93 lines
1.8 KiB
C++
93 lines
1.8 KiB
C++
/*=========================================================================
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pmdead.h
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLAYER_PMDEAD_H__
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#define __PLAYER_PMDEAD_H__
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#ifndef __PLAYER_PMODES_H__
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#include "player\pmodes.h"
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#endif
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/* Std Lib
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------- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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class CPlayerModeDead : public CPlayerMode
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{
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public:
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virtual void enter();
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virtual void think();
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// virtual void render(DVECTOR *_pos);
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private:
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// Player can press ACTION to respawn after death
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enum
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{
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DEATH_DELAY=1*60, // Can't force a respawn for this long
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DEATH_TIMEOUT=4*60, // SB respawns automatically after this long
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BOUNCE_INITIALX=30,
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BOUNCE_MOVEX=2,
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BOUNCE_INITIALY=-20,
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BOUNCE_MAXY=50,
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BOUNCE_MOVEY=1,
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BOUNCE_VELOCITY_SHIFT=2,
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};
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enum
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{
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FALL_TO_DEATH,
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BOUNCE_OFF_SCREEN,
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STAY_STILL,
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};
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int m_deadTime;
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int m_deathAnim;
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int m_deathMovementType;
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int m_killed;
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DVECTOR m_bounceVelocity;
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};
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/*----------------------------------------------------------------------
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Globals
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------- */
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/*----------------------------------------------------------------------
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Functions
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--------- */
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/*---------------------------------------------------------------------- */
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#endif /* __PLAYER_PMDEAD_H__ */
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/*===========================================================================
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end */
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