) platform )->getHeightFromPlatformAtPosition( newPos.vx, newPos.vy );
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newPos.vy += platformOffset;
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m_player->setPos( newPos );
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getStateTable()[getState()]->think(this);
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}
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else
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{
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m_player->setMode( PLAYER_MODE_BASICUNARMED );
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setState( STATE_IDLE );
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}
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}
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/*===========================================================================
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end */
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