107 lines
2.3 KiB
C++
107 lines
2.3 KiB
C++
/*=========================================================================
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trigger.h
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Author: dave
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Created: cos paul was too lazy
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Project: Spongebob
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Purpose: Oh, cos I like the sound of my own typing
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __TRIGGER_TRIGGER_HEADER__
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#define __TRIGGER_TRIGGER_HEADER__
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#ifndef __THING_THING_H__
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#include "thing/thing.h"
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#endif
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class CTrigger : public CTriggerThing
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{
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public:
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enum TRIGGER_TYPE
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{
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TRIGGER_EXIT=0,
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TRIGGER_RESPAWN,
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TRIGGER_TELEPORT,
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TRIGGER_CAMLOCK,
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TRIGGER_INWATER,
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TRIGGER_OUTWATER,
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TRIGGER_GARY_START,
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TRIGGER_FLAME_EMITTER,
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TRIGGER_INTERMITTENT_FLAME_EMITTER,
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TRIGGER_GARY_STOP,
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TRIGGER_GARY_GO_LEFT,
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TRIGGER_GARY_GO_RIGHT,
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TRIGGER_BUBBLE_EMITTER,
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TRIGGER_INTERMITTENT_LEFT_FLAME_EMITTER,
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TRIGGER_INTERMITTENT_DOWN_FLAME_EMITTER,
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TRIGGER_BUBBLE_GEYSER_EMITTER,
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TRIGGER_STEAM_EMITTER,
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TRIGGER_GARY_BOWL,
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TRIGGER_WATER_DRIP_EMITTER,
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TRIGGER_ACID_DRIP_EMITTER,
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TRIGGER_OIL_DRIP_EMITTER,
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TRIGGER_LAVA_DRIP_EMITTER,
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TRIGGER_ACID_BUBBLE_EMITTER,
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TRIGGER_OIL_BUBBLE_EMITTER,
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TRIGGER_LAVA_BUBBLE_EMITTER,
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TRIGGER_STEAM_DOWN_EMITTER,
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TRIGGER_STEAM_LEFT_EMITTER,
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TRIGGER_STEAM_RIGHT_EMITTER,
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TRIGGER_WIND_UP,
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TRIGGER_WIND_DOWN,
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TRIGGER_WIND_LEFT,
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TRIGGER_WIND_RIGHT,
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TRIGGER_OIL_GEYSER,
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TRIGGER_BOSS_ARENA,
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TRIGGER_SECRET_AREA,
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TRIGGER_SPEECH_FIRST_NET,
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TRIGGER_SPEECH_FIRST_CORAL,
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TRIGGER_SPEECH_GARY_CH2L1,
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TRIGGER_SPEECH_BREAK_FLOOR,
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TRIGGER_SPEECH_BUBBLE_GEYSER,
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TRIGGER_SPEECH_RISING_PLATFORM,
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TRIGGER_SPEECH_FIRST_BUBBLE,
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TRIGGER_SPEECH_USE_BUBBLE,
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TRIGGER_SPEECH_WEIGHT,
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TRIGGER_CAMERAYPOSITIONTRIGGER,
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TRIGGER_BUTTERFLY_ON,
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// Code based triggers
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TRIGGER_PLATFORM,
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TRIGGER_HAZARD,
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TRIGGER_HAZARD_WALK,
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TRIGGER_STEAM_SWITCH_EMITTER,
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TRIGGER_MAX,
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};
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enum
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{ // For Dynamic ThingCache
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MAX_SUBTYPE =TRIGGER_MAX,
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};
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virtual void init();
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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static CTrigger *Create(int Type);
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static CTrigger *Create(sThingTrigger *ThisTrigger);
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virtual void setPositionAndSize(int _x,int _y,int _w,int _h);
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virtual void setTargetBox(int _x,int _y,int _w,int _h);
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void setVal(int _val);
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protected:
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virtual void collidedWith(CThing *_thisThing){};
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int m_boxX1,m_boxY1,m_boxX2,m_boxY2;
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int m_val0;
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};
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#endif
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