SBSPSS/source/player/pmdead.h
2001-08-15 20:12:32 +00:00

93 lines
1.8 KiB
C++

/*=========================================================================
pmdead.h
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLAYER_PMDEAD_H__
#define __PLAYER_PMDEAD_H__
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __PLAYER_PMODES_H__
#include "player\pmodes.h"
#endif
/* Std Lib
------- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
class CPlayerModeDead : public CPlayerMode
{
public:
virtual void enter();
virtual void think();
// virtual void render(DVECTOR *_pos);
private:
// Player can press ACTION to respawn after death
enum
{
DEATH_DELAY=1*60, // Can't force a respawn for this long
DEATH_TIMEOUT=4*60, // SB respawns automatically after this long
BOUNCE_INITIALX=30,
BOUNCE_MOVEX=2,
BOUNCE_INITIALY=-20,
BOUNCE_MAXY=50,
BOUNCE_MOVEY=1,
BOUNCE_VELOCITY_SHIFT=2,
};
enum
{
FALL_TO_DEATH,
BOUNCE_OFF_SCREEN,
STAY_STILL,
};
int m_deadTime;
int m_deathAnim;
int m_deathMovementType;
int m_killed;
DVECTOR m_bounceVelocity;
};
/*----------------------------------------------------------------------
Globals
------- */
/*----------------------------------------------------------------------
Functions
--------- */
/*---------------------------------------------------------------------- */
#endif /* __PLAYER_PMDEAD_H__ */
/*===========================================================================
end */