251 lines
4.6 KiB
C++
251 lines
4.6 KiB
C++
/*=========================================================================
|
|
|
|
hbbarrel.h
|
|
|
|
Author: CRB
|
|
Created:
|
|
Project: Spongebob
|
|
Purpose:
|
|
|
|
Copyright (c) 2001 Climax Development Ltd
|
|
|
|
===========================================================================*/
|
|
|
|
#ifndef __HAZARD_HBBARREL_H__
|
|
#include "hazard\hbbarrel.h"
|
|
#endif
|
|
|
|
#ifndef __GAME_GAME_H__
|
|
#include "game\game.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PLAYER_H__
|
|
#include "player\player.h"
|
|
#endif
|
|
|
|
#ifndef __LAYER_COLLISION_H__
|
|
#include "level\layercollision.h"
|
|
#endif
|
|
|
|
#ifndef __VID_HEADER_
|
|
#include "system\vid.h"
|
|
#endif
|
|
|
|
#ifndef __LEVEL_LEVEL_H__
|
|
#include "level\level.h"
|
|
#endif
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcBouncingBarrelHazard::init()
|
|
{
|
|
CNpcHazard::init();
|
|
|
|
m_lastWaypoint = Pos;
|
|
|
|
m_rotation = 0;
|
|
m_rockRotation = 0;
|
|
m_rockDir = true;
|
|
m_hitPlayer = false;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcBouncingBarrelHazard::processMovement( int _frames )
|
|
{
|
|
s32 moveX = 0, moveY = 0;
|
|
s32 moveVel = 0;
|
|
s32 moveDist = 0;
|
|
s32 waypointXDist;
|
|
s32 waypointYDist;
|
|
s32 waypointHeading;
|
|
s32 groundHeight;
|
|
|
|
// deal with horizontal
|
|
|
|
if ( m_hitPlayer )
|
|
{
|
|
Pos.vy += m_speed * _frames;
|
|
|
|
if ( m_speed < 3 )
|
|
{
|
|
m_speed++;
|
|
}
|
|
|
|
m_rotation += 64 * _frames;
|
|
m_rotation &= 4095;
|
|
|
|
DVECTOR const &offset = CLevel::getCameraPos();
|
|
|
|
s32 yPos = Pos.vy - offset.vy;
|
|
|
|
if ( yPos > VidGetScrH() )
|
|
{
|
|
Pos = m_base;
|
|
m_hitPlayer = false;
|
|
m_npcPath.resetPath();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bool pathComplete;
|
|
|
|
if ( m_npcPath.thinkFlat( Pos, &pathComplete, &waypointXDist, &waypointYDist, &waypointHeading, 1 ) )
|
|
{
|
|
if ( pathComplete )
|
|
{
|
|
Pos = m_base;
|
|
m_hitPlayer = false;
|
|
m_npcPath.resetPath();
|
|
}
|
|
|
|
m_lastWaypoint = Pos;
|
|
}
|
|
|
|
moveX = 3 * _frames;
|
|
|
|
if ( moveX > abs( waypointXDist ) )
|
|
{
|
|
moveX = abs( waypointXDist );
|
|
}
|
|
|
|
if ( waypointHeading == 2048 )
|
|
{
|
|
moveX = -moveX;
|
|
m_rotation -= 256 * _frames;
|
|
m_rotation &= 4095;
|
|
}
|
|
else
|
|
{
|
|
m_rotation += 256 * _frames;
|
|
m_rotation &= 4095;
|
|
}
|
|
|
|
if ( m_rockDir )
|
|
{
|
|
m_rockRotation += 30 * _frames;
|
|
|
|
if ( m_rockRotation > 256 )
|
|
{
|
|
m_rockDir = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_rockRotation -= 30 * _frames;
|
|
|
|
if ( m_rockRotation < -256 )
|
|
{
|
|
m_rockDir = true;
|
|
}
|
|
}
|
|
|
|
Pos.vx += moveX;
|
|
|
|
// deal with vertical
|
|
|
|
DVECTOR nextWaypoint;
|
|
|
|
nextWaypoint.vx = waypointXDist + Pos.vx;
|
|
nextWaypoint.vy = waypointYDist + Pos.vy;
|
|
|
|
s32 waypointDist = abs( nextWaypoint.vx - m_lastWaypoint.vx );
|
|
|
|
if ( waypointDist < 1 )
|
|
{
|
|
waypointDist = 1;
|
|
}
|
|
|
|
if ( waypointYDist > 0 )
|
|
{
|
|
s32 sineVal = ( abs( Pos.vx - nextWaypoint.vx ) * 1024 ) / waypointDist;
|
|
|
|
Pos.vy = nextWaypoint.vy - ( ( abs( nextWaypoint.vy - m_lastWaypoint.vy ) * rsin( sineVal ) ) >> 12 );
|
|
}
|
|
else if ( waypointYDist < 0 )
|
|
{
|
|
s32 sineVal = ( abs( Pos.vx - m_lastWaypoint.vx ) * 1024 ) / waypointDist;
|
|
|
|
Pos.vy = m_lastWaypoint.vy - ( ( abs( nextWaypoint.vy - m_lastWaypoint.vy ) * rsin( sineVal ) ) >> 12 );
|
|
}
|
|
|
|
int groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, 16 );
|
|
|
|
if ( groundHeight < 8 )
|
|
{
|
|
if ( m_soundId == NOT_PLAYING )
|
|
{
|
|
m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_HAZARD__ACORN_LAND, true );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcBouncingBarrelHazard::render()
|
|
{
|
|
CHazardThing::render();
|
|
|
|
if (canRender())
|
|
{
|
|
DVECTOR &renderPos=getRenderPos();
|
|
|
|
SVECTOR rotation;
|
|
rotation.vx = m_rockRotation;
|
|
rotation.vy = 0;
|
|
rotation.vz = m_rotation;
|
|
|
|
VECTOR scale;
|
|
scale.vx = ONE;
|
|
scale.vy = ONE;
|
|
scale.vz = ONE;
|
|
|
|
m_modelGfx->Render(renderPos,&rotation,&scale);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcBouncingBarrelHazard::collidedWith( CThing *_thisThing )
|
|
{
|
|
if ( m_isActive )
|
|
{
|
|
switch(_thisThing->getThingType())
|
|
{
|
|
case TYPE_PLAYER:
|
|
{
|
|
if ( !m_hitPlayer )
|
|
{
|
|
CPlayer *player = (CPlayer *) _thisThing;
|
|
|
|
if ( !player->isRecoveringFromHit() )
|
|
{
|
|
player->takeDamage( DAMAGE__HIT_ENEMY );
|
|
}
|
|
|
|
if( m_soundId != NOT_PLAYING )
|
|
{
|
|
CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId );
|
|
}
|
|
|
|
m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_HAZARD__ACORN_LAND, true );
|
|
|
|
m_hitPlayer = true;
|
|
m_speed = -5;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case TYPE_NPC:
|
|
break;
|
|
|
|
default:
|
|
ASSERT(0);
|
|
break;
|
|
}
|
|
}
|
|
}
|